1.
Development
The years of development of the console, from 1991 to the
middle of 93.
1991
Philips
At first Philips and Nintendo are developing a SNES CD-Rom
that is going to be compatible with Philips's CD-I machine.
Nintendo would (as usual) have complete control over
licensing the games for their SNES addon and Philips would
supply them with the CD player. Philps also got the rights
to use some of Nintendo's characters in some of their CD-I
games. One Mario game was released (a puzzle game) and 3
rather crappy Zelda games. Nintendo were planning to
introduce the machine on the C.E.S. in June, but
unfortunately the deal that they had struck with Philips
recently, inflicted with a previous deal (1988) with Sony,
Philips's worst competitor...
Sony
Nintendo switched sides and instead the Playstation was
introduced at the CES in June the same year! The machine was
playing both special "Super Discs" containing 680
Megabyte but also normal SNES games. All was looking just
fine until they found that the deal they had struck with
Sony way back in 1988 granted Sony the right to control and
license all the CD based games for the Playstation. Sony was
also the only supplier of the special sound chip that was
used in the SNES. Nintendo was in deep shit! (Or as one
industry consultant put it "Sony had Nintendo by
the balls..!"
Philips again...
Nintendo quickly announced that they had allied
themselves with Philips once more, because "Philips's
technology were superior". I especially like the
comment one industry consultant made: "...It
(Nintendo's cooperation with Philips) was meant to do two
things: Give Nintendo back it's stranglehold on
software and gracefully get one up on Sony!"!
Tumult at the C.E.S.
Sony tried to make Nintendo change their minds by
threatening to sue them but Nintendo insisted on that their
co-operation wouldn't interfere with Sony and Nintendo's CD
project (the Playstation) so Sony waited to see. Sony
shouldn't have trusted Nintendo this time because at the
next C.E.S press conference about the Playstation, Nintendo
stabbed them in the back.
The Sony people were expecting that Nintendo would be
there and propagate for the Playstation but instead they
announced their plans to work exclusively with Philips. Sony
commented the incident by claiming that they had an
exclusive deal with Nintendo that Nintendo had violated!
Negotiations...
In USA, this would lead to lawsuits no doubt but since both
companies were Japanese things were taken care of in other
manners/ways. First of all, there were a policy among
Japanese companies not to turn against each other if it
benefited foreign competitors. On the other hand Sony
would win on solving their problems with Nintendo instead of
exacerbating them, because of the Playstation's ability to
play SNES games (which Sony could profit from).
Nintendo could also benefit from their relationship if they
won better terms (like the control over the CD games). If
they didn't 'make up' with Sony as soon as possible,
Nintendo would sure get problems getting more of their
precious SNES sound chips...
Because of the ambiguity and "vagueity" of
the Japanese contracts, Nintendo managed to extricate itself
from the bad parts of the contract with ease and Nintendo
continued to work with Philips...
Tokyo International Electronics Show
When it was clear to Sony that they wouldn't get any help
from Nintendo with new CD games for the Playstation, Sony
decided that it was time to show the world that they could
manage on their own.

On the Tokyo
International Electronics Show in October they put on a
big show previewing the console, which they presented as a
console both for gaming and education. A whole bunch of
various educational multimedia titles were announced, amoung
them: Compton's Enemy Encyclopedia, Software Toolworks world
atlas, Microsoft bookshel 1991 edition, languages of the
world, National Geographic Mammals of the world and a title
called Mixed up Mother Goose. No real games were presented,
though. But Sony were signing deals with other game
developers. And still the Playstation would be able to run
all old SNES games (just like Philips and Nintendo's
machine). The release schedule is set 6 month before Philips
and Nintendo's machine.
Playstation tech specs, from Electronic Gaming Monthly dated
around October 1991:

 |
| Sustained
data rate |
150
Kbyte/sec
|
|
Memory
buffer |
64Kbit |
| Burst
data rate |
600
Kbyte/sec
|
|
CD-I
compatible |
Yes |
| Average
access time |
0,34
sec
|
|
Price:
(in USA) |
$200 |
| Full
stroke access time |
0,53
sec
|
|
Released
date (USA) |
January
1993 |
|
1992
On the January CES show Nintendo made an official
announcement that they were abandoning their partnership
with Sony.
Philips is working together with Nintendo and they announced
that the release date would be by Christmas that same year.
Later they changed the release date to 1993 and at he CES,
Nintendo announced that they would use the same licensing
system as they had used with their NES and SNES.
Here
follows a list of tech specs from Electronic Gaming Monthly
dated around June-July 1992:
| RAM
memory |
8 Mbit
|
|
Co-CPU |
Yes |
| SUB
memory |
2 Mbit
|
|
video |
Yes |
| ROM
memory |
2 Mbit
|
|
CD-I
compatible |
Yes |
| Min
access time |
0,75
sec
|
|
Price:
(in USA) |
$200 |
| Max
access time |
1,3
sec
|
|
Released
date (USA) |
January
1993 |
Sega and Sony
joins forces!
Mega CD was released for $300. Sony helped Sega instead by
making games for their CD system!
Sony and Nintendo began
negotiating again...
The companies grew tired of all the different CD formats on
the market and in an attempt to create a industry wide
standard executives from the largest Nintendo licensees
met with Hiroshi Yamauchi to persuade him to join forces
with Sony again. This way Both Nintendo, Philips and Sony
would be using the same CD standard and that would be the
worldwide one.
At last Nintendo began negotiate with Sony again (while they
were still co-operating with Philips). Their negotiations
with Sony finally resulted in a agreement between the two
companies in October 1992: In the deal Nintendo got the
rights to control and license all games for both Sony's
Playstation and Nintendo's own machine and Sony controlled
all non-game software's. Nintendo even controlled Sony's own
games for the format!
This is Sony' comment about the deal: "We
concluded that we had to ally ourselves with Nintendo when
we saw that it was going to be the 16-bit winner.
We wanted access to all those Nintendo players". It
was also decided that the machine would be 32-bit instead of
16-bit (Sega's CD add-on was just 16 bit).
Sony, Nintendo and
Philips
After the reunion with Sony, Nintendo starts developing
a new console, the SNES Nintendo Disk a.k.a. Philips
CD-ROM XA. This time Nintendo cooperated with both Sony
AND Philips to make this new console. Some sources says
that Nintendo only had a slight interest in developing
this new CD system (because they stood to profit more from a
cart based model and that other CD systems like the SEGA CD
and NEC's cd were faltering.
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