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Early Projects
In this section of the site I will provide details
and access to many of my very early projects,
demonstrating my development as a programmer,
and my gradual acquisition of programming skills
and increase confidence of application. In the
introduction you will find details of my very
early work, which originates in my conversion
of simple programs already coded in QBASIC into
Pascal 6.0, and extends to my initial experimentation
with graphical modes, sprites, and precision mouse
and keyboard control; as well as more complex
game engine structures. All this was finally applied
in my first major project rendered in MCGA, the
simple game Trooper I, and extended into
the more complex Faculty (Short for Losing
control of your Faculty, bad pun), which included
more complex graphical control as well as mouse
and CD interface. My mathematical and logical
programming skills were eventually sublimated
into the early 3D work, which is also availbale
on this site. A more extensive account of the
history
of my programming career, and the development
of these programs can be found in the programming
history section, or in the introduction
of these pages. I've written a short account of
the features of each program, and how it related
to my the evolution of my programming skills,
and where possible included some screenshots.
Trooper I and Faculty are both availbale
for download in ZIP format, and I hope to track
down the original source for my early 3D work
at some later date. I hope you enjoy these pages
and don't find them too pretentious or self obsessed,
Jon
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