
The
Great Controllers Of Our Time: A Debate
Is this just turning
into a Nintendo fansite, or something?
[Part
1] [Part 2] [Part 3] [Part
4] [Part 5] [Part
6]
Oberon:
Nintendo GameCube controller (in Spice Orange, of course)
...and
a loud sigh is heard from the Nintendo table. Why, Sony? Why must
you copy every innovation that Nintendo have ever introduced? Look
at your supposedly 'revolutionary' PSX pad. You said it yourself,
it was a complete rip of the SNES.
And
when Nintendo introduce their N64 controller, sporting a nifty analogue
stick, and the Rumble Pak for force feedback, what happens? The 'Dual
Shock' arrives, again stealing from Nintendo. Are their lawyers awake?
But,
seeing as Sony are quite obviously too lazy to improve 'their' controller,
Nintendo have taken the initiative and released yet another masterful
controller for the GameCube. I present to you, sheer unparelleled
genius.
D-pad?
Check. A little small but it's still got the advantage over the horrible
effort by Sony. Sticks? Count 'em - two, the analogue main stick and
the C-stick, both perfectly placed - and unlike the PS1, both sticks
are _actually used_! Yes, I know that's quite a shock.The
button arrangement - A, B, X and Y - may look odd, but once you get
to use it, you'll not want to go back to the traditional SNES-style
arrangement. And then there's the two analogue shoulder buttons, a
convienient - if under-used - Z button, plus the ubiquitous Start
button.
The
pad's also the most comfortable I've ever used. You won't want to
settle for anything else after you've given this baby a try. But hey,
it's not all bad, I guess you could buy an adaptor so you could use
this work of art on a Playstation.
Mad Paddy O'Semtex: Anything but the Playstation
.Maybe
it's because of my Megadrive and N64 upbringing, I didn't own a Playstation
2 until I saw MGS2 and REZ, but I've always found the Playstation
pad incredibly uncomfortable to hold. Were you supposed to have one
finger on each shoulder, or two? I never knew, but either way it bent
my fingers around it,
as opposed to it moulding around them like my beloved gold edition
N64 pad. I maintain that the only pad more comfortable is an early
Sidewinder, borrow mine and see what I mean.
The analogue buttons are a nice idea, but I hardly ever use them.
I don't have many PSX or PS2 games, but as far as I can tell they
seem to honk horns or other superfluous functions that could easily
be assigned to other buttons. It's a nice idea to have another button
directly under your movement thumb in the pitch of battle but no game
seems to use it to it's potential, surely there's a reason for this.
What the fuck is the point in dual analogue?
Sorry, but why? What purpose does it serve? 9 out of 10 games don't
even use the bloody thing! I despise the Playstation analogues, and
for the first month I just used the D-pad. They just feel wrong, the
rubbery texture feels horrible compared to Nintendo's concentric rings,
the resistance is all wrong and they take a lot of getting used to.
Personally, I find force feedback really distracting, but if you enjoy
a brief finger massage while busting heads then Nintendo and many
3rd parties made rumble packs for the N64, a very useful system for
rumble, memory and suchlike, one even the mighty Microsoft approve
of.
Oberon:
Well,
I'm not going to argue.