| Springs
- Well these aren't so bad. Walk in front of them
and press up to start bouncing, or jump or fall
onto them from afar. You can control Fred going
upwards, but he's powerless as you fall to the ground.
Have many uses, other than leaping large caverns.... |
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Spikes - These are considerably
more unpleasent, as they tend to leave Fred with
multiple stab wounds. You're fine if you walk
through them, but falling or jumping onto them
is not condusive to good play.
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| Teleporters
- These transport you to a predetermined position
in the level. To use one, stand in front of the
supporting grey bar and press up. A short animation
will ensure, and fred will rematerialise somewhere
else. |
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| Points
- These are worth varying amounts, and occur in
most levels. Simple walk into them, and your total
score will be updated. Easy! |
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Buttons - Again, position yourself
over them and press up to turn them on and off.
Buttons can open and close doors, trapdoors and
turn on and off spewers and squashers; in addition,
one button can have multiple effects, so be careful
when you press them.
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Squashers - These essentially
pound the earth underneath them, and can also
flatten fred and most monsters. All squashers
run to a certain rhythm, and every squasher can
be set to a different speed and delay. Can be
turned on and off with buttons.
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| Spewers
- These effectively spawn new monsters. Each spewer
is set to a limit, and it keeps producting monsters
until it reaches it's limit. This means that if
you kill one of the spawned monsters, another one
will be produced to take it's place. The only way
to shut off spewers is to turn them on and off with
buttons. |
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Mines - Pretty obvious this
- don't step on 'em. Certain monsters will, and
get blown up, and some will perpously avoid them.
You can lay your own mines to catch out unwary
monsters with the landmines weapon. This picture
shows fred's dismembered limbs flying outwards
from the force of the explosion. Nice.
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| Moving
platforms - These come in two varieties: Vertical
and horizontal. Simple jump aboard one, and be carried
along by it; monsters can ride the platforms too.
The one with the blue end is a horizontal, where
as the one with red boosters is a vertical. |
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| Checkpoints:
if you walk past these, then when you lose a life
you'll be reincarnated back at the checkpoint, as
opposed to at the beginning of a level. Simple! |
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Trap doors are similar to doors,
except function by sliding horizontally. Electric
doors are also like doors, except they fry you
if you try to go through them when shut. Both
can be controlled by buttons. Shown here is the
electric gate, which oscillates rapidly in the
game, and the solid blue trapdoor.
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Signposts : These contain a
measure of text that is dispensed onto your screen
if you stand in front on the sign and press the
up arrow. Press the enter key to exit the text
(the game is paused whilst you read).
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| Save
points: While standing in front of one of these,
you can open the pause menu and save your game to
disk. Obviously these only occur in the main single
player game, and for god's sake don't try to put
them in your own levels. |
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Cover - mentioned above,
this allows you to hide from various monsters.
Simply duck down behind what you think will give
you cover, and if you're lucky then the monsters
will ignore you. Inset: Fred considering the merits
of cowardice.
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