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A CRITICAL HIT & FUMBLE SYSTEM FOR 2E AD&D COMBAT |
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Critical: Natural 20
Fumble : Natural 1
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CRITICAL RESULTS
| Roll 1D100 |
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Result |
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| 01 -- 10 |
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Style Over Substance.
No Additional Damage |
| 11 -- 20 |
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Poor Follow Through, Opponent Recovers Quickly.
Your Next Attack is +1 To Hit |
| 21 -- 80 |
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Masterful Strike! Opponent Unbalanced.
Your Next Attack is +2 To Hit.
You win initiative next round.
Opponent has no DEX bonus |
| 81 -- 90 |
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Jarring Blow!
As Masterful Stike!
Double Rolled Damage for weapon.
If max damage rolled on any die, roll again.
Opponent's Armour damaged, reduce armour protection by 1.
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| 91 -- 99 |
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Strike Mighty Blow!
As Masterful Stike!
Triple Rolled Damage for weapon.
If max damage rolled on any die, roll again.
Opponent's Armour damaged, reduce armour protection by 3.
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| 100 |
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Strike Mighty Blow!
As Masterful Stike!
Quintiple Rolled Damage
If max damage rolled on any die, roll again.
Opponent's Armour destroyed.
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FUMBLE RESULTS FOR MELEE WEAPONS
| Roll 1D100 |
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Result |
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| 01 |
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Weapon Breaks (Roll 1D100)
01-20 - Roll 1D4 Shards
21-40 - Roll 1D6 Shards
41-60 - Roll 1D8 Shards
61-80 - Roll 1D10 Shards
81-95 - Roll 1D12 Shards
96-99 - Roll 1D20 Shards
100 - Weapon Completely Destroyed |
| 02 -- 15 |
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Weapon Blade/Handle has bent (-1 To Hit & Damage until repaired) |
| 16 -- 80 |
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Extremely Bad & Embarrassing Miss
-2 on next To Hit roll
You lose initiative next round
You receive no dex bonus for AC next round. |
| 81 -- 90 |
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Lose Grip on Weapon (1D8 Direction) (1D20 Yards)
Roll To Hit if anybody in the way THAC0 = 20 (Add Weapon Plus)
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| 91 -- 99 |
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Wild Swing (1D8 Direction)
Roll To Hit if anybody in the way THAC0 = 20 (Add Weapon Plus)
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| 100 |
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Death Wish
Strike Yourself. (Roll Damage - Treat as Critical Hit)
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FUMBLE RESULTS FOR MISSILE WEAPONS
| Roll 1D100 |
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Result |
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Weapon Breaks (Inoperable until repaired) |
| 02 -- 15 |
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Bow String Breaks (Inoperable until repaired) |
| 16 -- 80 |
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Extremely Bad & Embarrassing Miss (-2 on next To Hit roll) |
| 81 -- 99 |
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Let Loose while Aiming (1D8 Direction)
Roll To Hit if anybody in the way THAC0 = 20 (Add Weapon Plus) |
| 100 |
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Shoot yourself in the foot (Roll Damage - Treat as Critical hit) |
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| BACK TO THE AD&D MULTIVERSE |
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