TAPPTOONS SOFTWARE FOR
TRADITIONAL DRAWN CARTOON & STOP MOTION MODEL
ANIMATION





This page updated 12th April
2007
**MAIN FEATURES OF THE
TAPPTOONS ANIMATION STUDIO
FIREWIRE OR USB SINGLE FRAME
VIDEO CAPTURE
TWAIN-BASED SCANNING FOR DRAWN
ANIMATION
TEN ANIMATION LEVELS WHICH CAN
BE VIEWED SEPERATELY OR MERGED TOGETHER
50 UNDO LEVELS
Download now? CLICK
HERE
** You can increase the number
of levels by importing merged multiple level animation from other
scenes and placing it on one level of a new scene **
Comprehensive editing of the
Dope Sheet .........Images can be scanned, drawn or captured from a
video camera (using a compatible video capture card).......You can
choose your line colour and comprehensive paint facilities are
available........Images can be flipped, rotated or reduced in
size.........Snow and rain weather effects can be generated within
the programme
Levels can be made transparent
for `ghost` effects..........Moving backgrounds can be created,
continuous repeating backgrounds can be made.........Individual
animation levels can be moved North, South, East or West or a
combination of two directions........Completed scenes can be made
into AVIs completed with soundtrack using `wav` files either imported
or created within the programme....Anti-Aliasing option when creating
AVIs.....new High Definition resolution for HDTV production 1920 x
1080 pixels format......a range of 1.5:1 resolution settings to suit
some digital still camera formats....newly added 10 frames per second
running speed.....scene deletion provision
Transitions between scenes can
be created using wipe or dissolve effects.......Fade-in or fade-out
effects can be added to scenes......Track-in and track-out shots can
be made with an option to blur the backgrounds for 3D
effects
**RECOMMENDED SYSTEM
REQUIREMENTS FOR THE TAPPTOONS ANIMATION STUDIO
Microsoft Windows 98/98SE/ME/XP
(XP is recommended for larger animation
resolutions)...........DirectX 8 or later.........Screen resolution
1024 x 768 or larger..........24 or 32bit True Colour 16.8M colours
graphics card settings (16 colour, 256 colour or HiColour not
recommended).........500MHz Pentium II, AMD K6-2 or better
processor............256 MB RAM or more.............A large capacity
hard drive (Your needs will depend on the length and complexity of
your animation project)..............TWAIN compliant flatbed
scanner...............Firewire or USB inputs for DIGITAL VIDEO
CAPTURE.............ANALOGUE VIDEO CAPTURE with MCI compliant video
capture card (some may work with the programme, some might not.
Bitmaps or AVIs created using
other programmes and capture systems could be imported into the
Animation Studio using the Import AVI and Import Bitmaps
functions)
To read the Animation
Studio helpfiles CLICK
HERE
To download the
Tapptoons Animation Studio version 5.0.0.1
CLICK
HERE
When installing
the software make sure that no other programmes are running. If the
setup programme freezes on the first window press Ctrl + Alt + Delete
and cancel the setup programme and also take note of what other
programmes are running by reading the window that shows after
pressing the keys.
On my own machine
programmes like EasyCD Creator, DirectCD, and RealPlayer are all
running in the background from Start Up and such programmes may
disrupt the installation process so it`s a good idea to unload these
programmes in the same way. They will return next time you reboot
your computer.
The Tapptoons Animation
Studio provides facilities for animation artists to produce finished
broadcast quality animation images in the form of AVIs or bitmaps to
be carried through to other computer editing systems.
# What it will do
dept:
All the features of the
Linetester will be included. Imports from a scanner or video camera (
with a compatible capture card, not all will work ) and the facility
to draw frames using a mouse or graphic tablet and pen directly into
the computer system.
A range of AVI output
resolutions from 320 up to 1920 pixels in width, 240 to 1080 pixels
in height.
Ten animation levels
and one background level.
A choice of line
colour. Erasure of unwanted matchlines.
Pre-programmed snow and
rain effects.
Provision for moving
backgrounds and individual levels in any direction. Backgrounds can
be up to four times the final image height or width and continuous
backgrounds constructed. Backgrounds can be imported bitmaps or
scanned in from existing artwork or drawn directly into the computer
system.
Semi-transparent levels
( or combination of levels ) can be built for `ghost` effects, the
transparency being variable to allow images to fade up or down on
chosen frames.
Construction of
finished blocks of scenes complete with mixes or wipes between
scenes.
The completed bitmaps
are all available uncompressed to provide the best quality for any
following editing and processing stages using other programmes to
produce MPEG2 or compressed AVI files. However, due to the amount of
disk space that bitmaps can take up on a computer, there will also be
an option to save bitmaps in compressed form using either JPEG at 100
per cent quality setting or a specially created lossless compression
method based on run-length encoding for 24 bit bitmaps.
Optional progressive
blurring of background detail when the "camera" tracks in on a
subject, giving a depth-of-field 3D effect. This can be combined with
a moving or still background and/or any weather or motion effects
applied to individual animation levels and/or any transparency
effects applied to individual levels.
Output to compressed or
uncompressed AVIs with or without soundtracks
A facility to record
soundtracks in PCM wave format (sound card or on-board sound
facilities required)
# What it will need to
run:
As always with
programmes that use a lot of large graphic files you need the fastest
processor, biggest hard drive and largest amount of RAM that you can
afford. A bare minimum of 1GHZ processor, 1GB RAM and 40GB hard drive
might be a good idea, it all depends on how long your final movie is
to run and the final image size of the bitmaps used.
A recommended system
would probably be more like a 3GHz processor, 4GB of RAM and as big a
hard drive as you can afford and maybe several of them! The amount of
data soon builds up with the linetest stage, colour bitmaps stage,
merged levels stage, background stage, combined animation with
backgrounds plus backups of various stages in case you change your
mind, sound files, final scene builds ( again with backups kept). A
finished widescreen colour bitmap can take up to 2MB of hard drive
space (6 MB if you`re using high resolution bitmaps to facilitate
tracks and pans within a frame) and at 25 frames per second that`s
1500MB a minute, 15GB for a ten minute movie.
The Animation Studio
has been designed to use a screen resolution of 1024 x 768 or larger.
It`ll work on 800x600 but you`ll not be able to see all the controls.
There will be an upper limit of 32,735 frames on the dope sheet (this
is a programming system limitation, not my choice) and this works out
at about 45 minutes running time at 12 frames per second, half that
at 24 fps, of course. Most scenes wouldn`t be that long anyway I
don`t suppose. The same limitation will apply to the final AVI output
so your big feature will have to be constructed in at least two
parts! And, of course, there`s the infamous Video for Windows AVI 2GB
file limit to take into consideration.
To use sound a PC with
a soundcard or on-board sound facilities is required.
The above
specifications may be subject to changes due to continual improvement
of the Tapptoons Animation Studio but this page will be updated
periodically to reflect any additions or other changes
made.
I feel I must add at
this point that the camera option is best suited to making movies
using puppets and other 3D objects, which is perfectly feasible with
both the Tapptoons Linetester and the Animation Studio, but for line
drawings the scanner is the only really worthwhile image
source.