MOVING BACKGROUND
TUTORAL
The Tapptoons Animation Studio has provision for creating either still
backgrounds or continuously repeating, moving backgrounds. You may
have noticed that many tv cartoons featuring chase sequences have the
characters running against a moving background and that they keep
running past the same objects or landscape features over and over
again. This is particularly true with low budget tv cartoons and
simply avoids having to draw enormously long background artwork.
Using traditional methods and rostrum film cameras the usual methods
of achieving this effect was to make a background drawing which
featured exactly the same image at each end of the drawing as rather
crudely shown below
The image shown is made up
of two bitmaps. The first bitmap is used first and last to make up
the complete background.
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If you are drawing on
paper and scanning the work into the programme there is a quick and
easy method provided by the Tapptoons Animation Studio to do this.
From the Main Scanning and Editing
Form, go to the top left
of the screen and left-click on the Background > Create menu option as shown below
This will open the Background Specifications Form
For the purpose of this example the
options chosen are for a HORIZONTAL, CONTINUOUS background in which
the width of the background is going to be three times the final
image width of the current project. If you`re working on an image
size of 640 x 480 the background will need to be 1920 pixels by 480
pixels. The resizing of the imported images will be done
automatically by the programme.
The other options include backgrounds that
moving up or down or backgrounds that are the same size or bigger
than the final image size. Movement can be created on any of these
background types.
If you need to create backgrounds that are
larger than the field size you can do that with the above settings.
If you are working with High
Resolution bitmaps because you will be
creating a track-in shot at a later stage then the backgrounds will
also be double the sizes shown. For example, a background for a
project in which the Final Image Height and Width are 640 x 480, will be 1280 x 960 in a High Resolution scene when you
set the Image Width for Final Image
Width and Height. A background that is 2x
the Final Image Width but for which the height is set for Final Image Height will be 2560
x 960 for a High Resolution scene.
These are large bitmaps! On some systems
you may find that you can`t go beyond 2x Width or 2x Height when
using High Resolution bitmaps without a system crash.
If you intend to scan the various elements
of your background into the programme you may need to rotate the
scans, if they`re from an A4 scanner particularly, so provision is
made for this as shown above.
When you`ve selected the various options
left-clicking the Continue button will take you to the Draw
Frames Form and you can then left click on
the Scanner menu
item as shown below
If the bitmaps already exist you can
choose the Load Bitmap menu item
In this example you will either be present
by three scanner panels or three load picture dialogs one after the
other. Scan or load the left hand side image, then the middle image
and finally the first image again. These will be combine together to
give the finished background image as shown below
You will need to save this background now.
It will designated as the Current
Background by the programme. If you wish
to edit the background image further leave the Draw Backgrounds Form and return
to the Main Scanning and Editing
Form, choose the Backgrounds > Edit Exisiting Background menu item to return to the Draw
Frames Form, left click the
Load Bitmap menu
item and reload your saved background.
When you`re happy with the created
background image save it again and exit the Draw Frames Form.
We now need to build the movement into the
sequence. Left-click the Backgrounds >
Combine menu item on the Main Scanning And Editing Form.
This will take you to the Combine Backgrounds with Animation Form and you can load your background using the Background > Load menu item
as shown below
The image will not show at this point. You
need to left-click the Select Start
Position menu option to complete the
loading if the background is a newly created one. The image should
load as shown below, the blue frame superimposed on the image will be
centred on the picture. The lowest of the sliders will show the
current frame.
Make sure that the Create Continuous Background
checkbox is checked as shown above.
Most background moves don`t begin with a
sudden jerk, unless it is done for deliberate shock effect. To ease
into or out of a move check the Cushion
Start and/or Cushion Stop checkboxes as shown
above. This need to be done before selecting any start or stop
position.
You can now move the sliders to position
the blue frame in the starting position for your background movement.
Left click on the Set Start
Position button to set the beginning point
for the pan.
The Set
Start Position button will change its
label to Set Stop Position.
You now need to move the lowest of the
sliders to the frame where you want the movement to finish. In this
example the slider is at the end of the current dope sheet run, but
it doesn`t need to be. You can then move the frame to the final
position you require and left click the same button again which will
then `grey out` and the details of the move will be displayed as
shown below.
As this example is a continuous move, the
Pixels Per Frame movement will be displayed in Edit Boxes for
Horizontal and Vertical movement. The vertical setting need not be
changed but you may want the horizontal movement to be faster than
the default which merely uses two thirds of the image shown as travel
over the frames selected. The number you choose mustn`t, of course,
exceed the width of the background image.
Now you can left-click on the
Process Background > New
Event menu item and the programme will
build the moving background frames and store them on the hard
drive.
When the background images have been
built, choose to combine the background with either the current dope
sheet level or with a merged level sequence if one has been created.
The programme will then build a Finished
Scene of the chosen level(s) combine with
the moving background.
Continuous moving backgrounds only
allow one background `event`. If the
background movement is non-repeating you can build several events
into a given dope sheet run. The Select
Start Position button will become active
again if you move the frame slider forward one frame. In this way you
can have an initial movement, followed by a static run of frames (
selected with the Set
Start/Stop button, but without changing
the frame position sliders), then another move to follow.
The example shown above is of a horizontal
2x background using the same principals as the repeating background
but this time the Pixels Per
Frame indicators are labels which cannot
be altered by the user.
The background image can take up the
entire `window` of the form and allow the frame to be moved to any
position for start or finish settings.
The moving backgrounds created by this
process will be automatically used in later parts of the programme
when creating Track-in and Track-Out pan and track sequences and also when produces
semi-transparent levels for finished
scenes.
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to Tapptoons Animation Studio Helpfile