Step 1: Create a door from Objects>TerrainLike>Doors >SpinnyDoors. Next, click Add>EngineFeatures>KeyDst. This brings up a box for assigning the door to the key. If you get confused or can't remember wether its KeyDest or KeySrc, remember the Door is the DeSTination , geddit?KeyDestination is the Door There are 3 options: Example I used is: You can have more than one locked door open with your key , just give the same Lock Id Step 2: Create your Key from Object >Key-or-Part> For simplicity pick Key 1. Click Properties>Add>EngineFeatures>KeySrc.
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| Name the Key
To name the key to something other than Key, click on Properties>Edit, this will bring up a wee box similar to the one opposite. I named my key "freek" Then click on Properties>Inventory >Object Name . |
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Using a Proxy Lock Box The links are set up slightly different for the usual lock settings. Create a Door and a ProxyLockBox Select the LockBox and Porperties>EngineFeatures>Locked Now select the Door and Click on the Links and add the lock link:
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Using An Object as a Door In this example I used a cabinet, you can use practically anything, whatever fits your setting. All you need do is basically copy the settings from the pic opposite
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