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BEHOLD! THE HOLY BOOK OF THE ACROBATS
(Treat book as the Acrobat version of Manual of Stealthy Pilfering)
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THE BOOK OF G'DIRKWOOD
as dictated by the legendary halfling acrobat
D I R K W O O D
L I T T L E L E G S
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Chapter I: Acrobatic Rules of Thumb
Deny everything
Blame another team member for everything.
Deny everything.
Unconscious/dead/absent team members make great scape goats.
Deny Everything.
Always say you have no money.
Trust no one especially a party member.
If a party member offers you something... Run.....
If a party member says duck... don't say where ?
Oh yes and don't forget, Deny everything....
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Chapter II: Acrobatic Cooking Techniques
Choosing where to stand and fight is like choosing where to stand at a pig roast. To close to the
front and you risk getting burnt. To far back and you get nothing. As all good Halflings know, the best
place to stand is not at the front, nor at the back. That way the fat of the pig is taken by the people
at the front. The people at the back get the bones. While the wise Halfling gets the meat.
To know a language is like sharing a stew. You may or may not enjoy the experience, but you never really
know what you're eating. To know the people and the culture, is to take part in the making of the stew.
Only then do you appreciate the stew fully.
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Chapter III: Acrobatic Cunning Plans
There is no such thing as a good or bad plan. A plan is like eating escargot. Not everyone appreciates
it, but if you like it, then go for it.
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Chapter IV: Acrobatic Adventuring
If you carry to much pottery, you cannot carry as much food and wine.
If in doubt smash the pottery. You then have room for food.
Fear is like a fire in your stomach. If you keep it under control you can cook with it and it will keep
you fit and healthy.. BUT...If you loose control of the fire, your meal will be destroyed and you along
with it....
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Chapter V: Acrobatic Moves & Combat Stances
Frontal Attack On The Thieves Guild
Alchemy Lab Tumble
To the Keep!
Cooking the Sheep
Age the Window
Summon the Ogre
Fire the Stables
Summoning the Deformed Hill Giant
Grabbing The Bench
Deathly Grip
The Deep Breath
Mooning the God
Annoying the God
A Gylph Too Far
The Lockpick Breaks
Backstab Reverse Fumble Tumble
Phil Morgan Takes The Blame (Masters Only)
The Urn Breaks
Curve On The Short Sword
Wide Stride
Errant Bullet Finds Home
Father the Remorhaz
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| BACK TO THE REALM OF GREYHAWK |
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