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Japan V's The West



For many people who get into collecting Japanese Super Nintendo games (or most games systems) it is not just a case of the games being released earlier or the fact that you can get more games that were never released in the west, but has a lot to do with the different presentation.
For instance, who wouldn't prefer to see a brilliant manga styled image of Vega on a Street Fighter II box instead of a life like Van Damme badly drawn on a Western release?
Feasting your eyes over hundreds of beautifully coloured and designed Super Famicom boxes is indeed a much more exciting prospect than browsing mundane black USA released ones (Yes black was the colour of choice for the USA)
And it's just not the colour of the games that draws or repels the eye, but the artwork on them also. Many of the box designers in the USA would rather go with just writing or a film logo and not risk using Japanese art for fear of losing sales.
Below you will find a few game boxes that will show you exactly the differences and the two different approaches that Japan and the West took when they were marketing their Super Famicom (Snes) games.

 

          
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As you can see the Japanese release of Zelda, on the top, goes for full anime style artwork
while it's American cousin is confined to the traditional black packaging with only a logo.

 

          
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Again the artwork on the Japanese release uses images from the original manga comic, 
but the US release has gone for a more realistic, but clinical image.

 

          
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The main reason Contra (or Probotector in Europe) had to have different art was 
the game featured robots in Europe instead of soldiers.

 

          
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Pacman was the first major video game character. Here he is in all his glory.......
well he is on the Japanese cover, the less said about the US one the better.

 

          
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Nintendo's emphasis on characters is shown on the Japanese box of Starfox
but on the bland Western release the marketing is driven at the Super FX chip.