GoRilla History

History information about the GoRilla game editor.

Further development of the product is planned for the future.
 
 

 

Program History


Version 12

( November
2009 )
Memory Utilisation.  Better data management has been built into the program to enable faster loading and reduce memory usage, making it particularily suitable for working with large SGF files.

Branching.  A change has been made to the way that branch information is stored.  In particular, the restriction on the number of branches from each game position has been removed.

Comments.  A better comment / annotation control has been added.

SGF Node Names.  Support has been added for SGF node names.

Find Move.  New functionality to select a node and navigate to the game position where that node was played.

Othello/Reversi.  SGF game files for Othello/Reversi can be accepted either in character format ( e.g. '[bb]', '[cg]' ) or in numeric format ( e.g. '[b2]', '[c7]' ).  GoRilla will continue to store games in the character format.

Kropki.  Kropki has been added as one of the supported games.

Background Image.  A background image ( GIF, BMP, JPG ) may be displayed in the application window.

Version 11

( July 2009 )
Bookmarks.  Bookmark orders are now retained.

Compose.  Cut and paste functionality has been added.

Documentation.  Documentation is now in the form of a Microsoft HTMLHelp module.

GIF / BMP Generation.  Images may be in colour or black/white.  For Go, users are able to select a region of the playing board.  Images may additionally be generated from the compose dialog.

Line Mode Style.  Added 'line mode' style for image generation and for diagram printing for Unlur, Havannah, Y and Hex.

Piece Numbering.  An option to number the most recent moves has been added.

Havannah.  A change has been made to the SGF implementation for Havannah.  The SZ parameter now represents the length of the board sides.  This is to achieve consistency with some of the online Havannah play sites.

Version 10

( May 2009 )

Bookmarks. This is the major enhancement for version 10.  Positions can be bookmarked.  A dialog facilitates management of the bookmarks. 

Memory Utilisation.  Improved memory management techniques have been built into the program to reduce memory usage.

Faster Loading.  Changes have been made to enable faster loading of large game files.

Compose.  The modify board and compose features have been merged into one function.

Primary Position.  Improved functionality for managing the primary position has been included.  The primary position can now be set from the movelist window.  Its position in the game tree will be indicated by the ‘[primary]’ indicator.
 
Version 9.2

( June 2008 )

Printing.  Improvements have been made to the printing of games.  Variations are now displayed in a compact, inline format.  Separate colour and font weight can be specified for the branch moves.

Primary Position.  Functionality has been added to mark a position within each game as being the primary position.

Connect6.  Connect6 has been included as one of the supported games.

Preferences.  User preferences can now be set from one tabbed property dialog.

GIF Generation.  This functionality has been improved.  Images will have a better look and will include any markup.

Window Background.  The background can be painted either a uniform colour or in a sliding grade.

Playing Board.  The look of the playing board has been improved through use of image anti-aliasing.

Branching.  A limit has had to be put on the number of variations that can be created from any game position.  ( 63. )
 

Version 9.1

( August 2006 )

The SGF parameter GM now defaults to "1" ( for Go ). Also, default values for the SGF parameter SZ have been coded. In particular SZ will default to "19" for games of Go ( GM = "1" ), to "17" for games of Hex ( GM = "11". )

Version 9

( August 2006 )

Collections.   Support for collections is the major enhancement for version 9. Many games can be stored in a single game file. The collections dialog facilitates management of the games within a collection.

Backup.   A backup copy is made whenever a game file is loaded into the program or an existing game file is overwritten. This offers some protection against the accidental loss of game data.

Comment Searching.   Users can search game comments for a text string.

GIF Images.   GIF images can be generated of board positions.

Modify Board.   Users are able to ‘modify’ board positions by adding or removing pieces. Any modifications are stored in a game file by use of the SGF parameters AB, AW, AE.
 

Version 8

( April 2006 )

SGF Markup.   Support for SGF Markup was added, allowing board nodes to be marked or labeled. This is the major software enhancement for version 8.

SGF Viewer.   The contents of the SGF game file can be viewed.
 

Version 7.1

( January 2006 )

A correction was made to the desktop shortcut and 'Start Program with Last Game' functionality that was observed under Windows XP and later versions of the Windows operating system.

Version 7

( September 2005 )

Branching.   This is the major software enhancement for version 7. Branching enables many lines of play to be stored in a game file.

Game Details.   Game details can be viewed or edited by the user: players' names, rankings, plus other information typically present in the header of an SGF file.

Comment Navigation.   Functionality to run through all lines of play searching for commented moves.
 

Version 6

( July 2005 )

This was the first public offering of the GoRilla program.






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