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Faculty
or Not in Control of your Faculty was
my next major project after Trooper I, and was
inspired by the sudden confidence and power I
experienced when manipulating images in MCGA.
Like many of my games, the very basic game engine
was designed first, partly in experiment and partly
for my own enjoyment. In this case, a series of
images would scroll onto the screen, by having
a larger and larger portion of them displayed.
The natural progression was to use pictures of
teachers from my school I purloined from the school
website, and to superimpose them onto an (admittadly
almost unrecognisable) background of the school
buildings. I found it inordinately amsuing at
the time to design a mouse based system to shoot
them, but didn't have the heart to splatter some
of my favorite teachers (Mr Browne included) with
blood as I had originally planned, and so resolved
to using small gray holes that gave the images
the appearance of paper targets. The game engine
is ridiculously complex for something that carries
out so specialised a task; and far as I can recall,
this was my first attempt to write an entirely
generalised game engine and feed it data hard-wired
into the pascal constants. Due to this the engine
was originally extremely buggy, and I remember
I put a great deal of effort into smoothing it
out to a respectable degree and writing reams
of entirely unnecessary but unfailingly witty
menu screens, as well as some hastily coobled
together "super" weapons, so I could
attempt to peddle it on my new web site. Despite
its obvious appeal to those more antipathetic
to the faculty of my school than I am, being me
usual benevolent self, Faculty never really
caught on, and I could never manage to procure
quite enough images to make it more than an amusing
distraction. The mouse control is something I
was proud of at the time, however, and the generalised
game engine for my next step towards my masterpiece,
Trooper II. It has been suggeted to me on several
occasions that I should allow the user to edit
the images used, and employ their own, but the
though of attempting to write fool-proof instructions
on the conversion of 24-bit true colour high res
compressed jpeg images to 8 bit raw images
with palette conversion produces a similar reaction
in me having me teeth pulled, and anyway, the
project is closed now. Faculty, the source
code and all the images are available for download
below. The game should work well on most machines,
and has a fairly relaible timer system for controlling
the rate of the game engine, and smoothness of
popup. Enjoy it, Jon
Download Faculty
(280 Kb, zipped) | Back
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