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Vladimir Nabokov

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Letters from Terra - Life in water warmed by sunlight
 
 

     
 
 

     
Trooper II in action - click for more screenshots
 
 
     
Trooper II Guide

The text following is extracted from the online guide for Trooper II that was originally developed to be released on the CD for sale as part of our young enterprise project. Because of the work load in the creation of this site, I decided to port it pretty much intact from the originial HTML file: this should not prove a problem, since the guide is supplemented generously with screenshots and is fairly well written and extensive, but some of the text may be irrelevant, arachaic, or just bizarre- on the other hand, I think you should be used to that now. Nevertheless, the guide is indespensibe to anyone who wants to play Trooper II as it was meant to be; intensively, and is fairly amusing simultaneously.

The guide is subdivided into 6 sections:

Basic controls
Game objects
Weapons in the game
Monsters in the game
Using the level editor
Image catalogue

Each section contains information on each topic, usually in tabulated form alongside screenshots of the action or object described. The original plan was also to include a section on tactics in Trooper II, or indeed a walkthrough of the game itself; but this seemed a little excessive, and would detract from the central pleasure of deriving your own unique way of tackling the physical manifestation of my neuroses that is Trooper II. Nevertheless, in certain sections (such as those describing the monsters) I have integrated a good deal of solid tactics for tackling such obstacles into more general information, and I believe there are even some semi-bugs that you can take advantage of detailed in these descriptions. The image catalogue is designed to be used as a visual reference for the appearance of images to be placed independently in the game through the level editor, and is displayed as catagorised into the several functional groups in which the images are normally employed. It's oftend best to use the catalogue when first designing levels, so you don't have to run the game every time you want to see what a new image looks like. I hope you find it useful, Jon

 
 
Letters from Terra | Updated 15th December 2004 | By Jonathan Ayling