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Vladimir Nabokov

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Letters from Terra - Life in water warmed by sunlight
 
 

Trooper II Screenshots

On this page I will attempt to give some idea of the graphical variety of Trooper II, most of it sourced from my eclectic and altogether unpredicatable imagination. The images chosen I think best demostrate the game and all its functions, as well as the menu system and level editor. If you want to see yet more images, I suggest you either download the game and have a look for yourself, or see the other pages comprising this section, since each one has a small screenshot attatched to it. I've decided on using reasonably small images, since little quality is lost and it saves on physical and server space, allowing me to give you more of them. Most of the images are taken from actual levels shipped with the game: see if you can find where each one was taken.

 


The menu screen- I originally planned for the background to be randomly generated, but it proved unreliable.

The first thing the wary player is confronted with when the game is started. Doesn't look too bad yet? Just wait...
A wide shot of the training level, of which I have had several complaints of it being too challenging. Well yeah, you can blow yourself up...
There are around 10 different animated ways Fred can die, and the game engine allows for amusing combinations, such as burning while shot.
There are 6 different strains of monster in the game, from the harmless to the frightening, such as this flying bomber.
There are over one hundren graphical images and four backgrounds, that can be placed in the game on a click in the level editor.
Over 20 different object types are integrated into the game, and can be arranged in any combination required by the player in the level editor.
A sophisticated and extensively tested AI controls most of the in game monsters, allowing each player to employ their unique approach to fooling the guards.
The integrated level editor. Levels can be tested as they are designed, and the editor is capable of handling extremely large or complex levels.
Included are two bosses, Live and Bill Gates. Gates is armed with an uzi, and uses a complex algorithm to chase you around the final level. It's very sinister.
The game engine is fast enough to handle hundreds of moving objects in one level, making the game extremely frantic and quickly paced at times.
At other points, skill and stealth will lead you past the guards more surely. Fred can sneak past when their backs are turned, and hide in scenery.
 
 
Letters from Terra | Updated 15th December 2004 | By Jonathan Ayling