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1/5th Winter Series

Digital Servo Guide
If you don’t have a digital servo in your car or truck, you need to stop right now and read this article. Digital servos perform significantly better than their analog counterparts. They offer higher resolution that reduces deadband for ultimate control, and they offer a faster control response and increased acceleration. They also produce constant torque throughout their range of travel and have noticeably increased holding power when in a stationary position (this helps to keep even the biggest monster truck tires in line while you’re steering through a high-speed turn). So if you want to know about the hottest digital servos on the market, they’re all here! We also include a few tips for you to bear in mind when you decide to make that jump up to the digital world.

Analog or digital?
Digital servos first appeared over a decade ago, and every major servo manufacturer now sells them. They offer two advantages over analog units: speed and holding power. The main difference between the two types is that the microprocessor that controls a digital servo’s position is up to six times faster than an analog one. When the digital servo’s "brain" gets a signal from the feedback potentiometer telling it to update the position of the output shaft, it responds so quickly that any deadband is effectively eliminated. "Deadband" is the degree to which the servo’s shaft must be deflected from its current position before the servo responds to correct it. And because the servo position is updated so frequently (300 times a second is typical; 50 or 60 times a second in an analog servo), a digital servo can hold its position more forcefully, which is the holding power. One result of this is the "buzzing" sound it makes, even sometimes when idle. The disadvantage of the constant position updating is that a digital servo uses more battery power, so when you use one in a nitro car, a high-capacity NiMH pack is a must-have.

 
Plastic gears or metal gears?
When you shop for a servo, its gear is one of the first things you should consider. Servo gears are typically made of molded plastic or machined metal (brass or aluminum alloy). As you’d expect, plastic gears are much cheaper to produce than metal gears, but they aren’t as strong. Certain manufacturers offer a servo in both plastic and metal versions, and the plastic one almost always has a lower torque rating. But there’s one area in which a plastic gear excels—low radio frequency (RF) noise. When metal parts move against one another, they generate RF noise, and an electrically “noisy” servo can cause glitching. This is why many top drivers use plastic-gear throttle servos in their vehicles.

 
Multi-pole motors or coreless?
 
Above: Instead of a conventional armature, a coreless motor
uses a wire "basket" that is much lighter.

 

Two types of motor are used to drive servos: multi-pole and coreless. Multi-pole motors are similar to traditional electric motors; they have three or five armature poles that act as miniature electromagnets. Five-pole motors are more accurate than three-pole ones, but both types have a property that coreless motors don’t have: when the armature is in a position that brings two poles within the field of one of the motor’s permanent magnets, it has less torque because the two poles “share” the magnetic field. This isn’t as much of a problem with an armature that spins constantly (such as your 24-degree stocker), but a servo motor might have to hold a position for a few seconds under load.

Coreless motors don’t have an armature in the same sense; instead, a lightweight woven basket of wire with a permanent magnet in the middle acts as the armature. This armature basket moves much faster than an iron-core armature, especially when changing direction. Such motors are also much more efficient than poled motors, but they generate more heat, and they’re more sensitive to shock.

 

Airtronics
Airtronics offers fewer digital servos (just three) than other manufacturers included in this guide, but its servos pack some pretty respectable specs. They have coreless motors and cases of standard size, and the 94758Z’s 0.06-second transit time makes it one of the fastest two on the market (it’s a tie with Futaba’s S9254). The 94755Z uses a combination of plastic and metal gears; the other two feature a metal gear train.

 
Futaba
Futaba, like Hitec, offers 11 digital servos, and its servo line is the most diverse. It offers everything from metal- and plastic-gear servos in mini to standard to large-scale sizes, plus a slim standard servo and a low-profile unit. Its S9254 matches the Airtronics 94758Z’s fastest 0.06-second transit time.

 
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What the ratings mean: torque vs. speed
Servos are usually rated by how long they take, in fractions of a second, to complete a 60-degree sweep without a load and by their torque, which is expressed as oz.-in. Additionally, most manufacturers provide speed and torque ratings at 4.8 volts (for a 4-cell receiver pack) and 6 volts (for a 5-cell pack). Even if a 6V rating isn’t provided, it is usually safe to use a servo at that voltage—unless its manufacturer says otherwise. In general, you should buy the fastest servo with the highest speed and most torque you can afford. Manufacturers frequently sell a servo under two item numbers; the only difference between the two servos is that one is geared for speed and the other is geared for torque. If you have to choose, go for more torque, since all the speed in the world won’t help you if your servo doesn’t have enough torque to turn your vehicle’s wheels.

 
CLICK IMAGE TO ENLARGE

Hitec
Hitec products have long been known to offer a lot of bang for the buck. Among its line of 11, standard-case-size servos is one digital microservo. All have metal gear, and HS-5996, HS-5997 and HS-5998 have titanium gear trains (Hitec is the only company to offer this feature). With 333 oz.-in. of torque, the HS-5955 is one of the most powerful servos available.

 
JR Racing
With the exception of the DS8550, JR’s digital servos are almost completely new for this year. They all feature metal gear trains and are powered by efficient coreless motors. All come in a case of standard size, and with 282 oz.-in. of torque, the DS9000T (“T” for torque) is the real powerhouse.

 
KO Propo
KO offers a unique line: the servos designated “ICS” on the chart are standard digital servos, and those with “FET” in their item number feature power-boosting FET technology. KO also offers several relatively inexpensive plastic-gear-train servos with its high-end metal-gear units. You’ll also find servos of standard size, a smaller (1/12-scale) servo and a large-scale servo. All KO servos have coreless motors.

 

 

Buyer's guide to choosing among the popular and fastest nitro powered radio controlled touring cars. Side by side comparison of the best models from Team Associated and HPI Racing.

1/10 Nitro RC Touring Cars

These are ready-to-run (RTR) models that are using 4wd, 2-stroke nitro engines and rubber racing tires. Models reviewed are limited to single speed transmission and are great cars for beginners to get started in nitro r/c.

Model Associated Nitro TC3 HPI Nitro RS4 RTR 3 F150 OFNA Nitro Z10 RTR
Image HPI Nitro RS4 Touring Car
Scale 1/10 1/10 1/10
Classification 4wd Nitro RC Touring Car 4wd Nitro RC Touring Car 4wd Nitro RC Touring Car
Motor .12 size ABC Engine .15FE w/ aluminum head .12 OFNA pull start
Exhaust System Side exhaust manifold and tuned pipe Manifold w/ composite dual chamber tuned pipe Side exhaust
Transmission Single speed Single speed 2-speed
Drive Train Carbon shaft drive Shaft drive 3 belt drive
Ball Bearings 22 ball bearings Full ball bearings Full ball bearings
Suspension Composite shocks Oil filled shocks Oil filled shocks
Tires High grip w/ foam inserts X-pattern rubber tires Radial threaded
Top Speed (est.) 35 mph 36 mph 40+ mph

Review of the Traxxas Nitro 4-TEC

Here is an introduction to the fast 60+ mph 1/10 Traxxas Nitro 4-TEC gas powered touring car.

Traxxas Nitro 4-TEC Side View

Introduction

This belongs to the 1/10 scale nitro touring cars. The Traxxas Nitro 4-TEC comes ready-to-run and is designed to reach a top speed of 60mph.

 For speed enthusiasts, this car will satisfy your desire to go fast.

The main feature is the 1.3 horsepower nitro engine powering the 4 wheel drive transmission.

With full ball bearings, fully countersunk chassis

 

Associated TC3 RTR

Ultra fast ready to run electric touring car from Team Associated

 

About the ready to run TC3

The TC3 is made by Team Associated. It is a 1/10th scale electric powered rc car designed to race in the competitive touring car class.

There are many versions of the TC3 such as the Racer Kit, the Team Kit, the Factory Team Kit, and the RTR TC3 (#3040).

This article is about the RTR TC3, which is perfect for beginners or those looking for a cheap but competitive on-road electric touring car.

The RTR TC3 is designed with one thing in mind, to win races against other ready to run kits. Low center of gravity, shaft driven transmission,

4 wheel drive, carbide ball stealth diff, composite-body VCS shock absorbers, pro-line wheels, V-Rage tires, composite MIP CVD's,

 steel turnbuckles, rubber-sealed ball bearings, and a pre-painted touring car body.

The RTR TC3 comes with a radio control unit and an electric speed control with forward and reverse.

You will just need to buy a 7.2 volt battery pack, a 15 min battery charger, and 8-AA size batteries for the radio control system.

 

Set Up manual for Touring Cars

Car Set up

This set-up guide assumes that your car has a standard or kit set-up, and that there are no problems with your car, e.g. Bearings are spinning freely; nothing is dragging along the ground etc. If you do not have a standard set-up then the manufacturer’s website should have one.

 

Tyres

Generally if you want more traction use a softer tyre, if you need more in the rear, use a soft rear and hard front and vice versa. This is mainly suited to on road cars.

 

Camber

Camber is best set so the tyres' contact patch is as big as possible at all times. So with a stiff suspension and firm tires you'll need less camber than with a soft suspension or tires with big, flexible sidewalls.
If the tires wear evenly across their contact patches, camber is about right.
 

Toe

Rear toe in

This is one of the most sensitive adjustments! One degree goes a long way.
This can greatly stabilize the car. It gives the rear end loads of grip. The more toe-in you use, the more rear grip you get. This is especially apparent going into and coming out of turns. But more toe-in makes the difference between sticking and breaking loose bigger.
Large amounts of toe-in (2.5 - 3 degrees) scrub off a little speed in the straight

 

Rear toe out

Rear toe-out is never used. It makes the rear of the car very, very unstable.

 

Front toe in

Stabilizes the car in the straights, and coming out of turns. It smoothes out the steering response, making the car easy to drive. It can make the car turn a little more in the middle and exit parts of a turn.

 

Front toe out

Increases turn-in steering a lot. But can make the car wander on the straights. Try not to use more than 2 degrees of front toe-out.

 

Caster

Adding or removing a few degrees of caster can transform the steering balance of a car; it can be a very sensitive adjustment.

 

More

More caster aids stability, especially at high speeds, and generally suits large, open, high-speed tracks.

 

Less

Less caster increases steering drastically, it feels much more direct, the car turns tighter and faster. Small amounts of caster are suitable for tight tracks.

 

Springs

Stiffer front

The car has less front traction, and less steering. It's harder to get the car to turn, the turn radius is bigger and the car has a lot less steering exiting corners. On very high-grip tracks, if the track itself feels tacky or sticky, very stiff springs are the way to go.

 

Stiffer rear

The car has more steering, in the middle and exit of the turn. This is especially apparent in long, high-speed corners. But rear traction is reduced.

 

Softer front

The car has more steering, especially in the middle part and the exit of the corner. Front springs that are too soft can make the car hook and spin.

 

Softer rear

The car has generally more rear traction, in turns as well as through bumpy sections and while accelerating.

 

Damping

Heavier

Thicker oil (heavier damping) makes the car more stable, and makes it handle moore smoothly. If damping is too heavy, traction could be lost in bumpy sections. The car will also change direction slower.

 

Softer

Soft damping makes the car react quicker.

Damping should always be adapted to the spring ratio; the suspension should never feel too 'springy' or too slow.

 

Heavier front/ softer rear

The turn radius is wider, but smoother. The car doesn't 'hook' suddenly. The car is easier to drive, and high-speed steering feels very nice. Easy to drive.

Softer front/heavier rear

The steering reacts quicker. More and better low-speed steering.

 

Shock mounting

More inclined

Has a more progressive, smoother feel. More lateral grip. Having all shocks inclined makes the car very easy to drive and it feels like the car has more grip, but it's not always fast.

 

Less inclined

More direct feel. Less lateral grip. (Side ways)

 

Front more inclined than rear

Steering feels very smooth. A little more mid-corner steering. Mounting the rear shocks very much upright can result in the rear end feeling unpredictable. It can also make the rear end jitter in turns.

 

Rear more inclined than front

Feels aggressive turning in, but for most of the time the car has a little less steering. The car has a lot of side traction in the rear, and the turn radius isn't very tight.

 

Anti Squat

Anti-squat only works when you're accelerating or braking, it does absolutely nothing when you're coasting through turns. The harder you brake or accelerate, the bigger the effect of anti-squat is.

 

More

More anti-squat generally makes the rear of the car more sensitive to throttle input.

 

Less

Less anti-squat gives more side-bite, on-power and while braking.
It feels easier to drive in low-grip situations.

 

Camber links/roll centre

Long link

A long link gives a lot of body roll in turns.
It feels as is the body is willing to keep on rolling, until in the end, the springs prevent it from rolling any further. The car has more grip in corners, especially the middle part. But: if there already is a lot of traction, long camber links can slow the car down in turns.

 

Short link

A short link makes that the body doesn't roll as far, its tendency to roll drops off as it rolls. It feels as is the car generates a little less grip.

 

More parallel

A parallel link gives a little more roll than an angled one. It feels very smooth and consistent as the body rolls in turns.

 

More angled

An angled link makes it feel as if the car has a tendency to center itself (level, no roll), other than through the springs or anti-roll bar. It gives a little more initial grip, steering into corners. It makes it very easy to 'throw' the car. The body rolls a little less than with parallel links. It's possible to use softer settings for damping and spring rate than with parallel links, without destabilising the car.

Beware that you should always keep an eye on the balance of your car; large differences in roll center front vs. rear will make the car feel less consistent and less confidence-inspiring.

 

Longer front

The front rolls and dives more in turns. Lots of steering in mid-corner. Could make the car hook.

 

Shorter front

The front feels very stable. A little more turn-in, but less steering in mid-corner.

 

Longer rear

More rear traction in turns, and coming out of them.
Rear end slide is very progressive, not unpredictable at all.
Make sure that there's enough rear camber though, or you could lose rear traction in turns.

 

Shorter rear

The rear feels very stable. It breaks out later and more suddenly, but if it does, the slide is more controllable. It makes the front dive a little more, which results in more steering, especially when braking.

 

More angled front

Turn-in is very aggressive. The front feels as if it wants to roll less than the rear.

 

More angled rear

The rear end is rock-solid while turning in. It feels very confident.

 

Droop

Less droop

The car changes direction faster, and corners flatter. It feels generally more responsive and more direct. Having a lot of droop is only advisable on smooth, high-traction tracks.

 

More droop

Gives better handling on bumpy tracks, and more and more consistent traction on difficult tracks.

 

Less droop in front

The car changes direction faster. It turns in very well, but it could lose front traction halfway through the turn.

 

More droop in front

Makes the car brake better. Rear traction feels consistent.

 

Anti dive/kick up

The assumption is made that if kickup is changed, caster stays the same. (This usually requires different caster blocks.)

 

More kickup/less anti dive

Much better through bumps. More forgiving to drive.

 

Less kickup/more anti dive

More turn-in steering. The car dives less while braking, and the front lifts less while accelerating. Maybe a little more braking traction, and a little more on-power steering too.

 

Wheelbase

Longer

A short wheelbase makes the car feel very nimble, and good in tight turns. This is a good idea for very small and tight tracks.
 

Shorter

The car becomes a lot more stable and better in wide, high-speed turns. This is good on wide-open tracks.

 

Spur/pinion

Smaller pinions
Smaller pinions give better acceleration, but you will get a lower top speed, this is good for tight twisty tracks, where you want to accelerate fast out of a corner.
 

Bigger pinions
Bigger pinions give higher top speeds, but the car will feel slow out of corners,
 

Smaller spur

Smaller spur gears give higher top speed, same effect as larger pinions.
 

Larger spur
Larger spur gears give better acceleration, same effect as smaller pinions.

These can be shown in tables know as gear ratio charts, where the ratio between the spur and the pinion is given.

 

Small ratio

More acceleration. More runtime. Lower top speed.

 

Large ratio

Less punch, but more top speed. Less runtime.

 

Weight distribution

Toward the front

More front-end grip, all the time. But the front also feels more inert. If you overdo it, it feels like you're riding on the front tires, and the rear doesn't do anything but follow the front. Rear traction is reduced.

 

More towards the back

More rear-end grip, so the rear feels more planted. But if the rear does swing out, it's usually very sudden and more unpredictable.


 

Maximum Engine Power

To get the maximum power from a new engine, just follow these basic tips:

1. Ensure no air leaks - Make sure there are no air leaks by using high-temperature gasket or silicon sealants. Apply to areas such as the carburetor to the engine block, the exhaust manifold to the exhaust port of the engine block, and the back plate or pull-start mechanism against the engine block. 

2. Proper motor break-in procedure - Run at least 3 tanks of fuel through the new engine, maintaining temperatures between 140 - 160 degrees. Vary the speed of the engine while running, but avoid going for top speed. Keep the body off during the break in process to keep the engine cool.

3. Proper running temperature - Basic guide is to keep engine temperatures between 200 - 210 degrees. But for more power you can lean out the engine a little more, and keep the temperature between 200 - 225 degrees.

 

The technology of glow plugs escapes most of us. Sure, we all know that our nitro engines need them to start and to run, but beyond that, we don't know much. Glow plugs are, in fact, a critical part of the whole performance picture.

To help shed some light on the technology of glow plugs and for some practical information concerning their use, I consulted a few of the most knowledgeable people in the industry.

The roster of experts who lent their knowledge to this piece includes Howard McCoy of McCoy Racing, Jerry Conley of Wildcat Fuels and Alberto Picco of Picco Mfg. They all have extensive knowledge of glow plugs.

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WHAT IS A GLOW PLUG?

A glow plug is the ignition system for your nitro-powered RC vehicle. Instead of a spark-ignition system such as those found in automobile engines, the remarkably simply glow plug is what we use to ignite the fuel in our engines. It doesn't have a single moving part or adjustment; its only functioning component is a simple, stationary coil of wire.

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All glow plugs are not created equal. The housing, wire element, type of plating and hole size determine the relative temperature range of a glow plug.

HOW DOES IT WORK?

Starting an engine is one of the functions of a glow plug. When a glow igniter is attached to a glow plug, it causes the glow plug's coil to "glow" white-hot. This ignites the air/fuel mixture in the cylinder when the engine is started. Once the engine is running, the heat generated during compression and combustion keeps the glow plug's element hot enough to continue igniting the fuel mixture on its own without the help of an external power source. In the simplest terms possible, that's how a glow plug works.

WHAT IS A TURBO PLUG?

Glow plugs are available in two configurations: standard and turbo. Most engines come with a standard plug. They feature a straight, threaded housing that threads through the cylinder head into the combustion chamber. Turbo plugs feature a different type of housing; the end that goes into the combustion chamber is tapered. The tapered end mates with a head that is specially designed for use with turbo plugs. The head is also tapered to accept this type of plug. The supposed advantages are less compression leakage around the glow plug and less disruption of the combustion chamber. The hole in the cylinder head that exposes the glow plug to the air/fuel mixture in the cylinder is much smaller, and there are fewer rough edges to create unwanted hot spots.

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The turbo plug on the left uses its tapered housing to seal it to the cylinder head. The standard plug on the right uses a copper gasket.

There are specific racing rules for using turbo plugs. Currently, only .21ci (3.5cc) engines are permitted to use turbo plugs in competition. You can certainly use turbo plugs if you are not racing; that's a matter of preference. The prevailing wisdom, though, is to stick with standard plugs whenever possible. They are more widely available than the hard-to-find turbo plugs, and they cost less.

WHICH TYPE OF GLOW PLUG SHOULD I USE?

OK; you've blown the glow plug that was included with your engine, so it's time to get a new one. Which one do you buy? You could try to find the same plug, if information about its brand and type was included with your engine. More likely, you will have to choose from the brands and types of plugs that are available at your local hobby shop.

What makes the subject of choosing a glow plug a little confusing is the variety of types that are available. Each manufacturer offers a range of plugs, from as few as three or four up to 10 or more. A plug is usually identified by a code that indicates its effective operating temperature; not the operating temperature of the engine or the outside air, but the relative temperature of the glow plug's coil. Each manufacturer has its own unique temperature-rating system, and general application recommendations are sometimes included to try to steer consumers toward the correct plugs for their needs. The process can be confusing, however, because a universal rating system does not exist for glow plugs. For example, an O.S. R5 plug is not the same as a McCoy MC-9, although both are considered "cold" plugs. A glow-plug manufacturer's guidelines will suffice for average enthusiasts who simply want their cars to run; racers and performance buffs, however, won't get the most out of their engines without a little experimentation. So what should you look for in a replacement plug?

Some general rules about plugs are determined by the size of the engine and the type of fuel used. Smaller engines usually require hotter plugs, while larger engines favor cooler plugs. Engines that run fuel containing a high percentage of nitro favor the cooler plugs as well, while those that run on less nitro prefer hotter plugs (nitro fuels for car engines typically include 10 to 40 percent nitromethane). For example, a small, .12ci (2.1cc) engine that burns high-nitro fuel would favor a warm plug in a mid-range temperature (small engine = hotter plug; high-nitro fuel = colder plug). The same plug might also be suitable for a .21ci (3.5cc) engine running low-nitro fuel (large engine = colder plug; low-nitro fuel = hotter plug).

The size of your engine and the type of fuel are easy enough to determine, so these guidelines should get you pointed in the right direction. For racing buffs who want to get maximum ponies, however, another element that's not easily determined—yet should be taken into consideration—is compression ratio. The compression ratio of an engine will also be a factor in choosing the proper plug. High-compression engines favor colder plugs, while those with lower compression favor hotter plugs. Engine manufacturers rarely disclose an engine's compression ratio, so it may be difficult to use this information to select plugs unless you know how to calculate compression or can measure it with a compression gauge.

This information is best used when adding or removing head shims. More or thicker shims lower the compression; fewer or thinner shims raise it. Remember: when adjusting head clearances with shims, a plug change may be necessary (this should be left to experienced engine tuners).

WHAT HAPPENS IF I USE THE WRONG PLUG?

If you have used a plug that is too hot or too cold for your application, this will be revealed in one of two ways. If the plug is too hot, the engine may suffer from detonation, pre-ignition and high running temperatures. Detonation occurs when the fuel mixture explodes quickly rather than burns. You don't want this to happen because it can damage the engine. The telltale signs of detonation are a "miss" in the exhaust tone at high speeds and a pitting of the cylinder head around the glow plug and the top of the piston. Severe detonation can cause the coil element of the glow plug to come loose, and this can severely damage the engine. The primary cause of detonation, however, is excessive compression. Simply using a hot plug will not usually cause detonation, so don't be afraid to experiment. If you're using high-nitro fuel and have increased the compression by reducing head clearance, however, a hotter plug may just push the engine too far and cause damage. At the very least, an excessively hot plug will cause pre-ignition, in which the fuel mixture begins burning well before the piston reaches the top of the cylinder.

Using a plug that is too cold will result in a loss of acceleration and top speed and will cause poor engine idle. If the plug is much colder than it should be, you might notice an excessive raw-fuel discharge from the exhaust pipe, but don't confuse this with an excessively rich fuel mixture.

WHAT MAKES A GLOW PLUG HOTTER OR COLDER?

Many elements influence a glow plug's temperature range, but primary is the thickness, length and composition of the wire used to form the coil. It will be impossible to find out anything about the composition of the wire because most manufacturers keep it a secret, but the wire can certainly be measured. Other factors that affect a glow plug's temperature include the size of the hole in which the wire is installed, the type of plating used on the glow-plug housing and the material the glow plug's housing is made of.

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The plug on the left, an O.S. F, is rated "hot" for use in 4-stroke applications. The thin element wire and the large number of coils create more resistance, and this results in higher operating temperatures. The Enya no. 5 plug on the right is one step up from the coldest plug. The thicker element wire and lower coil count reduce the plug's temperature.

The best way to keep track of your glow plugs is to store them in their original packaging; the plug type is printed right on it. A visual inspection won't help you much, since some plugs don't have any temperature information printed on them; that's why the original packaging comes in handy.

IS ONE TYPE OF PLUG MORE DURABLE THAN ANOTHER?

If the fuel mixture is properly adjusted, most plugs should last equally long. When the fuel mixture is on the lean side, the hotter plugs tend to be more susceptible to damage as a result of their typically thinner elements. The quality and consistency of the material within the glow plug's element can also affect durability, and this varies among manufacturers but can be sorted out with experience. So yes; within the various brands, there are slight advantages to colder plugs, but these advantages are not enough to justify choosing them if the result is diminished performance.

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These glow plugs have very different electrode designs, but despite the visible differences, electrode design has no bearing on plug performance.

BEST-KEPT TUNING SECRETS OF THE PRO'S

One of the best-kept secrets of the most experienced nitro racers and engine tuners is that you can net some serious horsepower gains by experimenting with various glow plugs. As mentioned earlier, a glow plug is the ignition system for a nitro engine. Anyone who has ever worked with spark-ignition systems knows that ignition timing can have a profound effect on engine performance. "Ignition timing" is when the fuel mixture is ignited in relation to the position of the piston and crankshaft during the compression stroke. When the piston is at top dead center (TDC) of the cylinder, the crankshaft's journal, to which the connecting rod is attached, is pointing straight up. This puts the piston at the highest point of its travel in the cylinder; therefore, the crankshaft is at "zero" degrees. The crankshaft must rotate a full 360 degrees to make a full cycle, so the amount of crankshaft rotation in degrees is used to measure the events that take place inside the engine; for example, ports opening and closing and ignition. Although you can't measure or definitively set when ignition takes place inside a nitro engine, it helps to be able to visualize what's happening when you experiment with different plugs. Let's say, for example, that the fuel mixture is ignited precisely at the moment the piston reaches the very top of the cylinder. This would effectively mean the ignition timing is taking place at zero degrees of crankshaft rotation. Installing a hotter plug in the same engine makes the fuel ignite sooner because less compression is needed to heat the plug's element to the point that the fuel will ignite. Let's say that now, ignition occurs 10 degrees before the piston reaches TDC. In ignition-engine-speak, that would mean that the timing is set to 10 degrees advanced, or 10 degrees BTDC (before top dead center). What does all this mean? Simply knowing that plug temperature will affect when combustion takes place will, hopefully, help you understand why choosing the proper plug will improve performance. Generally, it's best to try to advance the timing or flash point of the fuel—in the case of nitro engines, as much as possible without going too far. If the mixture is ignited too early, then performance is lost and pre-ignition and detonation may occur. Picco's engineers don't use plugs to tune the engine; they simply find the proper plug for the application and stick with it. They haven't seen much difference in performance from changing to a slightly hotter or colder plug. They do, however, admit that getting too far away from the ideal plug temperature will have a negative effect on power production.

THE FINAL ANALYSIS

We hope you now know more about glow plugs and what to do with them. Most people don't think about glow plugs until they don't work. It's precisely then that this information should be most useful. Just keep in mind that there isn't a magic glow plug that will suddenly make your engine scream as it never has before; glow plugs are one of many elements that factor into overall performance.


 10 cheap tricks that are guaranteed to make your vehicle faster

 without burning a hole in your pocket

LINKAGE SETUP

Your engine can't make power if the carb isn't open all the way. When you hit full throttle on your radio, you should see a black hole in your carb.

 

The carburetor is opened by a linkage attached to the end of a servo arm. If the linkage or radio endpoint adjustments aren't set up properly, the carb may not open all the way and your engine won't produce full power no matter what you do!

To check your carb, simply remove the air cleaner from the engine and pull the throttle trigger on your transmitter. If the carb doesn't open fully, adjust your linkage until it does. If your radio has an endpoint adjustment feature, open the throttle all the way, and adjust the endpoint until the carb is completely open.

If you don't have endpoint adjustment, open the carb more by moving the linkage pivot point farther out on the servo arm.

Engines with a barrel carb have two holes in the throttle arm; the closer to the pivot point on the carb you can go with the linkage, the farther the barrel will open. Make sure that the carb still closes to the idle position when the servo is in neutral. You can adjust this by moving the throttle-return spring to the correct position, i.e., where it puts a slight pressure on the carb to keep it closed.

 

 

BASIC TUNING

Sometimes, simply tuning your engine is the most direct way to increase engine power. Just turn the high- and low-speed needles a little at a time until you're happy with your engine's performance.

The easiest way to increase your engine's horsepower is simply to tune it properly. If your engine's fuel/air mixture is too rich (too much fuel), it won't make full power and you will use up your fuel very quickly. An engine that is being run too lean won't have enough fuel to burn, and that will cause it to run erratically. Start the engine and run your vehicle around to get the engine up to running temperature. Adjust the high-speed needle first. You're aiming to tune the engine so that its operating temperature is somewhere around 230 degrees. When adjusting the high- and low-speed needles, alter them by only 1/16 turn at a time until you have the engine running properly.

There are two ways to check engine temperature: with a temperature gauge or with the water-drop test. The temp gauge will tell you the exact temperature, and you can adjust the high-speed needle to richen or lean out the fuel/air mixture, depending on the temp reading. If your engine runs at around 260 degrees, it may be running too lean. If it's running at below 200 degrees, it's a little rich and should be leaned out. The ideal temperature depends on the engine and the ambient temperature on the days you run it.

The water-drop test is a lot less accurate, but it does the job. Simply put a drop of water on the engine head; it should boil off in 2 or 3 seconds. If it just sits there, the engine is not hot enough and is running too rich; if it evaporates very quickly, the engine is running too lean.

When you've set the high-speed needle properly, set the low-speed needle. I test the low-speed needle setting by pinching the fuel tubing when the engine is at idle. If the needle has been set properly, engine rpm should increase slightly for few seconds before the engine dies. If the engine revs for more than a few seconds, the mixture is too rich. If the engine dies as soon as you pinch the fuel tubing, the mixture is too lean.

REMOVE HEAD SHIMS

Under the engine head, there's always a very thin shim that's usually made of metal. Add or remove shims to alter engine compression; fewer shims will increase compression and vice versa.

All engines have very thin shims between the cylinder head and the sleeve, and these shims are used to set the clearance between the two parts. You can increase power by removing shims or installing a thinner shim. This will make the combustion chamber smaller and will increase the engine's compression.

To remove the shims, you'll have to remove the cooling head, so take out the screws that hold it in place. You will see the shims on top of the sleeve, or they might be stuck to the head where it meets the sleeve. Remove one shim (if there is more than one) and reinstall the head. Be sure to check the piston/head clearance by manually spinning the crankshaft through one revolution to see whether the piston hits anything. If it does, replace the shim you just removed. The shims are very thin and bend easily, so be careful when you handle them.

Don't do this unless you're an experienced engine tuner. Too much compression and/ or insufficient head clearance may damage your powerplant.

ADD A HEADER AND A TUNED PIPE

The small canister-type muffler below left can easily rob your engine of power, but a header and tuned pipe like the ones shown here can really make your engine sing.

These are used because they are very easy and cheap to manufacture. These mufflers can rob your engine of power and make it run hot. A tuned pipe will give your engine more power and keep it running cool. Pulses from the exhaust run through the pipe when the engine is running. These pulses help to keep fuel in the combustion chamber during the exhaust and intake strokes. Your engine will have more power because there is more fuel to burn, and the extra fuel will help to cool it.

It's very easy to install a tuned pipe. Remove the stock muffler and clean the engine's exhaust opening. Install a new gasket on the engine, and screw on the header; don't forget to put Loctite on the screws. When the header is in place, attach the new muffler using a muffler coupling; use heavy-duty zip-ties to hold the header and pipe together. Hold the opposite end of the pipe in place with a piece of wire attached to the chassis.

USE THE RIGHT GLOW PLUG


Glow plugs vary with regard to their heat ranges; .12 engines run better with a hot plug while .21 engines run best on colder plugs.

An engine comes with the proper glow plug installed, but it doesn't last forever, and you'll eventually have to replace it. Don't just buy whatever is hanging on the wall at your local hobby shop. Glow plugs have various heat ranges; if you install one that is too cold for your engine, it will lose acceleration and top speed.

A plug that is too hot for your engine will cause pre-ignition, i.e., the fuel will start to burn well before the piston reaches the top of the sleeve. A .12 engine will work well with a hot plug while a .21 will run better with a colder plug.

USE FRESH FUEL

Make sure that the cap on your nitro fuel bottle is always tight, or with time, the methanol in the fuel will evaporate. If it is stored in a damp place, fuel attracts moisture; water doesn't burn, so the more moisture there is in the fuel, the less fuel there is to burn when the mixture reaches the combustion chamber. If your fuel is old stuff that has been sitting around for a while, buy a fresh bottle

USE A HIGHER-NITRO FUEL

Going to a fuel that contains a greater percentage of nitromethane is an easy way to get a little more power out of your engine. Most .12 engines are designed to use 20-percent nitro, and .21 engines are designed to use 30-percent nitro. You can safely increase your nitro percentage by 5 or even 10 percent. If you go to a higher percentage than that, you will have to start playing around with head shims to decrease engine compression; you'll also risk damaging your engine. It is generally best to use fuel that contains the percentage of nitro your engine was designed to use.

If you run 20 percent nitro, you could safely bump it up by 5 or even 10 percent. You'll have to tune your engine for the increase in nitro, but it will make more power.

CHANGE THE LENGTH OF THE EXHAUST HEADER

Use a shorter or longer header and pipe to obtain more low-end or high-end power from your engine.

When you change the exhaust header's length, you alter the dynamics of the pulses from the exhaust throughout the pipe and header. If you have a long header, the pulses will be slower and will give the engine more bottom-end power. A short header will speed the pulses' flow, and your engine will have better top-end power. To maximize power, adjust the header's length until the pipe and engine are in sync.

You can alter the length of your header simply by adjusting the gap between it and the pipe. If you need to make it any longer than the coupler permits, buy a longer coupler. If you have moved the pipe back so far that it is about to touch the header and you still need to mover it farther back, cut the header. Cut off only about 1/8 inch at a time, and run the engine after making every cut. Shorten the header until you are happy with the amount of power your engine produces.

IF YOUR ENGINE HAS A PULL STARTER, REMOVE IT


If you remove the engine's pull-starter, you'll save a lot of unnecessary weight, but you'll have to buy a starter box to start your powerplant.

 

A pull-starter is nice because it allows you to start your engine easily wherever you are, and it saves you the expense of a starter box. If you remove the pull-start assembly, there will be less drag on the crankshaft and, consequently, more power. Your vehicle will also be lighter. The only drawback to doing this is that you'll need a starter box.

Remove the pull-starter by unscrewing the four screws that hold it in place. The backplate is held with four screws, too; remove them and set them aside (you will need them later). Remove the cylinder head, the sleeve and the piston so that you're able to remove the crankshaft. At the end of the crankshaft, there's a small nub that you'll have to remove with a rotary tool and a cutoff wheel. When you've done that, clean the crankshaft and reinstall it, followed by the piston, the sleeve and the head. The old backplate has a large hole that will prevent the engine from running; install a backplate for a non pull-start engine in its place. Before you do this, clean the backplate and engine-block mating surfaces. Put a little oxygen sensor-safe sealant between the two to eliminate any chance of air leaks. Secure the new backplate with the screws you removed from the old one.

OPEN THE PORT ON THE HEADER

Use a shorter or longer header and pipe to obtain more low-end or high-end power from your engine.

Before fuel can enter the combustion chamber, the spent gases (exhaust) must leave the engine. The better the exhaust flow, the better your engine will perform. Some headers have a flange opening that's smaller than the opening on the engine's exhaust port, which it is supposed to match. You can enlarge it to match the exhaust port with a rotary tool and a small grinding stone. To maximize exhaust flow, be sure to grind the opening at an angle and do not remove too much material; you want the exhaust to exit via the pipe not the header. RC Cars At Sto Racing Products


 

 


 

New features (front)
Some of the features of the new 710:
Front-
- quick change system for front transmission; you can change from front shaft, to differential or solid axles in a few minutes only
- front blocks with integrated belt-tension adjusters (eccentric)
- same length wheel-axles and drive-shafts front and rear
- re-inforced, long wishbones
- center shaft servo-saver system with adjustable spring-tension and Ackermann
- integrated mounting position for personal transponder
- adjustable steel track-rods

 

New features (rear)
- new geometry up-rights with high upper mounting position; adjustable camber and toe-in
- re-active rear suspension
- re-inforced, long wishbones; lower rear suspension arms with 2 mounting postions for the anti-roll bar and shocks
- adjustable rear ball-differential with easy external diff-adjustment
- quick change system for rear transmission; you can change from differential (standard) to solid axle in  a few minutes
- rear blocks with integrated belt-tension-adjusters (eccentric)
- easy to use adjustable roll-center through nylon pivot inserts
- same length wheel-axles and drive-shafts front and rear
- rear right bracket with new brake-position, creating better cooling  
- disk-brake with steel disk and plates and excellent friction brake-material; cam-operated with auto-return spring-system
- carbon fibre upper rear plate

 

Differential made easy


The new Serpent 710 comes with a new light weight, fully adjustable, ball differential and features the new friction collar with single screw adjustment to make differential settings simpler.

 

Active Rear Toe-In (ART)


A ground breaking feature that enables, depending on adjustment, toe-in setting changes during acceleration and braking as well as rear steering assistance during cornering.

Serpent - Performance through Evolution

 

 

New features (centre section)


- carbon fibre side-plates with integrated ball-raced belt-tensioner
- lower engine mounting position
- side-mounted receiver position with protection case
- 75ccm fuel tank with integrated filter, AFL-fuel cap and with special shape for low CG and rubber-mounted
- battery-pack mounted below fuel tank, easy access through chassis-plate (battery not included)

 

 

Serpent 710 - Geared to win


 


Extremely low inertia Centax-III™. The Serpent 710 features the optimised Centax-III™ with a lightweight 2-part Centax clutchbell (18-21T standard) and 33mm lightweight coated flywheel. This combined with the LC (light and compact) gearbox featuring new gears (56-60T standard)  noticably improves accelleration!

Serpent - Performance through Evolution
 

 

 

GETTING STARTED WITH ENGINE-POWERED MODELS
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Engine powered models - equipment

Nitro-powered models also require a radio system and basic tools for assembly, and have some additional specific needs of their own. Remember to ask about the following when you're in the model shop!
 

RECEIVER BATTERY:
Unlike electric-powered models, which use the on-board battery that powers the motor to also power the receiver and servos, a nitro-powered model requires a separate battery to power the on-board radio gear. Most radio systems include a holder for 4 "AA" batteries to do the job, but replacing batteries can get expensive. Most modelers use a rechargeable receiver battery instead, which requires a charger. Although more expensive up front, a rechargeable receiver pack and charger will save you money in the long run (even not-so-long run).

GLOW-PLUG IGNITER
This heats the engine's glow plug (the equivalent of a spark plug is a full-scale car) so that the fuel in the combustion chamber can ignite and cause the engine to run. Once running, the heat of combustion keeps the glow plug hot, and the glow-plug igniter is removed.

ELECTRIC STARTER
Most entry-level and "play" kits include pull-starters (just like a lawn mower), and do not require an electric starter. But for those that don't have a pull-starter, you'll need either a hand-held, 12V starter or an electric starter box. Both types of starter have spinning, rubber wheels that, when placed against the engine's flywheel, cause the engine's crankshaft to rotate and fire the engine into life.

NITRO FUEL
Although often referred to as "gas powered", nitro models DO NOT run on gasoline. RC fuel is a mixture of nitromethane and synthetic or castor oil lubricants. It is flammable and should be treated with care, but it is not nearly as volatile as gasoline. Never attempt to use gasoline in a nitro engine!

FUEL BOTTLE
This is simply a small, squeezable bottle with a long neck that makes it easier to fill your models gas tank. Pouring fuel into a tiny tank opening from a full gallon jug of fuel invariably leads to mess and waste!

Futaba 6 EXA 40FM Transmitter with Nicad Good to start and around £50

                    


HPI RS4 Pro 3 Touring Car

The designers gave the RS4 Pro 3 all new suspension geometry that delivers improved handling, with simple set-up options.

 The central battery mounting position and near perfect weight distribution gives the RS4 Pro 3 a smooth transition

 between on and off throttle steering. The all new layout delivers higher corner speeds and fast changes of direction.
The all new composite chassis keeps the suspension geometry exactly as the designers intended, ensuring

the purest driving feel and clear feedback from the subtlest of set up changes. Reduced radio interference,

improved dampening and reduced parts count are additional benefits of the composite chassis.
Lightweight composite, true bore super low friction threaded shocks maximise wheel control under all conditions.

 They also lower overall car weight and centre of gravity significantly.

Graphite composite diffs and new short CVD's are standard, providing a significant reduction in rotating mass

 over the Pro 2. Faster throttle response and improved efficiency are the welcome benefits.
Everywhere you look on the car there have been technological advances to bring you the best

performance and value in the electric competition touring class.
 

TG10 CLK DTM 2002 AMG Merc
44039 TG10 CLK DTM 2002 AMG Merc


Tamiya

The double deck TG10 chassis features a shaft driven 4WD mechanics and the FS-12LT Glow engine.

The four wheel independent double wishbone suspension is a damped by four oil filled shock units.

Specifications

  • Chassis Type: TG10-Mk.1

  • Scale: 1/10

  • Overall Length: 442mm

  • Overall Width: 186mm

  • Chassis Weight: 1670g

  • Wheelbase: 257mm

  • Tread - F/Rr: 155mm

  • Tire Width/Diameter - F/R: 27/71mm

  • Gear Ratio: 8.1:1

  • Body: Polycarbonate

  • Frame: 2.5mm thick duralumin

  • chassis plate with double deck

  • Suspension: Four wheel independent double wishbone system

  • Engine: FS-12LT Engine Included


  • HPI Nitro 1:10th RS4 2 BMW 328ci

     

    Features:

    Pro front and rear suspension with adjustable camber.

    Four wheel drive system for high grip on parking lot surfaces.

    Powerful .12E Nitro Star engine with fuel tank and tuned muffler.

    Four wheel independent suspension.

    Oil-filled shock absorbers with nylon bodies and bladders.

    Highly efficient triple belt drive with front and rear gear differentials.

    2mm aluminum chassis to keep the engine cool.

    HPI Racing wheels and high grip Super Radial tires with foam inserts.

    Fiber reinforced nylon suspension arms with adjustable width.


    Manufactured by:TAMIYA

    TL01 SUBARU

    The TL01 chassis features a multitude of different bodies to choose from.

    The great thing about this car is the fact that it's so easy and affordable

     to start with, yet when you are ready to race you aren't stuck buying a new car!

    Take some time to check out what this TAMIYA HEAVY-WEIGHT has to offer!

    This all-time 4WD chassis gets it's power from a rear-mounted Stock 540 motor

    that can be upgraded when the need for speed arises.


    Manufactured by:Serpent

    The best in Class just got better…. Introducing the new 2 speed Gearbox version of the Impulse.

    For increased speed and drivability and to enable you the driver to compete

    more easily we have integrated a purpose built 2-speed gearbox as standard

    in our new Impulse kits. This particular kit includes a Nova MEGA SX-12 RE

    racing engine and exhaust system

    High quality machined chassis
    High quality machined chassis

    Features:

    Fully Independent Suspension

    4 Step Externally adjustable shocks

    Permanent 4-wheel drive system

    2-speed gearbox

    Durable straight gear differentials

    Fully ball-raced drive train

    High quality machined chassis

    Full colour instructions and set-up guide

    Specifications:

    Class: 1/10th Scale 200mm

    Max. speed: 90km/h

    Acceleration: 0-90km/h : 2.5 sec

    Chassis: machined 3mm chassis, 7075 T6 aerospace quality

    Radio plate: composite nylon

    Suspension: Independent double wishbone suspension

    Shock absorbers: 4 step externally adjustable, composite shock bodies

    Adjustability: Camber, Caster, Down-stops, up-stops, Toe-in, Track width

    Weight: 1700 gram R.T.R.

    Engine: Nova Mega SX-12RE

    Exhaust system: Tuned Pipe System & Header RE


    Schumacher cars

    Motor Racing is one of the worlds greatest sports. Formula One, World Rally Cars

     Touring Cars and Off-Road Racing - the speed and excitement is always a spectacle to watch!

    Would you like to become a racing driver, but the cash doesn't quite stretch to a Formula 1 Ferrari

    or a Subaru World Rally Car?

    This is where we come in! Schumacher is one of the World's leading manufacturers of

    1/10th scale radio control model cars. We have a reputation for high quality design

     and high tech materials which together make for fabulous racing cars. We design

     manufacture and distribute from our prestigious factory in Northampton

    England to all parts of the world.

    Peugeot 406

                                                                             

      MR-4TC COMPETITION TOURING CAR KIT :  MR-4TC

    CAD designed MR-4TC chassis utilizes lightweight composite materials. Efficient 2-belt 4-wheel drive system. 20 high-precision ball bearings. Adjustable turnbuckles and universal drive shafts. Oil shocks with internal system to maintain consistent dampening
    Yokomo 24mm mesh wheels and tires. Highly detailed headlight and taillight decals are included with each body. Setup sheets from the factory team drivers for different types of running conditions included in each kit.

    Bodies

    Stratus, Accord, IS200

    Drivetrain

    Low CG 2-belt 4WD

    Chassis

    Lightweight molded composite

    Suspension

    Double-wishbone

    Differentials

    Limited-slip ball differential

    Drive Shafts

    Universal drive shafts

    Ball Bearings

    20 high-precision ball bearings

    Shocks

    Oil shocks

    Turnbuckles

    Adjustable

    Motor Mount

    Aluminum

    Spur/Pinion Size

    78T/22T (included)

    Bumper

    Urethane foam

    Wheels

    Yokomo 24mm mesh wheels

    Tires

    Yokomo 24mm Slicks

    Inserts

    Yokomo Firm Foam

    Width

    189mm

    Length

    342mm

    Height

    75mm

    Wheelbase

    258mm

    Tread

    163mm

    Weight

    Approx 1500g

    Internal Drive Ratio