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ROYAL NAVAL GAMES

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Relaxation and Time off Watch
Though the principle genre of this volume, is to consider the songs and ditties, that a Royal Naval man pursued in the course of his work and relaxation. In this context, we must as we shall for sport, essentially look at that use he made of individual or small group games, aboard ship. Particularly as many of these, were fundamental with in his unique vocabulary or language and indeded had thee own catalogue of chants, shouts and sayings.

A matelots time off watch, was in most respects his own. In most respects because when working, watch on watch off, in either sail or steam (a watch at sea being four hours) he must by necessity fuel his body and get some sleep, and be ready to respond immdiately to altering sail, going to action or dealing with emergency.

In days of sail and for manu decases after the whole ship would be woken at 0430 (0630 in 20th century), to clean ship and thereafter go to breakfast. Sometimes, the afternoon routine, could be eased in good weather, so that one part of the watch, might be allowed to 'make and mend', clothing, in a good light. Such periods of relaxation also provided an oppourtunity to play quick game of something or the other. Predominantly though the dog watches, between 1600 - 1800 and 1800 - 2000 were a time when the whole ship was awake, and on their feet. In other words the messdecks would be alive with noise and bustle, which meant that no hammocks could be slung. It was also the time when the crew took their main meal of the day and traditionally - (weather work, battle and situation allowing) - the men could congregate together socially. This is also when there might be many an oppourtunity to sing, dance and tell yarns or stories, as well as play games, make models,or be creative with clothing, scrimshaw etc. However in reality anytime where a few moments could be gleaned was a good oppourtunity to play a game, and in todays navy Stand Easy must rate a favorite time for such activities.

The men, could be expected to play most any game that existed, from those that are boistrous on the open deck like deck hockey to individual and personal based activities, like patience. There were no rules, just fashion and the ability to play against someone else. In practice however there were a few that were fashinable or popular on particular ships, and these are what concerns us here. Including the historical evidence of such play.

Social Conditions
In considering the needs for entertainment, then essentially, the sailors during the days of sail were no different to the young men of today. They enjoyed the same pleasures, except of course there was no radio, except as channelled through the tannoy system from WW2 onwards. Television only in a restricted form in big ships and then only from the mid 1980's onwards. Whilst and recorded media really made little appearance until the late 1980's, when personal tape players were small enough to be brought aboard. During World War 2, wardrooms on ships, might have a gramaphone but they were rare enough to be discounted. In the 1970's some messes were buying themselves eight track or other casette tape players etc. but usually they only had a handful of tapes to play on them. Thus the age old need to entertain yourself continued aboard ships right into recent memory.

In the days of sail a sailors envoirenment was primative, the ship moved and sometimes quite violently, pitched, rolled and leaned. Modern RN men can vouch forthis quite vividly and the men aboard those WW2 corvettes more so than many others. The men slept in hammocks which by swinging from side to side, gave some respite, but not against violent pitching or corkscrewing of the vessel. Those few who had bunks would have to strap themselves in and put up side boards to stop themselves rolling around or out.

Remember also that in the sailing ship era there was no heat below decks, and the only fire aboard was that of the galley, which was never lit in rough seas for fear of setting fire to the ship and a lack of fuel. However the messsdecks, generally situated on the gun decks, would because of the roll of the ship, have the gun ports closed, and with so many men lying there, they would soon generate an unhealthy 'fug' which was smelly and damp to the extreme, it did however keep, the blood circulation flowing during the many week long patrols off the French coast in gale torn winter months.

Lighting below decks was primative to the extreme, with only an occasional attended candle or glim available. But like a blind man, the experienced seaman would soon know his ship thouroughly, and it would be common to see a small group of men congregate around a glim light to play a game of cards.

With no heat or warmth on the ship, apart from the 'fug', there was no way for a man to dry his clothing or keep his bedding dry. Also when the ship went to action stations, a mans hammock would be furled up and lashed in the futtocks, as a protection against splinters, (In battle wooden splinters torn up by the cannon balls caused most deaths and injuries.) In reality there was a certain amount of hot bunking, (sharing somebody elses, newly vacated hammock). The only exterior warmth was the false one of the rum ration. No wonder when the ship reached sunnier climates, the men were keen to find a moment of relaxation to clean and air the gun deck /mess decks, before the heat pounding down on the wooden decks, turned them into mouldy foul smelling ovens. Canvas shrouds would then be rigged to channel cooler air down the companion way.

In a sense of uplifted spirits, it was then, that the song sessions in the forebits would be popular and the men dance to the tunes of the fiddle. In other moments they would find time for the games, recorded here, and attend to the maintenance and making of their clothing.

Thus games served not only as entertainment and as a point of diversion, but also as a means to channel the ever competitive nature of a man..

Games On Ship
Any game played ashore, particularly those traditionally found in public houses, will and would be played aboard, and in his travels would often adopt the local games, or as in uckers adapt thenm to his needs. However he also had to be pragmatic, andthough dart boards are carried aboard ship, we had one on HMS Ark Royal in the POS mess of 1976. You really couldn't play them except in port, when most of the men are on leave or disembarked. Simply there was not sufficient room to consistently get a clear shot at the board. Similarly even bar skittles would not stand up long enough to be knocked over because of the vibration of engines or the movements of the ship. Thus it is informative to look at the known evidence to illustrate which games were popular :-

The Tudor Navy
From the diaries of Samuel Pepys and other persons such as Henry Teonge a Royal Naval Chaplain, who left us a good account of life aboard ship. We can discern the recreational pursuits of the gentry class but seldom do we get an insight into the social lives of the common folk and particularly the sailor

The excavation and preservation of the Mary Rose at Portsmouth dockyard has helped a little to fill that gap,for amongst the thousands of arcifacts uncovered was some board games.

These included a set of backgammon found in the Carpenters cabin, and a barrel top on which was drawn or etched two game boards including that for Nine Mans Morris, In addittion there were many chests and leather pouches containg dice. Unfortunately only scraps of paper or linen were still extant so we can not authoritivly be said that playing cards were present, but we know from the diaried accounts that such games were played on ship.

Sailing Navy - Napoleonic Wars.
We are a little more fortunate here in determining what was played as several accounts abound, and what is noted here will reflect both backwards to tudor days and forwards to the modern service, for as I say the character of these men were similar to the matelot of today.

Robert Hay writing on p.72 of his autobiographical account of his service aboard HMS Culloden  in 1804 [1] notes that his mentor Jack Gillies had learned to play the German Flute … moreover could play at all-fours, at whist, at loo, at cribbage and at least a dozen other games on the cards. He could play at fox and goose, at chequers, at backgammon and I know not what besides.’

Thus we see card games such as Whist, All Fours and crib mentioned, presumably these being the most common of the dozen or so types of card games played on that ship, whilst Fox & Goose, Chequers (Draughts) and backgammon gets a mention. We can see here that these involved dice and counters so again Nine Mans Morris can be expected to feature as would certainly Crown & Anchor. and again the evidence of shipwreck archeology is illuminating.

Steam Navy
Little changed in a sailors situation, with the advent of the iron ship. Yes there was an improvement in messing, warmth was now available as steam ships are hot, but corespondingly no cooling in tropic climes. Much improvement with hot food from the galley and lighting of ships steadily got better as the years made dramatic improvements with the use of electricity. (Remember ashore street lighting was by gaslight and it was not till the closure of the Victorian era that electric lighting was commonly installed in new build ships.) Freshwater could to some extent be made aboard from the evaporators, but for a long time to come was piped or brought in from ashore. The big task aboard ship now was to coal ship, and this was channelled into a sports type activity, competively scores were kept, so that each department might beat the previous time, and the weight of cpal moved at a point in time. Coaling rigs (clothing) would seldom be washed as you could not get them dry between, one coaling run to the next.

With the introduction of oil power so conditions for the sailor improved dramatically, but at sea you were still watch on watch off working four hours about, so the situation in terms of relaxation remained the same.

Games WW1 to WW2
The traditional and same forms of entertainment were now in force, though messdecks tended to be more insular than in the sailing ships.
Sport was now given high priority, and there were activities for the individual to do both at sea and in port.
Again snatched moments, such as at stand easy woud see groups of men sharing a card game whilst a training round of a game uckers, would now be very common. In the dog watches a more intense games session might be embarked upon.

Accounts of card games aboard ship generally mention Euchre and crib.

Games 1970 - Current Day
Now I speak from personal experiance as opposed from autobiographical accounts. For entertainment in the off watch, usually in the evenings, we can note ‘Jack’ turning to games or perhaps handiwork, such as model making, marquetry, scrimshaw or needle craft,( I have known several persons do this during my years of service and particularly in the 1970's.) All to while away the odd moment.

In considering games. there were usually boxed and bought games provided by the canteen fund stored in a locker which might comprise draughts or chess and occassionally backgammon, but none of these ever saw much use except dominoes, as parts would be missing or the dice stolen. The only board game which had any real use or credability was Uckers. As space for tables on a messdeck was very limited, there was usually only one or two small square tables. Other players would occupy themselves with cards of which seldom did I see any game being played apart from Patience, Whist, including gin, and 'Noms'; Chase the pisser, Euchre and crib. There were others that were fashionable on certain messdecks such as Snipes or Shit on your Oppo, but seldom in my time did we see anyone playing poker. Though gambling schools were known from time to time, but these usually rotated around one of the aforesaid card games.

Skilful players would be treated with serious respect by all those aboard ship, particularly wher Uckers was involved. It is very common to have an uckers challenge being viewed by everybody in the vicinity. Each man present adding his own suggestion as to the proper course of play. Such cries as Knock it off and blob up , might crucially sway the run of play - The crowd would forcibly encourage their respective 'champion' to suck back and volubly, will the opponent into a mixy blob of possible appolyptic consequences. Shouts of once at em, twice at em would draw further spectators, from their remainder of the crew who had previously perhaps been occupied in the silent contemplation of thier loved ones. Jeers of derision, when a particularly foolhardy move or brave gambit goes dramatically wrong, would bring smiles to even the most distant of shipmates. Such is the energy that is expended into a so called simple game. A game which inevitably serves to create that bond of comradship that prevails aboard the Royal Naval ship.

As earlier in WW1, WW2 and now in the Falklands the long periods of inaction during Action Stations, where men might play cards, write letters or play memory games, sketch or quitely play games like battleships or squares.

On Saturday nights there maybe a ship wide game of Tombola or quiter mess affair based on frog or horse racing.

Gambling
This subject could not be complete without reference to Gambling - In the early days of sail gambling was allowed, though by Napoleonic times it was mostly actively discouraged. Yet many games were and still are today, carried out for a wager. Up until the 1970's, the universal currency, for such wagers was the tot. As it was through most of the twentieth century and before.
With the suppression of gambling, then money was always forbidden to be seen on any surface where a game was in progress, certain instruments to keep score were inevitably allowed such as the crib board and the pair of cards in Euchre, but seldom would counters or other tokens be used in connection with cards. These rules had the effect of driving gambling under ground and in WW2 in particularly there were guards posted to warn of an officers approach wenever a really big session wa underway. Knowing this and seeking to control it, the Admiralty allowed certain supervised activities. Monitored by the Master At Arms or his representatives. Such ship wide games were conducted in the open and the ship, always acted as banker, either in the guise of the mess fund (Senior Rates and officer) or welfare fund (Lower deck and ship generally.) The welfare fund spending this money, yo providing essential items to improve the sailors lot.
As this was seen by the men as a 'win win' situation they benifited in terms of the big lottery pay outs for runs ashore etc and in terms of extras for the ship etc.

The games so chosen were hose whose percentage was low and principally were Crown and Anchor, which in turn was replaced by Tombola.Such gameswere usually played on a weekly basis.

Although Crown and Anchor was often played subversly and often as a secondry or occasional game. Really from about 1880 ot was Tombola that was the big draw in the gambling stakes of Naval ships.

In conclusion we note -
That irrespective of the period of interest, games are played on four occasions.

  • During stand easy and lunch time - when a game of cribbage or other card game is the order of play or perhaps the training game of uckers.
  • In off watch period - usually the dog watches or evenings. When more elongated tournaments might be found.
  • Action Stations - In the periods of rest or respite whilst awaiting the call to duty or to react to a situation, today's wafoos play sketching and memory games, etc. when waiting for a sortie to land. In such a context you are often sat in a passageway or compartment with your back against the bulkhead, games of cards, are seldom evident but squares or battleships might be used, occasionally some other sketching or mental game.
  • Ship Organised Events like - Garden Parties -At sea, a garden party, banyan, or sports day, is an organised item, which affects the whole ship. On carriers with the flight deck or hanger to serve as a sports field more extravagant social events might be organised such as hot dog barbeques, whilst individual departments (Stokers, 'Airey Faries (WAFU's) or Cooks) might sponsor and man sideshows etc. The whole atmosphere is one of a village fete. There could be swimming, kite flying, skeet shooting etc. During such activities frog racing and horse racing might be the occupation of the day, whilst those same games might be scheduled or accommodated in a mess deck flat in the evening or perhaps during a more select Saturday night at sea. - Small ships would similarly organise the same events with the helicopter flight deck the venue, sweepers and destroyers might find a deserted tropic isle to hold the event. (A Banyan)

Footnote
Most any game in existance has been played aboard ships, particularly those with cards. (I have seen homemade version of Happy Families in regular use, ( I would often covet these as pieces of sailors art. For such items would feature the families of many characters aboard ship in comical and bawdy pose.) However there are certain games that are more traditionally assosiated with the naval sailor such as Noms, Chase the Pisser, Crown and Anchor, Uckers and Tombola.

The Most Popular Games

Horse Racing / Frog Racing
Chase the Pisser (Card Game)

Noms (Card Game)

Euchre (Card Game)
Snipes (Card Game)
Crib
Backgammon
Shit on Your Oppo (Card Game)
Fox and Goose
All Fours

 

REFRENCES

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