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Dromed V1.18 Objectives |
| I am assuming we've all read the Dromed Tutorial up to this point. I don't claim this any better, it was more just for me to help remember the lines needed as this is the point my levels stopped working ! All info was collected on The TTLG Editors guild forum. | |
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New Objective First make the goal
invisible by entering quest_create_mis goal_visible_x,
0 |
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Create a button and
a QuestVarTrap. Link the button to the QvarTrap with ControlDevice. Click
the properties of the Qvar and click add For objective 1 in mis quest data type : quest_create_mis goal_visible
0, 0 |
Don't Kill Innocents Objective
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Don't kill any innocents
is a good one for using on hard level, this still allows you to kill
guards. Physical>Creature>Animal>bystander (-1325) |
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You can do this using TOW just remember that the Kill creature number is -1325 . On the 'other' panel check the reverse box,. |
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Bolt Turrett Killing to Set Off Mission Fail Added a bolt turrett
and a femserv ( she's a goodie) Added the TrigSlain
script to the femserv |
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Don't Kill Anyone Objective
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Don't kill anyone is a good one for using on expert level, you can still slay undead and robots Physical>Creature>Animal>human (-14) |
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You would normally have this as the very last objective, although the example there is the first objective set on hard level. You can do this using TOW just remember that the Kill creature number is -14 . On the 'other' panel check the reverse box,. |
Plain old Steal
something objective
| Objective Numbers | 0 : First objective | EG : Steal the cultivator is objective 0 |
| 1 : 2nd objective | ||
| ' | ||
| Objective States : | 0 : incomplete | Objectives should always start with 0 |
| 1 : complete | ||
| 2 : inactive | ||
| 3 : failed | ||
| o | ||
| Objective Visibility : | 0 : invisible | |
| 1 : visible | Objectives should always be visible | |
| 0 | ||
| Types of Objectives | 1 : Steal something | |
| 2 : Kill Someone | ||
| 3 : Get loot | ||
| 4 : Go to place | ||
| Example : Steal the Cultivator | ||
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quest_create_mis 1: We tell Dromed
that each objective is incomplete 2: We tall dromed
that the objective is visible 3: We tell dromed
what the goal type is 4: We then target
the cultivator (object number 3) 5: Click on the start
point and then properties. Click add, then S, then Scripts |
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