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2E Priesty Stuff |
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as written by Sukh
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TOME OF MAGIC PRIESTLY SPHERE UPDATES (GREEK MYTHOS)
There were several new priestly spheres of magic introduced in the "The Tome of Magic", notably CHAOS, LAW,
NUMBERS, THOUGHT, TIME, TRAVELLERS, WAR and WARDS.
These are my updates to the GREEK & NORSE mythos listed in the AD&D 2E "Legends and Lore".
| GREEK MYTHOS |
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| POWER |
AREA OF POWER |
NEW SPHERE FROM TOM |
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| Gaea |
Nature |
Law(Minor) & Chaos(Minor) |
| Rhea |
Life |
Time (Minor) |
| Zeus |
Law, Atmosphere & Sky |
Law |
| Hera |
Marriage |
Law |
| Aphrodite |
Beauty & Love |
Chaos |
| Ares |
War & Bloodshed |
Chaos & War |
| Artemis |
Hunting |
Travellers (Minor) |
| Athena |
War & Wisdom |
Law & War |
| Demeter |
Agriculture |
Time (Minor) |
| Dionysus |
Wine, Joy & Madness |
Chaos & Time (Minor) |
| Hepheastus |
Forging & Crafts |
Numbers |
| Hermes |
Thieves, Traders & Arbiters |
Travellers |
| Apollo |
Sun, Healing & Seers |
Travellers |
| Poseidon |
Seas & Water |
Chaos |
| Hades |
Dead & Afterlife |
Law |
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TOME OF MAGIC PRIESTLY SPHERE UPDATES (NORSE MYTHOS)
| NORSE MYTHOS |
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| POWER |
AREA OF POWER |
NEW SPHERE FROM TOM |
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| Odin |
Wisdom, War & Rulership |
Thought & War |
| Frigga |
Marriage |
Law (Minor) |
| Thor |
Weather & Thunder |
Chaos (Minor) |
| Sif |
Excellence |
War |
| Aegir |
Seas & Water |
Chaos |
| Baldur |
Beauty & Charisma |
Thought |
| Bragi |
Song & Bards |
Travellers |
| Forseti |
Laws |
Law, Numbers & Thought |
| Frey |
Sun |
Travellers (Minor) |
| Freya |
Passion |
Travellers |
| Heimdall |
Guardianship & Sun |
Law (Minor) & Wards |
| Hel |
Death & Afterlife |
Law |
| Idun |
Spring & Youth |
Time (Minor) |
| Loki |
Mischief & Turmoil |
Chaos |
| Tyr |
War, Courage & Swordmanship |
Law & War (in addition the existing GUARDIAN sphere is changed to Charm |
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PROMETHEUS [Forethought]
Intermediate God
Prometheus is the only titan worshipped in the Greek Pantheon and is the son of Iapetus & Clymene. When the
gods revolted against the titans, Prometheus sided with the gods since he correctly deduced the outcome of
the struggle.
Prometheus is credited with the making of the first man and woman from clay and he has made it his task to
help mankind whenever possible.
ROLE-PLAYING NOTES:
Prometheus expects his priests to be self-reliant, but not self-centred. Trickery and Subtefuge are fair
weapons but only if the end serves the human race as a whole. Prometheus will side with faithful priests
against any force (even against another deity), but he takes a dim view of priests calling upon him unless
they have absolutely no chance of survival.
Omens from Prometheus come in the form of startling insights or visions that the priest will experience
unexpectedly.
STATISTICS:
Alignment: Neutral Good Worshipper's Alignment: Any Good
Area of Control: Creation, Divination, Thought & Learning
Symbol: Chain Ring
Prometheus's Avatar (Ranger 16) (Mage 15)
Prometheus's avatar appears as a muscled man with an unusually re-assured and calm demeanour. He may call
upon any school of magic for his spells.
STR: 18/00 INT: 21 DEX: 18 WIS: 21
CON: 18 CHA: 16
AC: -2 MR: 30% MV: 12"
SZ: 6 Foot HD: 16 HP: 130
THAC0: 4 ATT/RND: 2 DAM: 1-6 (Short Sword) +6
Special Att/Defenses:
Prometheus's avatar will always win initiative during a combat round and will always know exactly what the
actions of his opponent(s) will be for that round. Prometheus's avatar can only be hit with +3 weapons or
better.
DUTIES OF THE PRIESTHOOD:
As stated above Prometheus's priests are expected to be self-reliant and work to further the good of all
humanity. This includes teaching, inventing new items, etc. Priests must always wear a ring of chains set
with a chip of stone and must make every effort to kill griffons whenever the creatures are encountered.
Requirements: [INT 16]
Alignment: Any Good
Weapons Allowed: Any
Armour Allowed: A
Spell Spheres: All, Creation, Divination, Elemental(Fire) (Minor), Healing, Numbers & Thought.
Special: 8] Companion Creature
Turn: Nil
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MAGNI [Strength]
Lesser God
Magni is a son of THOR and the Norse God of Strength. In fact this god transcends the normal definition of
strength in the AD&D sense, it is supposed to be almost limitless.
Magni can bend anything he can grip, put his fist through anything, lift nearly anything, even things that
are supposed to be unliftable (like his father's Hammer).
ROLE-PLAYING NOTES:
Magni enjoys watching mortals engaging in strength-based contests like wrestling, brawling and arm
wrestling. Like his father, Magni is genuinely fond of his followers on Midgard and will come to the aid of
any of his priests who is in mortal danger (1% chance per level of priest).
Omens from Magni come in the form if avalanches or landsides.
STATISTICS:
Alignment: Chaotic Good Worshipper's Alignment: Any non-evil
Area of Control: Strength & Hardiness
Symbol: Mountain
Magni's Avatar (Fighter 18)
Magni's avatar appears as a large, broad and exceptionally muscular viking warrior.
STR: 25 INT: 18 DEX: 16
WIS: 18 CON: 20 CHA: 18
AC: 0 MR:40% MV: 12"
SZ: 8 Foot HD: 18 HP: 144
THAC0: 2 ATT/RND: 2 DAM: 3-9 +3 (Hammer) +14
Special Att/Defenses:
Magni's avatar can only be hit with +1 weapons or better and is so hardy that he is immune to damage from
attacks made by blunt or other bludegeon weapons. The avatar can break anything that he can grasp, catch
missiles thrown at him and launch them back towards the attacker all in a single round.
DUTIES OF THE PRIESTHOOD:
All priests of Magni must be physically strong and fit. They must never shierk away from physical labour
that will benefit the community and must always be ready to aid the weak and helpless.
Requirements: [STR 14+ and CON 14+]
Alignment: Any non-evil
Weapons Allowed: Hammer and Bludgeon Weapons
Armour Allowed: A
Spell Spheres: All, Combat, Elemental (Earth), Healing & Protection.
Special:
1] Can use exceptional strength bonuses as per FIGHTER.
3] Strength (1D6 added directly to strength, last 1 turn).
6] Immune to strength reducing magics & poisons.
9] Bludgeon weapons do half-damage.
12] Physical Aging does not affect STR stat.
Turn: Nil
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MODI [Courage & Berserk Rage]
Lesser God
Modi is a son of THOR and is always in the forefront of any battle. His presence inspires all around him
with such courage that they do an extra 5 points of damage per attack. The god is also immune to all forms
of magical illusion.
ROLE-PLAYING NOTES:
Modi watches all battles that occur on Midgard looking for warriors that demostrate true courage when facing
their opponents. He may impart the "gift" of berserk rage to such warriors (i.e. make the warrior a
berserker).
Omens from Modi come in the form of sightings of giant bears near human settlements or the first time a
warrior displays the berserk power in battle.
STATISTICS:
Alignment: Chaotic Good Worshipper's Alignment: Any non-evil
Area of Control: Courage & Berserk Rage
Symbol: Bear
Modi's Avatar (Fighter 18)
Modi's avatar appears as a handsome muscular viking warrior. His eyes flare red whenever an enemy approaches
within 100 feet of him.
STR: 19 INT: 18 DEX: 18 WIS: 18
CON: 18 CHA: 18
AC: -2 MR:40% MV: 12"
SZ: 6 Foot HD: 18 HP: 144
THAC0: 2 ATT/RND: 2 DAM: 1-8 +5 (Sword) +7
Special Att/Defenses:
Modi's avatar can only be hit with +1 weapons or better. He wields a +5 Vorpal Longsword. He can will all
allies around him (120 feet radius) to enter into a berserk frenzy. If reduced to half hit points, the
avatar enters into a berserk state where all his attacks and damage inflicted are doubled.
Modi avatar is also immune to all illusion-type magic.
DUTIES OF THE PRIESTHOOD:
All priests of Modi must be in the forefront of any battle, inspiring their fellow comrades with courage
& ferocity.
Requirements: [STR 14+]
Alignment: Any non-evil
Weapons Allowed: Sword, Spear, Axe & Hammer
Armour Allowed: A
Spell Spheres: All, Chaos, Charm, Combat & Protection.
Special:
1] Immune to Fear.
5] Berserk Spell (L&L Norse Mythology).
10] Werebear Lycanthrope Ability.
Turn: Nil
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ULLER [Hunting & Archery]
Intermediate God
ULLER is the greatest hunter of the Aesir and spends a great deal of time in the wilderness areas of Asgard.
This has made him immune to the effects of the elements (fire, cold, lightning, etc).
Although a loner the other Aesir have a high regard of his capabilities and he has temporarily ruled in
Odin's place when Odin was elsewhere.
ROLE-PLAYING NOTES:
As the patron of archers, Uller occasionally watches such mortal contests to select possible candidates for
his priesthood. Uller is also the god of winter and sometimes will give aid to those less able to survive
it than he.
Omens from Uller come in the form of broken bowstrings or sudden changes in the weather especially a
cold snap.
STATISTICS:
Alignment: Chaotic Neutral Worshipper's Alignment: Any non-lawful
Area of Control: Archery, Hunting and the Coming of Winter.
Symbol: Bow
Uller's Avatar (Ranger 15) (Priest 15)
Uller's avatar appears as a mustached woodsman armed with a gleaming silver longbow. He may use spells from
the Weather Sphere and has access to all cold-based spells (Magic-user or Priest) at 15th level.
STR: 19 INT: 18 DEX: 19
WIS: 19 CON: 18 CHA: 18
AC: 0 MR: 25% MV: 12" (Over all terrain)
SZ: 6 Foot HD: 15 HP: 120
THAC0: 5 ATT/RND: 2 (4) DAM: 2-6 +3 (Knife) +7 or 1-10 +3 (Bow) +7
Special Att/Defenses:
Uller's avatar can only be hit with +2 weapons or better. He wields a +3 longbow which may be used four
times a round, never misses and has infinite range. The avatar also carries a +3 knife and is immune to
all cold-based attacks.
DUTIES OF THE PRIESTHOOD:
All priests of Uller must be proficent with a bow and be able to survive in the wild. They are required to
take the Survival (Woodlands) and Hunting non-weapon proficiences (only paying the standard cost).
Requirements: [CON 12+ WIS 14+]
Alignment: Any non-lawful
Weapons Allowed: Bow & Arrow, Knife and Spear
Armour Allowed: D
Spell Spheres: All, Animal, Combat (Minor), Divination, Plant(Minor), Protection, Summoning & Weather.
Special:
1] Tracking Skill as Ranger of equal level.
5] Move Silently & Hide in Shadows as Ranger of equal level.
10] Winter's Chill (Icy Wind Blast 1D4/Level 20 Foot Radius).
Turn: Nil
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