Senlac Hill
Page 5  the 1st paragraph 'see rule 10' should be 'see rule 12'.

Page 2 Lull section 'A', note rule 3.3 still applies, 3.4 does not.

Combat chart - feigned cavalry attack, line 5, words disruption  should read disordered.

In scenario's 2 and 3 entry point remains on or either side of the London road but those hex references are 2402, 2403 and 2404.

Page 4 rule 9 ADD. To make a charge move, the cavalry must start at least 2 hexes away from the target unit and must not start the phase in an enemy's ZOC.

Page 4 rule 9.3 hopefully, this wording is a bit clearer; 9.3 Remember, units must stop when entering the ZOC of an enemy – so cavalry cannot charge past the front face of an enemy unit to reach other targets. 
Orri's Storm
Page 6 (18) reinforcements - rule 17.1 should read 18.1

Page 8 Game Option 3 the reference to 17.1 should be 18.1

Page 4 rule 8 ADD. To make a charge move, the cavalry must start at least 2 hexes away from the target unit and must not start the phase in an enemy's ZOC.

Page 4 rule 8.3 Remember, units must stop when entering the ZOC of an enemy – so cavalry cannot charge past the front face of an enemy unit to reach other targets. 
Player
suggestions
Morale rules- Rob Winslow & Pat Hirtle played Senlac Hill and they thought that the morale rules would be more realistic if eliminated Housecarl, Cavalry or Hirdmenn (i.e. elites) units caused ALL adjacent friendly units to check their morale. That is, they felt that the loss of an elite unit would have an impact on the lower warrior classes as well as their own. If you want to try this, I would suggest a different dice roll for each testing class.

Pat also suggested that when a morale check is required, that units should test individually rather than doing one test for the entire group ( I still favour group testing because I feel it gives a better sense of 'collapse' of that part of the line'.

Dan Kuczynski wanted to represent the unhorsing (but survival) of leaders such as happened to William. A house rule to deal with this could be as follows;
Unhorsing a leader could have a drastic effect on local morale (bad omen) and so perhaps when the leader checks for survival, instead of surviving on a dr of 2-6, a '2' could mean that although the leader survives, the horse is down and everything (friendly) with and/or adjacent to the leader takes a morale check under the normal morale rules. This would have an increasingly bigger effect as the morale level of the various classes start to deteriorate.
Dan additionally suggested that if the horse does fall, any adjacent Saxons should test for an impetuous attack (rule 22), which I think would add a nice touch of flavour.

 
Errata & optional ideas
The 2003 edition appears to be errata free, the following covers errata that cropped up in the earlier edition.