A CRITICAL HIT & FUMBLE SYSTEM FOR
2E AD&D COMBAT
 
Critical: Natural 20

Fumble : Natural 1

 

CRITICAL RESULTS

Roll 1D100   Result
 
01 -- 10   Style Over Substance.
No Additional Damage
11 -- 20   Poor Follow Through, Opponent Recovers Quickly.
Your Next Attack is +1 To Hit
21 -- 80   Masterful Strike! Opponent Unbalanced.
Your Next Attack is +2 To Hit.
You win initiative next round.
Opponent has no DEX bonus
81 -- 90   Jarring Blow!
As Masterful Stike!
Double Rolled Damage for weapon.
If max damage rolled on any die, roll again.
Opponent's Armour damaged, reduce armour protection by 1.
91 -- 99   Strike Mighty Blow!
As Masterful Stike!
Triple Rolled Damage for weapon.
If max damage rolled on any die, roll again.
Opponent's Armour damaged, reduce armour protection by 3.
100   Strike Mighty Blow!
As Masterful Stike!
Quintiple Rolled Damage
If max damage rolled on any die, roll again.
Opponent's Armour destroyed.
 

 

FUMBLE RESULTS FOR MELEE WEAPONS

Roll 1D100   Result
 
01   Weapon Breaks (Roll 1D100)
01-20 - Roll 1D4 Shards
21-40 - Roll 1D6 Shards
41-60 - Roll 1D8 Shards
61-80 - Roll 1D10 Shards
81-95 - Roll 1D12 Shards
96-99 - Roll 1D20 Shards
100 - Weapon Completely Destroyed
02 -- 15   Weapon Blade/Handle has bent (-1 To Hit & Damage until repaired)
16 -- 80   Extremely Bad & Embarrassing Miss
-2 on next To Hit roll
You lose initiative next round
You receive no dex bonus for AC next round.
81 -- 90   Lose Grip on Weapon (1D8 Direction) (1D20 Yards)
Roll To Hit if anybody in the way THAC0 = 20 (Add Weapon Plus)
91 -- 99   Wild Swing (1D8 Direction)
Roll To Hit if anybody in the way THAC0 = 20 (Add Weapon Plus)
100   Death Wish
Strike Yourself. (Roll Damage - Treat as Critical Hit)
 

 

FUMBLE RESULTS FOR MISSILE WEAPONS

Roll 1D100   Result
 
01   Weapon Breaks (Inoperable until repaired)
02 -- 15   Bow String Breaks (Inoperable until repaired)
16 -- 80   Extremely Bad & Embarrassing Miss (-2 on next To Hit roll)
81 -- 99   Let Loose while Aiming (1D8 Direction)
Roll To Hit if anybody in the way THAC0 = 20 (Add Weapon Plus)
100   Shoot yourself in the foot (Roll Damage - Treat as Critical hit)
 

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