A Call to Arms - The Miranda Campaign

 Forces
Centauri Republic
Earth Alliance
Shadows
Vorlons
- ISA

  Campaign
 - Miranda
 - Turn 1
 - Turn 2
 - Turn 3
 - Turn 4
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  Links
 
Kettering Games Club
 - Mongoose Publishing
 - Links
 - Contact me

The Miranda Star System 

Strategic Targets

Miranda Colony: settled world, industrialised.  (10RR, may replace 10 crew points per RR) ISA

Miranda shipyards: space installation, construction yard. (3RR, plus 5RR for new ships, must be used each turn). Earth Alliance

Jump Gate alpha (5RR, reduce the cost of reinforcements by 10%, round up). Centauri Republic S

Ship Graveyard: space debris. (d6 RR) Unusual features: minefield, power drain.

Spacedock: (1RR, plus 5RR for repairing crippled ships). Unusual features: heavy dust clouds. Earth Alliance  

Jump Gate beta (5RR, reduce the cost of reinforcements by 10%, round up). Unusual features: minefield. ISA

Miranda II: uninhabited water world. (1RR). Now explored.  Unusual features: electromagnetic distortion. 

Miranda VI: High-yield gas giant. (5RR).

Miranda IV: uninhabited water world. (1RR). Unexplored.  Unusual features: electromagnetic distortion.

Beaumonde’s Comet: inner system comet, mineral rich. (1RR, may reduce cost of reinforcements with Jump Point trait by 10%, round up).

Lilac Research Station: scientific outpost. (3RR, may reroll refit roll once per turn). Earth Alliance   

Trade route: (5RR, other players lose 2RR, player successfully intercepting gains flat 10RR, raiders gain extra benefits, may only be held for one turn

 

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