- Welcome -

 

Details

Name: Paul Andrew Foster Fozz
DoB: 2nd Oct 1984
Qualifications: BA(Hons) Computer Games Design - 2.2 / Postgraduate Certificate in Computer Games Arts


CV
Taking my CV down for now as I'm happily employed.

 

 

 

 

 

me

:: Artist for ::me

:: Titles ::
Aliens VS Predator (360/PS3/PC - Rebellion - published by SEGA)
Aliens VS Predator

Rogue Warrior (360/PS3/PC - Rebellion - published by Bethesda SoftWorks)

Rogue Warrior (360/PS3/PC)

PDC World Championship Darts 2009 (Wii - Rebellion/Redoubt - published by Oxygen Interactive)
PDC World Championship Darts 2009 (Wii)


(Images from the environment I made)

Call of Duty: World at War Final Fronts (PS2 - Rebellion - published by Activision)

Call of Duty: World At War Final Fronts (PS2)



(Boxart screenshots)

Latest

19/09/09 - Updated with PDC World Championship Darts, Rogue Warrior and Aliens VS Predator :)

12/06/08 - Wow, long time since an update. Well, the big news is that for the last 3 months I have been happily employed by Rebellion, Europe's No. 1 Independant Developer, and it's frankly awesome. Met some brilliant people, love my work and better yet I'm working on....... ooooh, not yet ;) but suffice to say it's an incredible opportunity for a first title. Infact I should be able to reveal all by the end of this month at the latest. Exciting times!

Along with the new job came a new life. I moved to the wonderful city of Chester, got an awesome flat and have made loads of amazing friends in a very short time.

I have also helped get my friend Luke (currently at Blitz) get a designers role at Rebellion and he will be moving here will Ella (my old bands singer - let the music recommence!) in the next month, sharing with my friend Carl from work. Awesome times.

27/11/07 - Just upped my most recent character model to the gallery. Also, there has been a development on the NiGHTS project. I think I have a coder now. The game will be produced in C# / XNA and therefore I can use the features of DirectX9 that I choose to, which is good to know. I've also been in touch with someone who has had parts of the original NiGHTS code running on 360 (again using XNA) and I might be helping make some of the animations that they can't get to (mainly NiGHTS' flying anims) in exchange for textures and level height maps to use as a reference for making my project (as I'm aiming to make everything from scratch, but still based around the originals).

14/11/07 - Started part-time work today for Vasco (GB) helping with their website (http://www.amazingbathrooms.co.uk). Generally trying to promote it. Get it up the lists on search engines, alter descriptions/prices as needed. Add the odd new page if required. That sort of thing. All in all not a bad day.

22/10/07 - Phew! Well, the gallery is up now. There are some more bits to dig out, but all in good time. For tonight it's as complete as it's going to be. The 'More' page will get done some time next week I expect as it is really just a chance to make the site a little more personal. All the other pages are up and running. I've tried my best to test every link, make sure the layout is working in both Firefox and IE, and to the best of my knowledge, everything is working as it should. Of course anyone who has made a site before knows that little things can slip by unnoticed so please contact me if there are any problems with the site. Thanks.

20/10/07 - Contact and links have just been added after my evening of Halo. Bedtime now, Home page details about me, Gallery of work and More page of.... stuff to comes Sunday/Monday.

19/10/07 - After several hours of trying to get both Firefox and IE to work properly with it, my new portfolio website layout is uploaded and active (obviously if you're reading this).

Had to add the 'click to enter page' due to problems with the iframe auto-resize code not working when I forward from my domain address.

The content is now being dealt with and will be available by Monday night before I head to the Games Career Fair in London.