TITLE: Just a splash NAME: Bill Pragnell COUNTRY: UK EMAIL: billpragnell@hotmail.com WEBPAGE: http://www.infradead.org/~wmp/ TOPIC: Before and after COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: before_after.jpg RENDERER USED: MegaPOV 1.21 TOOLS USED: DAZ|Studio for poses, PoseRay for figure conversion, Inkscape for glass/carafe lathe splines, GIMP for final image combination RENDER TIME: Approx. 5.5 hours per image HARDWARE USED: MacBook 1.8GHz 512MB RAM IMAGE DESCRIPTION: Before and after wine. We've all been there. Although possibly not quite as naked. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Actually, this originally started out as 'before and after textures'; I intended to do a really sexy, properly-lit 'after' image and a totally contrasting flat-lit matt-grey untextured 'before'. However, once I hit upon placing the wine carafe and glass as extra detail, the glass-full/glass-empty scenario looked too tempting. Nothing too complicated here. The DAZ route is fairly well-trodden (export as .obj, run through PoseRay, import, bingo). The bricks were created using my own macro (a rounded-box mesh perturbed with a pattern function), and the drinking vessels and drink are bezier spline lathes created with Inkscape (what a wonderful piece of software). The main reason for the lengthy render time was the high-res meshes combined with radiosity - test renders with no radiosity and low-res bricks took mere minutes. I haven't included the source files because most of it is the DAZ figure. The brick weathering macro needs tidying up; when I've done that I'll be posting it on my website (and probably news.povray.org). There's nothing else particularly clever in the POV-Ray scene, but if you have any specific questions please email me and I'll do my best to provide you with some answers / code snippets!