Reskinning AI's
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Take
a Melserv1 as he's called, open up his properties Note
that AI model size does vary, so some skins won't |
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| In your main Thief 2 directory. Make a new folder, rename it Mesh, inside this folder make anew folder called txt16. You keep your new aiskins in Thief2\Mesh\txt16 . |
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Use
this on AI's and other objects to control what appears on different
difficulties. 0
- Normal So if you do Difficulty: Destroy 1,2 That object will only show up on Normal difficulty. |
Make the Pagans Fight
| To
make the pagan fight give it these properties: AI>AI Core>AI in the box, change it to Human with sword AI>Ability Settings>HtoHCombat: Distances : x:2,5 y:4,5 z:6,5 Motions>ActorTagList set this to WithSword 0 |
If you'd like to make them drunk add drunk 0 in the ActorTagList and change speech to vdrunk ( drunk male guard) |
Attaching Weapons
| We
want a Femserv2 and a sword. Create both. Link the Femserv2 to the sword with a contains link. I.E.: Flavor: Contains, From: Femserv2#, To: Sword#. Click on the LinkData properties and change it to Alternate. Now click on the Femserv2 properties Add>Dark Gamesys>AltLinkLocation. Which brings up the panel opposite. I'm pretty sure the settings I got were from a thread I came across in the TTLG forum |
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For
Sword
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For
Dagger
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For
BlackJack
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| I spent ages fiddling around with the numbers until I settled on those, even still they're not as exact as I would have liked. | ||