Version 12
( November 2009 )
|
Memory Utilisation.
Better data management has been built into the program to
enable faster loading and reduce memory usage, making it particularily
suitable for working with large SGF files.
Branching.
A change has been made to the way that branch
information is stored. In particular, the restriction
on the number of branches from each game position has been removed.
Comments.
A better comment / annotation control has been added.
SGF Node Names.
Support has been added for SGF node names.
Find Move.
New functionality to select a node
and navigate to the game position where that node was played.
Othello/Reversi.
SGF game files for Othello/Reversi can be accepted either in
character format ( e.g. '[bb]', '[cg]' ) or in numeric format
( e.g. '[b2]', '[c7]' ). GoRilla will continue to store games
in the character format.
Kropki.
Kropki has been added as one of the supported games.
Background Image. A background image ( GIF, BMP, JPG ) may
be displayed in the application window.
|
Version
11
( July 2009 )
|
Bookmarks.
Bookmark orders are now retained.
Compose.
Cut and paste functionality has been added.
Documentation.
Documentation is now in the form of a Microsoft HTMLHelp
module.
GIF /
BMP Generation. Images may be in colour or
black/white. For Go, users are able to select a region of the
playing
board. Images may additionally be generated from the compose
dialog.
Line Mode
Style. Added 'line mode' style for image
generation and for diagram printing for Unlur, Havannah, Y and Hex.
Piece
Numbering.
An option to number the most recent moves has been added.
Havannah.
A change has been made to the SGF implementation for
Havannah. The SZ parameter now represents the length of the
board sides. This is to achieve consistency with some of the
online Havannah play sites.
|
| Version 10
( May 2009 )
|
Bookmarks.
This is the major enhancement for version 10.
Positions can be bookmarked. A dialog facilitates management
of the bookmarks.
Memory Utilisation. Improved
memory management techniques
have been built into the program to reduce memory usage.
Faster Loading. Changes have
been made to enable faster loading of large game files.
Compose.
The modify board
and compose features have been merged into one function.
Primary Position. Improved
functionality for managing the primary
position has been included. The primary position can now be
set from the movelist window. Its position in the game tree
will be indicated by the ‘[primary]’ indicator.
|
| Version 9.2
( June 2008 )
|
Printing. Improvements have
been made to the printing of games. Variations are now
displayed in a compact, inline
format.
Separate colour and font weight can be specified for the branch moves.
Primary Position.
Functionality has been added to mark
a position within each game as being the primary position.
Connect6. Connect6
has been included as one of the supported
games.
Preferences. User
preferences can now be set from one tabbed
property dialog.
GIF Generation. This
functionality has been improved.
Images will have a better look and will include any markup.
Window Background.
The background can be painted either
a uniform colour or in a sliding grade.
Playing Board. The
look of the playing board has been improved
through use of image anti-aliasing.
Branching. A limit
has had to be put on the number of variations
that can be created from any game position. ( 63. )
|
| Version 9.1
( August 2006 )
|
The SGF parameter GM now defaults to "1" ( for Go
). Also, default
values for the SGF parameter SZ have been coded. In particular SZ will
default to "19" for games of Go ( GM = "1" ), to "17" for games of Hex
( GM = "11". )
|
| Version 9
( August 2006 )
|
Collections.
Support for collections is the major enhancement
for version 9. Many games can be stored in a single game file. The
collections
dialog facilitates management of the games within a collection.
Backup. A
backup copy is made whenever a game file
is loaded into the program or an existing game file is overwritten.
This
offers some protection against the accidental loss of game data.
Comment Searching.
Users can search game comments
for a text string.
GIF Images.
GIF images can be generated of board
positions.
Modify Board.
Users are able to ‘modify’ board positions
by adding or removing pieces. Any modifications are stored in a game
file
by use of the SGF parameters AB, AW, AE.
|
| Version 8
( April 2006 )
|
SGF Markup. Support
for SGF Markup was added, allowing
board nodes to be marked or labeled. This is the major software
enhancement
for version 8.
SGF Viewer.
The contents of the SGF game file can be viewed.
|
| Version 7.1
( January 2006 )
|
A correction was made to the desktop shortcut and
'Start Program with
Last Game' functionality that was observed under Windows XP and later
versions of the Windows operating system.
|
| Version 7
( September 2005 )
|
Branching.
This is the major software enhancement
for version 7. Branching enables many lines of play to be stored in a
game
file.
Game Details.
Game details can be viewed or edited
by the user: players' names, rankings, plus other information typically
present in the header of an SGF file.
Comment Navigation.
Functionality to run through all lines of play searching for commented
moves.
|
| Version 6
( July 2005 )
|
This was the first public offering of the GoRilla
program. |