IMPORTING BITMAPS &
AVI FRAMES
Sometimes it may be useful
to be able to import bitmaps created in other programmes into your
animation project. The facility provided in the Tapptoons Animation
Studio enables you to import bitmaps or frames of an AVI file into a
selected animation level on the dopesheet.
This opens the possibility
also of creating a finished scene using the programme and then
importing that finished scene on to a chosen level of a new scene of
project. If the avi background has been kept pure white (and avoiding
any compression which may well compromise a background colour, JPEGs
in particular) then any level could be used and the avi merged with
any new animation on the other levels. This means you have perhaps up
to a hundred different levels as a possibility. Far more than you`re
likely ever to actually need.
If you want to build a particularly
complicated scene that requires more than the basic ten levels of
animation you can create your first ten levels in one scene, merge
the levels together then re-import the merged bitmaps on to
ONE level of a
New Scene and
then add a further NINE levels to the animation. If that is still not enough
levels you can repeat the process by merging the new set of levels
together a importing the merged bitmaps produced into yet another
New Scene.
From version
1.14.0.43 of the Tapptoons Animation Studio (Sept 3rd 2002 onwards) it is possible to import
JPEG, WMF, EMF
and ICON images as well as normal bitmaps but it isn`t
usually possible to make compressed formats like JPEGs transparent to enable these images to be merged
with other levels of animation, therefore, only import
JPEGs if you are putting them on the lowest
animation level and only if you don`t intend to use a background with the animation scene.
The same restriction
applies to AVI files
that have been compressed. Uncompressed AVIs with a pure white background will be transparent
when imported onto Dope
Sheet levels but
compressed AVIs will
not be. Again, use them only on the lowest Dope Sheet
levels.
To import an image or AVI
left-click on the frame of the dope sheet where you want the first
image to be. This will bring up the Dope Sheet Edit Form and you can then choose which function you require.
To import bitmaps check the
Import Bitmap
Images button and for an
AVI check the Import AVI
Frames button. Then
left-click the DoIt! button and you will see one of the following
forms:
This one for importing
bitmaps.
This slightly more
complicated version for an AVI import.
In either case the top
button will bring up a dialogue box that that enables you to choose
the bitmaps or the AVI file that you want to use. You can add several
sets of bitmaps from different directories to the list before
clicking the Import BMP
Images button but you can
only import one AVI file at a time.
*********
The following applies only
to the Tapptoons Animation
Studio version 5.0.0.1
onwards:
The Tapptoons
Animation Studio uses pure white as a
transparency colour. If any of the imported bitmaps contain pixels of
the purest white then they will be seen by the programme as being
transparent and any image on a lower cel level (or the background if
the imported image is one layer above the background layer) will be
visible through the white pixels of the imported image.
If you wish to avoid this the pixels can
be altered to a slightly "off-white" colour using the White Pixel Detection On setting
in the Options menu.
You can switch this option on or off as
you wish but you will be asked if you require it when you first begin
importing.
**********
Imported AVI
frames can have their original frame
number or their new Dope
Sheet cel number printed in the top left
corner of the imported image if you find it useful. This can be done
by choosing the desired option from the Options menu tab. the size of
the printed text can be chosen using the Text Size menu option.
From version 3.2.0.1 of the Tapptoons Animation Studio AVIs
can be imported using DirectShow which is a part of
the DirectX
system or by using the old Video For
Windows routines. With Windows 98/98SE/Me
DirectX is the
default setting but you can alter this to the Video For Windows frame grabbing
system if you have any problems with the DirectX methods. This is listed
under the Options menu.
Options are available to
input the images in reverse order and to flip the images
Horizontally, Vertically or Both at the same time. Just check the
boxes provided.
If you`re importing an AVI
the total number of frames in the avi file will be shown when you`ve
chosen the file you require. You can import them all (up to about
3000 frames) or import a selected range of frames by inputing the
numbers in the boxes marked AVI
Import Start
Frame and AVI Import Finish Frame.
Use the scrollbar at the
bottom of the form to locate a particular AVI frame
you want to start or finish with.
When you`ve chosen your
files, left-click on the next button down which will then import the
frames into your project directory, showing them on the form as it
does so. When the programme has done that you need to left-click the
Done button to insert the frame numbers onto the
dope sheet. Unlike previous versions of the Tapptoons Linetester and the original release of the Tapptoons Animation Studio, the programme doesn`t keep the original
bitmap filenames or numbers because they`re often too long to fit on
the Dope
Sheet. Now the imported
files take the prefix currently in use by whatever level you insert
the files into and follow the last used number, just as if you had
started to add scans or video captures to a project.
When you`ve clicked on the
Done button the newly imported frames are there
on your Dope
Sheet and if you want to
insert the same images again to follow the original import, click on
the Dope
Sheet where you want them
to start and return to the Import
Images Form and you`ll see that the Done button now has a caption reading Repeat Insert. If you left-click this button, without clicking any
others, the same range of images will be inserted onto the
Dope Sheet. Alternatively, you can choose the frames
from the Add
Cels From File facility from the Dope Sheet Edit Form.
The imported frames will
be stretched to fit your chosen Final Image Width and Height.
Return
to the Tapptoons Animation Studio Helpfile