Digital Servo Guide
If you don’t
have a digital servo in your car or truck, you need to stop right now
and read this article. Digital servos perform significantly better
than their analog counterparts. They offer higher resolution that
reduces deadband for ultimate control, and they offer a faster control
response and increased acceleration. They also produce constant torque
throughout their range of travel and have noticeably increased holding
power when in a stationary position (this helps to keep even the biggest
monster truck tires in line while you’re steering through a high-speed
turn). So if you want to know about the hottest digital servos on the
market, they’re all here! We also include a few tips for you to bear in
mind when you decide to make that jump up to the digital world.
Analog or digital?
Digital servos first appeared over a decade ago, and every major servo
manufacturer now sells them. They offer two advantages over analog
units: speed and holding power. The main difference between the two
types is that the microprocessor that controls a digital servo’s
position is up to six times faster than an analog one. When the digital
servo’s "brain" gets a signal from the feedback potentiometer telling it
to update the position of the output shaft, it responds so quickly that
any deadband is effectively eliminated. "Deadband" is the degree to
which the servo’s shaft must be deflected from its current position
before the servo responds to correct it. And because the servo position
is updated so frequently (300 times a second is typical; 50 or 60 times
a second in an analog servo), a digital servo can hold its position more
forcefully, which is the holding power. One result of this is the
"buzzing" sound it makes, even sometimes when idle. The disadvantage of
the constant position updating is that a digital servo uses more battery
power, so when you use one in a nitro car, a high-capacity NiMH pack is
a must-have.
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Plastic gears or metal gears?
When you shop for a servo, its gear is one of the first things you
should consider. Servo gears are typically made of molded plastic or
machined metal (brass or aluminum alloy). As you’d expect, plastic gears
are much cheaper to produce than metal gears, but they aren’t as strong.
Certain manufacturers offer a servo in both plastic and metal versions,
and the plastic one almost always has a lower torque rating. But there’s
one area in which a plastic gear excels—low radio frequency (RF) noise.
When metal parts move against one another, they generate RF noise, and
an electrically “noisy” servo can cause glitching. This is why many top
drivers use plastic-gear throttle servos in their vehicles.
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Multi-pole motors or coreless?
Above: Instead
of a conventional armature, a coreless motor
uses a wire "basket" that is much lighter.
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Two types of motor are used to drive servos: multi-pole and coreless.
Multi-pole motors are similar to traditional electric motors; they have
three or five armature poles that act as miniature electromagnets.
Five-pole motors are more accurate than three-pole ones, but both types
have a property that coreless motors don’t have: when the armature is in
a position that brings two poles within the field of one of the motor’s
permanent magnets, it has less torque because the two poles “share” the
magnetic field. This isn’t as much of a problem with an armature that
spins constantly (such as your 24-degree stocker), but a servo motor
might have to hold a position for a few seconds under load.

Coreless motors don’t have an armature in the same sense; instead, a
lightweight woven basket of wire with a permanent magnet in the middle
acts as the armature. This armature basket moves much faster than an
iron-core armature, especially when changing direction. Such motors are
also much more efficient than poled motors, but they generate more heat,
and they’re more sensitive to shock.
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Airtronics
Airtronics offers fewer digital servos (just three) than other
manufacturers included in this guide, but its servos pack some
pretty respectable specs. They have coreless motors and cases of
standard size, and the 94758Z’s 0.06-second transit time makes it
one of the fastest two on the market (it’s a tie with Futaba’s
S9254). The 94755Z uses a combination of plastic and metal gears;
the other two feature a metal gear train.
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Futaba
Futaba, like Hitec, offers 11 digital servos, and its servo line is
the most diverse. It offers everything from metal- and plastic-gear
servos in mini to standard to large-scale sizes, plus a slim
standard servo and a low-profile unit. Its S9254 matches the
Airtronics 94758Z’s fastest 0.06-second transit time.
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What the ratings mean: torque vs. speed
Servos are usually rated by how long they take, in fractions of a
second, to complete a 60-degree sweep without a load and by their
torque, which is expressed as oz.-in. Additionally, most manufacturers
provide speed and torque ratings at 4.8 volts (for a 4-cell receiver
pack) and 6 volts (for a 5-cell pack). Even if a 6V rating isn’t
provided, it is usually safe to use a servo at that voltage—unless its
manufacturer says otherwise. In general, you should buy the fastest
servo with the highest speed and most torque you can afford.
Manufacturers frequently sell a servo under two item numbers; the only
difference between the two servos is that one is geared for speed and
the other is geared for torque. If you have to choose, go for more
torque, since all the speed in the world won’t help you if your servo
doesn’t have enough torque to turn your vehicle’s wheels.
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Hitec
Hitec products have long been known to offer a lot of bang for
the buck. Among its line of 11, standard-case-size servos is one
digital microservo. All have metal gear, and HS-5996, HS-5997
and HS-5998 have titanium gear trains (Hitec is the only company
to offer this feature). With 333 oz.-in. of torque, the HS-5955
is one of the most powerful servos available.
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JR Racing
With the exception of the DS8550, JR’s digital servos are almost
completely new for this year. They all feature metal gear trains
and are powered by efficient coreless motors. All come in a case
of standard size, and with 282 oz.-in. of torque, the DS9000T
(“T” for torque) is the real powerhouse.
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KO Propo
KO offers a unique line: the servos designated “ICS” on the
chart are standard digital servos, and those with “FET” in their
item number feature power-boosting FET technology. KO also
offers several relatively inexpensive plastic-gear-train servos
with its high-end metal-gear units. You’ll also find servos of
standard size, a smaller (1/12-scale) servo and a large-scale
servo. All KO servos have coreless motors.
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Buyer's
guide to choosing among the popular and fastest nitro powered radio controlled
touring cars. Side by side comparison of the best models from Team Associated
and HPI Racing.
1/10 Nitro RC Touring Cars
These are ready-to-run (RTR)
models that are using 4wd, 2-stroke nitro engines and rubber racing tires.
Models reviewed are limited to single speed transmission and are great cars for
beginners to get started in nitro r/c.
| Model |
Associated
Nitro TC3 |
HPI Nitro RS4 RTR 3 F150 |
OFNA Nitro Z10 RTR
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| Image |
 |
 |
 |
| Scale |
1/10 |
1/10 |
1/10 |
| Classification |
4wd Nitro RC
Touring Car |
4wd Nitro RC
Touring Car |
4wd Nitro RC
Touring Car |
| Motor |
.12 size ABC
Engine |
.15FE w/
aluminum head |
.12 OFNA pull
start |
| Exhaust System |
Side exhaust
manifold and tuned pipe |
Manifold w/
composite dual chamber tuned pipe |
Side exhaust |
| Transmission |
Single speed |
Single speed |
2-speed |
| Drive Train |
Carbon shaft
drive |
Shaft drive |
3 belt drive |
| Ball Bearings |
22 ball
bearings |
Full ball
bearings |
Full ball
bearings |
| Suspension |
Composite
shocks |
Oil filled
shocks |
Oil filled
shocks |
| Tires |
High grip w/
foam inserts |
X-pattern
rubber tires |
Radial
threaded |
| Top Speed
(est.) |
35 mph |
36 mph |
40+ mph |
Review of the Traxxas Nitro 4-TEC
Here is an introduction to the fast 60+
mph 1/10 Traxxas Nitro 4-TEC gas powered touring car.

Introduction
This belongs to the 1/10 scale nitro
touring cars. The Traxxas Nitro 4-TEC comes ready-to-run and is designed to
reach a top speed of 60mph.
For speed enthusiasts, this car
will satisfy your desire to go fast.
The main feature is the 1.3 horsepower
nitro engine powering the 4 wheel drive transmission.
With full ball bearings, fully
countersunk chassis
Associated TC3 RTR
Ultra fast ready
to run electric touring car from Team Associated
About the ready to run TC3
The TC3 is made by Team Associated. It
is a 1/10th scale electric powered rc car designed to race in the competitive
touring car class.
There are many versions of the TC3 such
as the Racer Kit, the Team Kit, the Factory Team Kit, and the RTR TC3 (#3040).
This article is about the RTR TC3, which
is perfect for beginners or those looking for a cheap but competitive on-road
electric touring car.
The RTR TC3 is designed with one thing
in mind, to win races against other ready to run kits. Low center of gravity,
shaft driven transmission,
4 wheel drive, carbide ball stealth
diff, composite-body VCS shock absorbers, pro-line wheels, V-Rage tires,
composite MIP CVD's,
steel turnbuckles, rubber-sealed
ball bearings, and a pre-painted touring car body.
The RTR TC3 comes with a radio control
unit and an electric speed control with forward and reverse.
You will just need to buy a 7.2 volt
battery pack, a 15 min battery charger, and 8-AA size batteries for the radio
control system.

Set Up
manual for Touring Cars
Car Set up
This set-up guide assumes that your
car has a standard or kit set-up, and that there are no problems with
your car, e.g. Bearings are spinning freely; nothing is dragging along
the ground etc. If you do not have a standard set-up then the
manufacturer’s website should have one.
Tyres
Generally if you want more traction use a softer tyre, if you need more
in the rear, use a soft rear and hard front and vice versa. This is
mainly suited to on road cars.
Camber
Camber is best set so the tyres' contact patch is as big as possible at
all times. So with a stiff suspension and firm tires you'll need less
camber than with a soft suspension or tires with big, flexible
sidewalls.
If the tires wear evenly across their contact patches, camber is about
right.
Toe
Rear
toe in
This
is one of the most sensitive adjustments! One degree goes a long way.
This can greatly stabilize the car. It gives the rear end loads of grip.
The more toe-in you use, the more rear grip you get. This is especially
apparent going into and coming out of turns. But more toe-in makes the
difference between sticking and breaking loose bigger.
Large amounts of toe-in (2.5 - 3 degrees) scrub off a little speed in
the straight
Rear
toe out
Rear
toe-out is never used. It makes the rear of the car very, very unstable.
Front
toe in
Stabilizes the car in the straights, and coming out of turns. It
smoothes out the steering response, making the car easy to drive. It can
make the car turn a little more in the middle and exit parts of a turn.
Front
toe out
Increases turn-in steering a lot. But can make the car wander on the
straights. Try not to use more than 2 degrees of front toe-out.
Caster
Adding or removing a few degrees of
caster can transform the steering balance of a car; it can be a very
sensitive adjustment.
More
More
caster aids stability, especially at high speeds, and generally suits
large, open, high-speed tracks.
Less
Less
caster increases steering drastically, it feels much more direct, the
car turns tighter and faster. Small amounts of caster are suitable for
tight tracks.
Springs
Stiffer front
The
car has less front traction, and less steering. It's harder to get the
car to turn, the turn radius is bigger and the car has a lot less
steering exiting corners. On very high-grip tracks, if the track itself
feels tacky or sticky, very stiff springs are the way to go.
Stiffer rear
The
car has more steering, in the middle and exit of the turn. This is
especially apparent in long, high-speed corners. But rear traction is
reduced.
Softer front
The
car has more steering, especially in the middle part and the exit of the
corner. Front springs that are too soft can make the car hook and spin.
Softer rear
The
car has generally more rear traction, in turns as well as through bumpy
sections and while accelerating.
Damping
Heavier
Thicker oil (heavier damping) makes the car more stable, and makes it
handle moore smoothly. If damping is too heavy, traction could be lost
in bumpy sections. The car will also change direction slower.
Softer
Soft
damping makes the car react quicker.
Damping should always be adapted to
the spring ratio; the suspension should never feel too 'springy' or too
slow.
Heavier front/ softer rear
The
turn radius is wider, but smoother. The car doesn't 'hook' suddenly. The
car is easier to drive, and high-speed steering feels very nice. Easy to
drive.
Softer front/heavier rear
The
steering reacts quicker. More and better low-speed steering.
Shock mounting
More
inclined
Has a
more progressive, smoother feel. More lateral grip. Having all shocks
inclined makes the car very easy to drive and it feels like the car has
more grip, but it's not always fast.
Less
inclined
More
direct feel. Less lateral grip. (Side ways)
Front
more inclined than rear
Steering feels very smooth. A little more mid-corner steering. Mounting
the rear shocks very much upright can result in the rear end feeling
unpredictable. It can also make the rear end jitter in turns.
Rear
more inclined than front
Feels
aggressive turning in, but for most of the time the car has a little
less steering. The car has a lot of side traction in the rear, and the
turn radius isn't very tight.
Anti Squat
Anti-squat only works when you're accelerating or braking, it does
absolutely nothing when you're coasting through turns. The harder you
brake or accelerate, the bigger the effect of anti-squat is.
More
More
anti-squat generally makes the rear of the car more sensitive to
throttle input.
Less
Less
anti-squat gives more side-bite, on-power and while braking.
It feels easier to drive in low-grip situations.
Camber links/roll
centre
Long
link
A
long link gives a lot of body roll in turns.
It feels as is the body is willing to keep on rolling, until in the end,
the springs prevent it from rolling any further. The car has more grip
in corners, especially the middle part. But: if there already is a lot
of traction, long camber links can slow the car down in turns.
Short
link
A
short link makes that the body doesn't roll as far, its tendency to roll
drops off as it rolls. It feels as is the car generates a little less
grip.
More
parallel
A
parallel link gives a little more roll than an angled one. It feels very
smooth and consistent as the body rolls in turns.
More
angled
An
angled link makes it feel as if the car has a tendency to center itself
(level, no roll), other than through the springs or anti-roll bar. It
gives a little more initial grip, steering into corners. It makes it
very easy to 'throw' the car. The body rolls a little less than with
parallel links. It's possible to use softer settings for damping and
spring rate than with parallel links, without destabilising the car.
Beware that you should always keep
an eye on the balance of your car; large differences in roll center
front vs. rear will make the car feel less consistent and less
confidence-inspiring.
Longer front
The
front rolls and dives more in turns. Lots of steering in mid-corner.
Could make the car hook.
Shorter front
The
front feels very stable. A little more turn-in, but less steering in
mid-corner.
Longer rear
More
rear traction in turns, and coming out of them.
Rear end slide is very progressive, not unpredictable at all.
Make sure that there's enough rear camber though, or you could lose rear
traction in turns.
Shorter rear
The
rear feels very stable. It breaks out later and more suddenly, but if it
does, the slide is more controllable. It makes the front dive a little
more, which results in more steering, especially when braking.
More
angled front
Turn-in is very aggressive. The front feels as if it wants to roll less
than the rear.
More
angled rear
The
rear end is rock-solid while turning in. It feels very confident.
Droop
Less
droop
The
car changes direction faster, and corners flatter. It feels generally
more responsive and more direct. Having a lot of droop is only advisable
on smooth, high-traction tracks.
More
droop
Gives
better handling on bumpy tracks, and more and more consistent traction
on difficult tracks.
Less
droop in front
The
car changes direction faster. It turns in very well, but it could lose
front traction halfway through the turn.
More
droop in front
Makes
the car brake better. Rear traction feels consistent.
Anti
dive/kick up
The
assumption is made that if kickup is changed, caster stays the same.
(This usually requires different caster blocks.)
More
kickup/less anti dive
Much
better through bumps. More forgiving to drive.
Less
kickup/more anti dive
More
turn-in steering. The car dives less while braking, and the front lifts
less while accelerating. Maybe a little more braking traction, and a
little more on-power steering too.
Wheelbase
Longer
A
short wheelbase makes the car feel very nimble, and good in tight turns.
This is a good idea for very small and tight tracks.
Shorter
The
car becomes a lot more stable and better in wide, high-speed turns. This
is good on wide-open tracks.
Spur/pinion
Smaller pinions
Smaller pinions give better acceleration, but you will get a lower top
speed, this is good for tight twisty tracks, where you want to
accelerate fast out of a corner.
Bigger pinions
Bigger pinions give higher top speeds, but the car will feel slow out of
corners,
Smaller spur
Smaller spur gears give higher top speed, same effect as larger pinions.
Larger spur
Larger spur gears give better acceleration, same effect as smaller
pinions.
These can be shown in tables know
as gear ratio charts, where the ratio between the spur and the pinion is
given.
Small
ratio
More
acceleration. More runtime. Lower top speed.
Large
ratio
Less
punch, but more top speed. Less runtime.
Weight distribution
Toward the front
More
front-end grip, all the time. But the front also feels more inert. If
you overdo it, it feels like you're riding on the front tires, and the
rear doesn't do anything but follow the front. Rear traction is reduced.
More
towards the back
More
rear-end grip, so the rear feels more planted. But if the rear does
swing out, it's usually very sudden and more unpredictable.
Maximum Engine Power
To get the maximum power from
a new engine, just follow these basic tips:
1. Ensure no air leaks - Make
sure there are no air leaks by using high-temperature gasket or silicon
sealants. Apply to areas such as the carburetor to the engine block, the
exhaust manifold to the exhaust port of the engine block, and the back plate
or pull-start mechanism against the engine block.
2. Proper motor break-in
procedure - Run at least 3 tanks of fuel through the new engine, maintaining
temperatures between 140 - 160 degrees. Vary the speed of the engine while
running, but avoid going for top speed. Keep the body off during the break
in process to keep the engine cool.
3. Proper running temperature
- Basic guide is to keep engine temperatures between 200 - 210 degrees. But
for more power you can lean out the engine a little more, and keep the
temperature between 200 - 225 degrees.

The
technology of glow plugs escapes most of us. Sure, we all know that our
nitro engines need them to start and to run, but beyond that, we don't know
much. Glow plugs are, in fact, a critical part of the whole performance
picture.
To help shed some light on the
technology of glow plugs and for some practical information concerning
their use, I consulted a few of the most knowledgeable people in the
industry.
The roster of experts who lent their knowledge to this piece includes
Howard McCoy of McCoy Racing, Jerry Conley of Wildcat Fuels and Alberto
Picco of Picco Mfg. They all have extensive knowledge of glow plugs.

WHAT IS
A GLOW PLUG?
A glow plug is the ignition system for your nitro-powered RC vehicle.
Instead of a spark-ignition system such as those found in automobile
engines, the remarkably simply glow plug is what we use to ignite the fuel
in our engines. It doesn't have a single moving part or adjustment; its only
functioning component is a simple, stationary coil of wire.


All glow
plugs are not created equal. The housing, wire element, type of plating and
hole size determine the relative temperature range of a glow plug.
HOW
DOES IT WORK?
Starting an engine is one of the functions of a glow plug. When a glow
igniter is attached to a glow plug, it causes the glow plug's coil to "glow"
white-hot. This ignites the air/fuel mixture in the cylinder when the engine
is started. Once the engine is running, the heat generated during
compression and combustion keeps the glow plug's element hot enough to
continue igniting the fuel mixture on its own without the help of an
external power source. In the simplest terms possible, that's how a glow
plug works.
WHAT IS
A TURBO PLUG?
Glow plugs are available in two configurations: standard and turbo. Most
engines come with a standard plug. They feature a straight, threaded housing
that threads through the cylinder head into the combustion chamber. Turbo
plugs feature a different type of housing; the end that goes into the
combustion chamber is tapered. The tapered end mates with a head that is
specially designed for use with turbo plugs. The head is also tapered to
accept this type of plug. The supposed advantages are less compression
leakage around the glow plug and less disruption of the combustion chamber.
The hole in the cylinder head that exposes the glow plug to the air/fuel
mixture in the cylinder is much smaller, and there are fewer rough edges to
create unwanted hot spots.


The
turbo plug on the left uses its tapered housing to seal it to the cylinder
head. The standard plug on the right uses a copper gasket.
There are specific racing rules for using turbo plugs. Currently, only
.21ci (3.5cc) engines are permitted to use turbo plugs in competition. You
can certainly use turbo plugs if you are not racing; that's a matter of
preference. The prevailing wisdom, though, is to stick with standard plugs
whenever possible. They are more widely available than the hard-to-find
turbo plugs, and they cost less.
WHICH
TYPE OF GLOW PLUG SHOULD I USE?
OK; you've blown the glow plug that was included with your engine, so
it's time to get a new one. Which one do you buy? You could try to find the
same plug, if information about its brand and type was included with your
engine. More likely, you will have to choose from the brands and types of
plugs that are available at your local hobby shop.
What makes the subject of choosing a glow plug a little confusing is the
variety of types that are available. Each manufacturer offers a range of
plugs, from as few as three or four up to 10 or more. A plug is usually
identified by a code that indicates its effective operating temperature; not
the operating temperature of the engine or the outside air, but the relative
temperature of the glow plug's coil. Each manufacturer has its own unique
temperature-rating system, and general application recommendations are
sometimes included to try to steer consumers toward the correct plugs for
their needs. The process can be confusing, however, because a universal
rating system does not exist for glow plugs. For example, an O.S. R5 plug is
not the same as a McCoy MC-9, although both are considered "cold" plugs. A
glow-plug manufacturer's guidelines will suffice for average enthusiasts who
simply want their cars to run; racers and performance buffs, however, won't
get the most out of their engines without a little experimentation. So what
should you look for in a replacement plug?
Some general rules about plugs are determined by the size of the engine and
the type of fuel used. Smaller engines usually require hotter plugs, while
larger engines favor cooler plugs. Engines that run fuel containing a high
percentage of nitro favor the cooler plugs as well, while those that run on
less nitro prefer hotter plugs (nitro fuels for car engines typically
include 10 to 40 percent nitromethane). For example, a small, .12ci (2.1cc)
engine that burns high-nitro fuel would favor a warm plug in a mid-range
temperature (small engine = hotter plug; high-nitro fuel = colder plug). The
same plug might also be suitable for a .21ci (3.5cc) engine running
low-nitro fuel (large engine = colder plug; low-nitro fuel = hotter plug).
The size of
your engine and the type of fuel are easy enough to determine, so these
guidelines should get you pointed in the right direction. For racing buffs
who want to get maximum ponies, however, another element that's not easily
determined—yet should be taken into consideration—is compression ratio. The
compression ratio of an engine will also be a factor in choosing the proper
plug. High-compression engines favor colder plugs, while those with lower
compression favor hotter plugs. Engine manufacturers rarely disclose an
engine's compression ratio, so it may be difficult to use this information
to select plugs unless you know how to calculate compression or can measure
it with a compression gauge.
This information is best used when adding or removing head shims. More or
thicker shims lower the compression; fewer or thinner shims raise it.
Remember: when adjusting head clearances with shims, a plug change may be
necessary (this should be left to experienced engine tuners).
WHAT
HAPPENS IF I USE THE WRONG PLUG?
If you have used a plug that is too hot or too cold for your application,
this will be revealed in one of two ways. If the plug is too hot, the engine
may suffer from detonation, pre-ignition and high running temperatures.
Detonation occurs when the fuel mixture explodes quickly rather than burns.
You don't want this to happen because it can damage the engine. The telltale
signs of detonation are a "miss" in the exhaust tone at high speeds and a
pitting of the cylinder head around the glow plug and the top of the piston.
Severe detonation can cause the coil element of the glow plug to come loose,
and this can severely damage the engine. The primary cause of detonation,
however, is excessive compression. Simply using a hot plug will not usually
cause detonation, so don't be afraid to experiment. If you're using
high-nitro fuel and have increased the compression by reducing head
clearance, however, a hotter plug may just push the engine too far and cause
damage. At the very least, an excessively hot plug will cause pre-ignition,
in which the fuel mixture begins burning well before the piston reaches the
top of the cylinder.
Using a plug that is too cold will result in a loss of acceleration and top
speed and will cause poor engine idle. If the plug is much colder than it
should be, you might notice an excessive raw-fuel discharge from the exhaust
pipe, but don't confuse this with an excessively rich fuel mixture.
WHAT
MAKES A GLOW PLUG HOTTER OR COLDER?
Many elements influence a glow plug's temperature range, but primary is
the thickness, length and composition of the wire used to form the coil. It
will be impossible to find out anything about the composition of the wire
because most manufacturers keep it a secret, but the wire can certainly be
measured. Other factors that affect a glow plug's temperature include the
size of the hole in which the wire is installed, the type of plating used on
the glow-plug housing and the material the glow plug's housing is made of.


The plug
on the left, an O.S. F, is rated "hot" for use in 4-stroke applications. The
thin element wire and the large number of coils create more resistance, and
this results in higher operating temperatures. The Enya no. 5 plug on the
right is one step up from the coldest plug. The thicker element wire and
lower coil count reduce the plug's temperature.
The best way to keep track of your glow plugs is to store them in their
original packaging; the plug type is printed right on it. A visual
inspection won't help you much, since some plugs don't have any temperature
information printed on them; that's why the original packaging comes in
handy.
IS ONE
TYPE OF PLUG MORE DURABLE THAN ANOTHER?
If the fuel mixture is properly adjusted, most plugs should last equally
long. When the fuel mixture is on the lean side, the hotter plugs tend to be
more susceptible to damage as a result of their typically thinner elements.
The quality and consistency of the material within the glow plug's element
can also affect durability, and this varies among manufacturers but can be
sorted out with experience. So yes; within the various brands, there are
slight advantages to colder plugs, but these advantages are not enough to
justify choosing them if the result is diminished performance.


These
glow plugs have very different electrode designs, but despite the visible
differences, electrode design has no bearing on plug performance.
BEST-KEPT TUNING SECRETS OF THE PRO'S
One of the best-kept secrets of the most experienced nitro racers and
engine tuners is that you can net some serious horsepower gains by
experimenting with various glow plugs. As mentioned earlier, a glow plug is
the ignition system for a nitro engine. Anyone who has ever worked with
spark-ignition systems knows that ignition timing can have a profound effect
on engine performance. "Ignition timing" is when the fuel mixture is ignited
in relation to the position of the piston and crankshaft during the
compression stroke. When the piston is at top dead center (TDC) of the
cylinder, the crankshaft's journal, to which the connecting rod is attached,
is pointing straight up. This puts the piston at the highest point of its
travel in the cylinder; therefore, the crankshaft is at "zero" degrees. The
crankshaft must rotate a full 360 degrees to make a full cycle, so the
amount of crankshaft rotation in degrees is used to measure the events that
take place inside the engine; for example, ports opening and closing and
ignition. Although you can't measure or definitively set when ignition takes
place inside a nitro engine, it helps to be able to visualize what's
happening when you experiment with different plugs. Let's say, for example,
that the fuel mixture is ignited precisely at the moment the piston reaches
the very top of the cylinder. This would effectively mean the ignition
timing is taking place at zero degrees of crankshaft rotation. Installing a
hotter plug in the same engine makes the fuel ignite sooner because less
compression is needed to heat the plug's element to the point that the fuel
will ignite. Let's say that now, ignition occurs 10 degrees before the
piston reaches TDC. In ignition-engine-speak, that would mean that the
timing is set to 10 degrees advanced, or 10 degrees BTDC (before top dead
center). What does all this mean? Simply knowing that plug temperature will
affect when combustion takes place will, hopefully, help you understand why
choosing the proper plug will improve performance. Generally, it's best to
try to advance the timing or flash point of the fuel—in the case of nitro
engines, as much as possible without going too far. If the mixture is
ignited too early, then performance is lost and pre-ignition and detonation
may occur. Picco's engineers don't use plugs to tune the engine; they simply
find the proper plug for the application and stick with it. They haven't
seen much difference in performance from changing to a slightly hotter or
colder plug. They do, however, admit that getting too far away from the
ideal plug temperature will have a negative effect on power production.
THE
FINAL ANALYSIS
We hope you now know more about glow plugs and what to do with them. Most
people don't think about glow plugs until they don't work. It's precisely
then that this information should be most useful. Just keep in mind that
there isn't a magic glow plug that will suddenly make your engine scream as
it never has before; glow plugs are one of many elements that factor into
overall performance.
10 cheap
tricks that are guaranteed to make your vehicle faster
without
burning a hole in your pocket
LINKAGE SETUP

Your engine can't make power if the
carb isn't open all the way. When you hit full throttle on your radio, you
should see a black hole in your carb.
The carburetor is opened
by a linkage attached to the end of a servo arm. If the linkage or radio
endpoint adjustments aren't set up properly, the carb may not open all the
way and your engine won't produce full power no matter what you do!
To check your carb, simply
remove the air cleaner from the engine and pull the throttle trigger on your
transmitter. If the carb doesn't open fully, adjust your linkage until it
does. If your radio has an endpoint adjustment feature, open the throttle
all the way, and adjust the endpoint until the carb is completely open.
If you don't have endpoint
adjustment, open the carb more by moving the linkage pivot point farther out
on the servo arm.
Engines with a barrel carb have
two holes in the throttle arm; the closer to the pivot point on the carb you
can go with the linkage, the farther the barrel will open. Make sure that
the carb still closes to the idle position when the servo is in neutral. You
can adjust this by moving the throttle-return spring to the correct
position, i.e., where it puts a slight pressure on the carb to keep it
closed.
BASIC TUNING

Sometimes, simply tuning your engine is
the most direct way to increase engine power. Just turn the high- and
low-speed needles a little at a time until you're happy with your engine's
performance.
The easiest way to
increase your engine's horsepower is simply to tune it properly. If your
engine's fuel/air mixture is too rich (too much fuel), it won't make full
power and you will use up your fuel very quickly. An engine that is being
run too lean won't have enough fuel to burn, and that will cause it to run
erratically. Start the engine and run your vehicle around to get the engine
up to running temperature. Adjust the high-speed needle first. You're aiming
to tune the engine so that its operating temperature is somewhere around 230
degrees. When adjusting the high- and low-speed needles, alter them by only
1/16 turn at a time until you have the engine running properly.
There are two ways to check
engine temperature: with a temperature gauge or with the water-drop test.
The temp gauge will tell you the exact temperature, and you can adjust the
high-speed needle to richen or lean out the fuel/air mixture, depending on
the temp reading. If your engine runs at around 260 degrees, it may be
running too lean. If it's running at below 200 degrees, it's a little rich
and should be leaned out. The ideal temperature depends on the engine and
the ambient temperature on the days you run it.
The water-drop test is a lot
less accurate, but it does the job. Simply put a drop of water on the engine
head; it should boil off in 2 or 3 seconds. If it just sits there, the
engine is not hot enough and is running too rich; if it evaporates very
quickly, the engine is running too lean.
When you've set the
high-speed needle properly, set the low-speed needle. I test the low-speed
needle setting by pinching the fuel tubing when the engine is at idle. If
the needle has been set properly, engine rpm should increase slightly for
few seconds before the engine dies. If the engine revs for more than a few
seconds, the mixture is too rich. If the engine dies as soon as you pinch
the fuel tubing, the mixture is too lean.
REMOVE HEAD SHIMS

Under the engine head, there's always a
very thin shim that's usually made of metal. Add or remove shims to alter
engine compression; fewer shims will increase compression and vice versa.
All engines have very thin
shims between the cylinder head and the sleeve, and these shims are used
to set the clearance between the two parts. You can increase power by
removing shims or installing a thinner shim. This will make the combustion
chamber smaller and will increase the engine's compression.
To remove the shims, you'll
have to remove the cooling head, so take out the screws that hold it in
place. You will see the shims on top of the sleeve, or they might be stuck
to the head where it meets the sleeve. Remove one shim (if there is more
than one) and reinstall the head. Be sure to check the piston/head clearance
by manually spinning the crankshaft through one revolution to see whether
the piston hits anything. If it does, replace the shim you just removed. The
shims are very thin and bend easily, so be careful when you handle them.
Don't do this unless you're an
experienced engine tuner. Too much compression and/ or insufficient head
clearance may damage your powerplant.
ADD A HEADER AND A TUNED
PIPE

The small canister-type muffler below
left can easily rob your engine of power, but a header and tuned pipe like
the ones shown here can really make your engine sing.
These are used because
they are very easy and cheap to manufacture. These mufflers can rob your
engine of power and make it run hot. A tuned pipe will give your engine more
power and keep it running cool. Pulses from the exhaust run through the pipe
when the engine is running. These pulses help to keep fuel in the combustion
chamber during the exhaust and intake strokes. Your engine will have more
power because there is more fuel to burn, and the extra fuel will help to
cool it.
It's very easy to install a
tuned pipe. Remove the stock muffler and clean the engine's exhaust opening.
Install a new gasket on the engine, and screw on the header; don't forget to
put Loctite on the screws. When the header is in place, attach the new
muffler using a muffler coupling; use heavy-duty zip-ties to hold the header
and pipe together. Hold the opposite end of the pipe in place with a piece
of wire attached to the chassis. USE THE RIGHT GLOW PLUG

Glow plugs vary with regard to their heat ranges; .12 engines run better
with a hot plug while .21 engines run best on colder plugs.
An engine comes with the
proper glow plug installed, but it doesn't last forever, and you'll
eventually have to replace it. Don't just buy whatever is hanging on the
wall at your local hobby shop. Glow plugs have various heat ranges; if you
install one that is too cold for your engine, it will lose acceleration and
top speed.
A plug that is too hot for
your engine will cause pre-ignition, i.e., the fuel will start to burn well
before the piston reaches the top of the sleeve. A .12 engine will work well
with a hot plug while a .21 will run better with a colder plug.
USE FRESH FUEL
Make sure that the cap
on your nitro fuel bottle is always tight, or with time, the methanol in the
fuel will evaporate. If it is stored in a damp place, fuel attracts
moisture; water doesn't burn, so the more moisture there is in the fuel, the
less fuel there is to burn when the mixture reaches the combustion chamber.
If your fuel is old stuff that has been sitting around for a while, buy a
fresh bottle
USE A HIGHER-NITRO FUEL
Going to a fuel that
contains a greater percentage of nitromethane is an easy way to get a
little more power out of your engine. Most .12 engines are designed to use
20-percent nitro, and .21 engines are designed to use 30-percent nitro. You
can safely increase your nitro percentage by 5 or even 10 percent. If you go
to a higher percentage than that, you will have to start playing around with
head shims to decrease engine compression; you'll also risk damaging your
engine. It is generally best to use fuel that contains the percentage of
nitro your engine was designed to use.
If you run 20 percent
nitro, you could safely bump it up by 5 or even 10 percent. You'll have to
tune your engine for the increase in nitro, but it will make more power.
CHANGE THE LENGTH OF THE EXHAUST HEADER

Use a shorter or longer header and pipe
to obtain more low-end or high-end power from your engine.
When you change the
exhaust header's length, you alter the dynamics of the pulses from the
exhaust throughout the pipe and header. If you have a long header, the
pulses will be slower and will give the engine more bottom-end power. A
short header will speed the pulses' flow, and your engine will have better
top-end power. To maximize power, adjust the header's length until the pipe
and engine are in sync.
You can alter the length of
your header simply by adjusting the gap between it and the pipe. If you need
to make it any longer than the coupler permits, buy a longer coupler. If you
have moved the pipe back so far that it is about to touch the header and you
still need to mover it farther back, cut the header. Cut off only about 1/8
inch at a time, and run the engine after making every cut. Shorten the
header until you are happy with the amount of power your engine produces. IF YOUR ENGINE HAS A PULL
STARTER, REMOVE IT

If you remove the engine's pull-starter, you'll save a lot of
unnecessary weight, but you'll have to buy a starter box to start your
powerplant.
A pull-starter is nice
because it allows you to start your engine easily wherever you are, and it
saves you the expense of a starter box. If you remove the pull-start
assembly, there will be less drag on the crankshaft and, consequently, more
power. Your vehicle will also be lighter. The only drawback to doing this is
that you'll need a starter box.
Remove the pull-starter by
unscrewing the four screws that hold it in place. The backplate is held with
four screws, too; remove them and set them aside (you will need them later).
Remove the cylinder head, the sleeve and the piston so that you're able to
remove the crankshaft. At the end of the crankshaft, there's a small nub
that you'll have to remove with a rotary tool and a cutoff wheel. When
you've done that, clean the crankshaft and reinstall it, followed by the
piston, the sleeve and the head. The old backplate has a large hole that
will prevent the engine from running; install a backplate for a non
pull-start engine in its place. Before you do this, clean the backplate and
engine-block mating surfaces. Put a little oxygen sensor-safe sealant
between the two to eliminate any chance of air leaks. Secure the new
backplate with the screws you removed from the old one. OPEN THE PORT ON THE
HEADER

Use a shorter or longer header and pipe
to obtain more low-end or high-end power from your engine.
Before fuel can enter
the combustion chamber, the spent gases (exhaust) must leave the engine. The
better the exhaust flow, the better your engine will perform. Some headers
have a flange opening that's smaller than the opening on the engine's
exhaust port, which it is supposed to match. You can enlarge it to match the
exhaust port with a rotary tool and a small grinding stone. To maximize
exhaust flow, be sure to grind the opening at an angle and do not remove too
much material; you want the exhaust to exit via the pipe not the header.
RC Cars At Sto Racing Products
 


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New features
(front)
Some of the features of the new 710:
Front-
- quick change system for front transmission; you can change from
front shaft, to differential or solid axles in a few minutes only
- front blocks with integrated belt-tension adjusters (eccentric)
- same length wheel-axles and drive-shafts front and rear
- re-inforced, long wishbones
- center shaft servo-saver system with adjustable spring-tension and
Ackermann
- integrated mounting position for personal transponder
- adjustable steel track-rods |

|
New features (rear)
-
new geometry up-rights with high upper mounting position; adjustable
camber and toe-in
- re-active rear suspension
- re-inforced, long wishbones; lower rear suspension arms with 2
mounting postions for the anti-roll bar and shocks
- adjustable rear ball-differential with easy external diff-adjustment
- quick change system for rear transmission; you can change from
differential (standard) to solid axle in a few minutes
- rear blocks with integrated belt-tension-adjusters (eccentric)
- easy to use adjustable roll-center through nylon pivot inserts
- same length wheel-axles and drive-shafts front and rear
- rear right bracket with new brake-position, creating better cooling
- disk-brake with steel disk and plates and excellent friction
brake-material; cam-operated with auto-return spring-system
- carbon fibre upper rear plate

Differential made easy
The new Serpent 710
comes with a new light weight, fully adjustable, ball differential and
features the new friction collar with single screw adjustment to make
differential settings simpler.

Active Rear Toe-In (ART)
A ground breaking
feature that enables, depending on adjustment, toe-in setting changes
during acceleration and braking as well as rear steering assistance
during cornering.
Serpent - Performance through Evolution
|
New features
(centre section)
- carbon fibre side-plates with integrated ball-raced belt-tensioner
- lower engine mounting position
- side-mounted receiver position with protection case
- 75ccm fuel tank with integrated filter, AFL-fuel cap and with
special shape for low CG and rubber-mounted
- battery-pack mounted below fuel tank, easy access through
chassis-plate (battery not included)
|
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Serpent 710 - Geared to win |
|
|
Extremely
low inertia Centax-III™. The Serpent 710 features the
optimised Centax-III™ with a lightweight 2-part Centax
clutchbell (18-21T standard) and 33mm lightweight coated
flywheel. This combined with the LC (light and compact)
gearbox featuring new gears (56-60T standard) noticably
improves accelleration!
Serpent - Performance through Evolution
|
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GETTING STARTED WITH ENGINE-POWERED MODELS

Nitro-powered
models also require a radio system and basic tools for assembly, and
have some additional specific needs of their own. Remember to ask
about the following when you're in the model shop!
RECEIVER BATTERY:
Unlike electric-powered models, which use the on-board battery that
powers the motor to also power the receiver and servos, a
nitro-powered model requires a separate battery to power the
on-board radio gear. Most radio systems include a holder for 4 "AA"
batteries to do the job, but replacing batteries can get expensive.
Most modelers use a rechargeable receiver battery instead, which
requires a charger. Although more expensive up front, a rechargeable
receiver pack and charger will save you money in the long run (even
not-so-long run).
GLOW-PLUG IGNITER
This heats the engine's glow plug (the equivalent of a spark plug is
a full-scale car) so that the fuel in the combustion chamber can
ignite and cause the engine to run. Once running, the heat of
combustion keeps the glow plug hot, and the glow-plug igniter is
removed.
ELECTRIC STARTER
Most entry-level and "play" kits include pull-starters (just like a
lawn mower), and do not require an electric starter. But for those
that don't have a pull-starter, you'll need either a hand-held, 12V
starter or an electric starter box. Both types of starter have
spinning, rubber wheels that, when placed against the engine's
flywheel, cause the engine's crankshaft to rotate and fire the
engine into life.
NITRO FUEL
Although often referred to as "gas powered", nitro models DO NOT run
on gasoline. RC fuel is a mixture of nitromethane and synthetic or
castor oil lubricants. It is flammable and should be treated with
care, but it is not nearly as volatile as gasoline. Never attempt to
use gasoline in a nitro engine!
FUEL BOTTLE
This is simply a small, squeezable bottle with a long neck that
makes it easier to fill your models gas tank. Pouring fuel into a
tiny tank opening from a full gallon jug of fuel invariably leads to
mess and waste! |
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Futaba 6 EXA 40FM
Transmitter with Nicad
Good to start and around £50

HPI RS4 Pro 3 Touring Car
The designers gave the
RS4 Pro 3 all new suspension geometry that delivers improved handling, with
simple set-up options.
The central battery mounting position and near
perfect weight distribution gives the RS4 Pro 3 a smooth transition
between
on and off throttle steering. The all new layout delivers higher corner
speeds and fast changes of direction.
The all new composite chassis keeps the suspension geometry exactly as the
designers intended, ensuring
the purest driving feel and clear feedback from
the subtlest of set up changes. Reduced radio interference,
improved
dampening and reduced parts count are additional benefits of the composite
chassis.
Lightweight composite, true bore super low friction threaded shocks maximise
wheel control under all conditions.
They also lower overall car weight and
centre of gravity significantly.
Graphite composite diffs and new short
CVD's are standard, providing a significant reduction in rotating mass
over
the Pro 2. Faster throttle response and improved efficiency are the welcome
benefits.
Everywhere you look on the car there have been technological advances to
bring you the best
performance and value in the electric competition touring class.
TG10 CLK DTM 2002 AMG Merc
Tamiya
The double deck TG10
chassis features a shaft driven 4WD mechanics and the FS-12LT Glow
engine.
The four wheel
independent double wishbone suspension is a damped by four oil filled
shock units.
Specifications
Chassis Type: TG10-Mk.1
Scale: 1/10
Overall Length: 442mm
Overall Width: 186mm
Chassis Weight: 1670g
Wheelbase: 257mm
Tread - F/Rr: 155mm
Tire Width/Diameter -
F/R: 27/71mm
Gear Ratio: 8.1:1
Body: Polycarbonate
Frame: 2.5mm thick
duralumin
chassis plate with
double deck
Suspension: Four wheel
independent double wishbone system
Engine: FS-12LT Engine
Included
|



HPI Nitro 1:10th RS4 2 BMW 328ci

Features:
Pro front and rear suspension
with adjustable camber.
Four wheel drive system for high
grip on parking lot surfaces.
Powerful .12E Nitro Star engine
with fuel tank and tuned muffler.
Four wheel independent
suspension.
Oil-filled shock absorbers with
nylon bodies and bladders.
Highly efficient triple belt
drive with front and rear gear differentials.
2mm aluminum chassis to keep the
engine cool.
HPI Racing wheels and high grip
Super Radial tires with foam inserts.
Fiber reinforced nylon suspension
arms with adjustable width.


The
TL01 chassis features a multitude of different bodies to choose from.
The great
thing about this car is the fact that it's so easy and affordable
to start with,
yet when you are ready to race you aren't stuck buying a new car!
Take some time
to check out what this TAMIYA HEAVY-WEIGHT has to offer!
This all-time 4WD chassis gets
it's power from a rear-mounted Stock 540 motor
that can be upgraded when the
need for speed arises.
The best in Class just got better…. Introducing the new 2 speed Gearbox version
of the Impulse.
For increased speed and drivability and to enable you the driver to compete
more easily we have integrated a purpose built 2-speed gearbox as standard
in our new Impulse kits. This particular kit includes a Nova MEGA SX-12 RE
racing engine and exhaust system
|

High quality machined chassis |
Features:
Fully Independent Suspension
4 Step Externally adjustable shocks
Permanent 4-wheel drive system
2-speed gearbox
Durable straight gear differentials
Fully ball-raced drive train
High quality machined chassis
Full colour instructions and set-up guide
|
Specifications:
Class: 1/10th Scale 200mm
Max. speed: 90km/h
Acceleration: 0-90km/h : 2.5 sec
Chassis: machined 3mm chassis, 7075 T6 aerospace quality
Radio plate: composite nylon
Suspension: Independent double wishbone suspension
Shock absorbers: 4 step externally adjustable, composite shock
bodies
Adjustability: Camber, Caster, Down-stops, up-stops, Toe-in, Track
width
Weight: 1700 gram R.T.R.
Engine: Nova Mega SX-12RE
Exhaust system: Tuned Pipe System & Header RE
Schumacher cars
Motor Racing is one of the worlds greatest
sports. Formula One, World Rally Cars
Touring Cars and Off-Road
Racing - the speed and excitement is always a spectacle to watch!
Would you like to become a racing
driver, but the cash doesn't quite stretch to a Formula 1 Ferrari
or a Subaru World Rally Car?
This is where we come in! Schumacher
is one of the World's leading manufacturers of
1/10th scale radio control model
cars. We have a reputation for high quality design
and high tech materials which
together make for fabulous racing cars. We design
manufacture and distribute
from our prestigious factory in Northampton
England to all parts of the world.
Peugeot
406
MR-4TC COMPETITION TOURING CAR KIT :

CAD designed MR-4TC chassis
utilizes lightweight composite materials. Efficient 2-belt 4-wheel drive
system. 20 high-precision ball bearings. Adjustable turnbuckles and
universal drive shafts. Oil shocks with internal system to maintain
consistent dampening
Yokomo 24mm mesh wheels and tires. Highly detailed headlight and
taillight decals are included with each body. Setup sheets from the
factory team drivers for different types of running conditions included
in each kit.
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Bodies
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Stratus, Accord,
IS200
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Drivetrain
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Low CG 2-belt 4WD
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Chassis
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Lightweight molded
composite
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Suspension
|
Double-wishbone
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Differentials
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Limited-slip ball
differential
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Drive
Shafts
|
Universal drive
shafts
|
Ball
Bearings
|
20 high-precision
ball bearings
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Shocks
|
Oil shocks
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Turnbuckles
|
Adjustable
|
Motor
Mount
|
Aluminum
|
Spur/Pinion
Size
|
78T/22T (included)
|
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Bumper
|
Urethane foam
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Wheels
|
Yokomo 24mm mesh
wheels
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Tires
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Yokomo 24mm Slicks
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Inserts
|
Yokomo Firm Foam
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Width
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189mm
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Length
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342mm
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Height
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75mm
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Wheelbase
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258mm
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Tread
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163mm
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Weight
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Approx 1500g
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Internal
Drive Ratio
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