A Call to Arms - The Miranda Campaign

 Forces
 - Centauri Republic
 - Earth Alliance
 - Shadows
 - Vorlons
 - ISA

  Campaign
 - Miranda
 - Turn 1
 - Turn 2
 - Turn 3
 - Turn 4
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  Links
 
Kettering Games Club
 - Mongoose Publishing
 - Links
 - Contact me

Turn 4
With both the Shadows and Vorlons withdrawing from the system, both vowing to return next time, the combatants were reduced two three in number.

Earthforce quickly made its intentions known, by moving on the Centauri held research station.  The ISA too moved against the fan-heads, intending to seize the jump gate. The Centauri moved to take the jump gate vacated by their Shadow masters.

 

On arrival at the research station the Earth Alliance picket ships find a large sign daubed on the station - "Gone Fishin'"

 
Earth Alliance then receive reports of two vast Amada's of ships gathering at the Centauri held jumpgate as a powerful ISA fleet attempts to take that which the Vorlons could not.  All available Centauri ships in the system gather in their path and the stage is set for a great conflict........................
 
a lone ISN ships manages to slip onto the battlefield and prepares for the best TV for many a year.  "
Wednesday night, 7pm (Earth Sandard Time)
- CENTAURI vs ISA
 for the fate of the Miranda System
 - only on pay for view"

A Victory destroyer, White Star carrier and six White Stars faced the biggest Centauri armada since the end of the Narn-Centauri War. Ilarus, the Centauri godess of luck was smiling on her enemies, as ship after ship was reduced to motionless weapons platforms.  

They  fought to the bitter end, just the Victory destroyer surviving on the ISA side, but managing to destory the Octurion flagship as it tried to escape into hyperspace.  The Shadow-teched Elutarian fled the field, leaving the tally of Centauri ships at three.  The ISA recovered a couple of crewless whitestars for repair.

Battles

ISA vs. Centauri; space superiority; 6 point war (reduced to 5 by diverting raids); ISA victory

Results
Centauri 10 +10 (new target) -15 (lost target) +5 (jump gate)  = 10
EA 10+10 (new target) +5 (winning a battle!) +5  (ship yard) +1 (spacedock) +3 (shipayard) + 3 (research station) =32, 
ISA 10 +10 (new target) +5 (winning battle)+10 (colony) +1 (water world) +5 (jump gate) = 41

 

 

Running totals
Centauri 1
Earth 80 (+5 x3 for reinforcements)
ISA 3

 

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