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3D
Engine completed
It
has almost killed me, but finally I completed
my 3D engine over the half term holidays. I was
feeling kinda depressed after being ill again,
so I decided I needed a project to get me going.
It was really good to get the old thing working,
since it's been one of my longest running projects:
parts of the engine date back to the time when
I was using BGI graphics and 4 polygons! However,
it's all good stuff, and the texture mapper takes
my breath away every time I see it. Be warned
though, it's all in my inimitable style, and my
own format too, so if you want a tutorial on how
to build your own you're probably best to look
at my documentation on how it works. A pretty
big demo is available for download, but fortunately
this isn't reflected in the size of the file,
or the speed on the engine. Wonder around my own
surreal, dream informed landscape: there's some
pretty weird stuff out there. The engine should
run very fast on a modern machine, but this release
does require a pentium processor: sorry, but the
FPU code will only work if the FPU is onboard,
for some unaccountable reason. Apart from that,
the demo currently runs in 320x200, has lighting
effects (crude but surprisingly effective), dynamically
loads models as explained on the front page, and
streams textures out of the XMS. The demo is also
big enough to get lost in, seriously.
Download
3D demo (124 Kb, zipped)
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