Senlac Hill is a wargame covering the Battle of Hastings 1066.  The situation begins with King Harold and his Saxon army arrayed defensively along Senlac Ridge and the Norman army formed up in the valley below.

This is the traditional scenario, the time is about 0900 hours and William's troops are in position to launch their assault up the slopes of Senlac Ridge. Two other alternative scenario's are included. Both start slightly earlier (0730 hours). The first allows the Normans some freedom in deploying their army, while the second gives Harold an opportunity to move down
onto the valley floor to force the Normans to fight across the boggy ground.
The game has an A3 coloured map, a rules booklet, a coloured self adhesive counter sheet  (best mounted onto card before play), an A4 double side, card with charts and tables for quick reference and a coloured front cover slip.
The map measures
16.5  x  11.5 inches (A3) and  uses 20mm hexes. this leaves plenty of room for  the 13mm counters to sit comfortably on the board
.
The system does not allow stacking and combat is calculated using differentials between 1 attacking unit and 1 defending unit (this is a little different than the usual multi hex attacks that appear in most wargames).
Disordering the enemy is important in the game as disordered units are more vulnerable to attack. Norman archers are useful to this end, but whenever they fire, there is a chance that they are removed from play (out of arrows) and placed into the lull box.
They will only ever return to play if the Norman player uses an entire game turn to call for a lull phase in order to re-organise the whole army which would include the return of all the archers (now re-supplied) into play from the lull box.

As the number of eliminations amongst specific groups increase, there is a greater chance that units of that group willl fail their morale checks and rout. Initially, this will cause localised problems but as the rigours of battle take their effect, one or both armies will slowly disintergrate, with the prospect of generalised routing.

The historical flow of the battle is supported by rules for feigned cavalry attacks (though this questionable tactic is a risky affair), the presence of Bishop Odo and the chance of impetuous charge by part of the Saxon line.

click on the files cabinet to read some replay notes.
click on the files cabinet for game errata file
The game is suitable for 2 players and can be played solitaire. A scenario typically takes less than an hour and a half to play. The rulebook also includes a campaign narrative that helps set the scene and puts some of the rules into context.
Senlac Hill