1.1.
Season’s matches
to commence the second week in September and be completed no later than the
Friday before the date of the Blackmore Vale Cup.
1.2.
Matches to be
played on weekday evenings (Monday - Friday) at 7.30 pm unless, due to
postponement, a revised date can be obtained only during a weekend and is
agreed by both clubs concerned. Changes
of date must be notified to the Fixture Secretary.
1.3.
All clubs to have
third party public liability insurance.
1.4.
Clubs and members
participating must be paid up members of the English SMBA
1.5.
Teams are
requested to arrive ready for a roll-up by 7.20 pm for 7.30 pm start.
1.6.
A team may
postpone an agreed fixture twice without penalty. On a third occasion, the opposing league team
can claim 6 (six) points and 10 (ten) shots for that game subject to
ratification by the Blackmore Vale League Committee. Note:
this rule is to deter teams requesting date changes for minor reasons.
1.7.
If a visiting
team has to cancel and the home team has to pay for the booking, then the
visiting team should recompense the home team accordingly. This to be agreed amicably between the
captains.
1.8.
It is the
responsibility of the player’s club, or clubs, to ensure that players represent
only one team in the Blackmore Vale League during the course of a season.
1.9.
A club having two
or more teams in the same division should arrange the fixtures against each
other in December; the return matches in January. This gives home matches in mid-winter periods
and avoids any perceived criticism of match results towards the end of the
season.
1.10.
Unless otherwise
stated, matches to conform to E.S.M.B.A. rules.
1.11.
Home team to make
measuring equipment available for the use of both teams. This should include callipers, pen measure or
feeler gauges, set square and wedges.
1.12.
Dress is white,
or club-colour, tops with mid-grey lower.
Ladies may wear mid-grey slacks.
1.13.
A team consists
of two triples, each player using two woods.
1.14.
The two team
captains to toss a coin for choice of mat and the decision stands for all four
starts.
1.15.
A match consists
of two games of twenty ends each on its own mat. Two roll-up ends are played at the beginning,
thereafter each leg on each mat is 10 ends, and the home team changing mats for
the second leg. There is no roll-up for
the second leg.
1.16.
Home team to
provide opposition number 2’s with scorecards.
Home team number 2’s to keep scoreboards. Number 2’s to agree score after each end.
Scorecards to remain on the same mat after 10 ends. Dead ends caused by jack-off-the-mat will be
marked on the scorecard to show the team responsible. If both skips agree, an onlooker can record
the scores providing the agreement is still observed in checking scores after
each end with the home team number 2.
1.17.
A player is about
to play a forcing or firing shot must give a verbal warning to players on both
mats, and to spectators, to ensure their safety. [see E.S.M.B.A. rule]
1.18.
The players on
the mat to finish first at half and full time should not disturb those still
playing on the other mat. No
refreshments (tea or coffee and biscuits) should be served at half time until
both mats have finished.
1.19.
Scoring: 2 points for each winning mat after 20
ends of play
or 1 point for each team if a mat is tied after 20
ends.
2
points for the higher aggregate score from both mats
or 1 point for each team if the final aggregate score
is level.
1.20.
Example: maximum
score for a winning team = 2 points for each winning mat (4 points) plus 2
points for highest aggregate score, therefore maximum winning score = 6.
1.21.
Losing skip to
sign scorecards and home team to retain scorecards until league completion in
case reference is needed.
1.22.
Results to be
forwarded (first class) by the HOME team representative to the League Fixture
Secretary the morning after the match using the result postcard provided. If the team representative posting the
results changes from the one already supplied to the fixture representative,
this should be advised immediately, even if the change is temporary, so that a
scorecard query, should there be one, can be satisfactorily resolved.