Turn
1
The Shadows
moved to seize the vital industrial Miranda colony but the Vorlons
intercepted their ancient adversaries. They established
a blockade around the colony, protecting the inhabitants from the
ravages of the Shadows. A mighty shadow ship tried to run
the blockade but fell under the Vorlons' guns.
Meanwhile, the Interstellar
Alliance established a base on the unexplored water world of Miranda
II, hoping to find vital materiel for their campaign. They
did find a a cache left over from a previous war, but to the
disappointment of their commander it proved to be almost empty.
The Centauri and
Earth Alliance both chose to take vital strategic targets useful
for rebuilding their forces. While their enemies were occupied,
they both took their targets unopposed (a jump gate and shipyards,
respectively).
Battles
Shadows vs Vorlons;
blockade run; war; Vorlons win.
Results
Shadows 10 RR points.
Vorlons 35 RR points
Centauri 25 RR points (10%
reduction in cost of reinforcements)
Earth Alliance 23 RR points
(plus 5 for new ships which must be used each turn).
ISA 22 RR points.
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