The
Miranda Star System
Strategic
Targets
Miranda Colony: settled world, industrialised.
(10RR, may replace 10 crew points per RR) ISA
Miranda
shipyards: space installation, construction yard. (3RR, plus 5RR for
new ships, must be used each turn). Earth
Alliance
Jump
Gate alpha (5RR, reduce the cost of reinforcements by 10%, round
up). Centauri
Republic
S
Ship
Graveyard: space debris. (d6 RR) Unusual features: minefield, power
drain.
Spacedock:
(1RR, plus 5RR for repairing crippled ships). Unusual features:
heavy dust clouds. Earth
Alliance
Jump
Gate beta (5RR, reduce the cost of reinforcements by 10%, round up).
Unusual features: minefield. ISA
Miranda
II: uninhabited water world. (1RR). Now explored.
Unusual features: electromagnetic distortion.
Miranda
VI: High-yield gas giant. (5RR).
Miranda
IV: uninhabited water world. (1RR). Unexplored.
Unusual features: electromagnetic distortion.
Beaumonde’s
Comet: inner system comet, mineral rich. (1RR, may reduce cost of
reinforcements with Jump Point trait by 10%, round up).
Lilac
Research Station: scientific outpost. (3RR, may reroll refit roll
once per turn). Earth
Alliance
Trade
route: (5RR, other players lose 2RR, player successfully
intercepting gains flat 10RR, raiders gain extra benefits, may only
be held for one turn
|