| ROLL | NET TRAVERSAL | NET NAVIGATION | NET ICE (WALLS) | NET ICE (CODE GATE) | NET ICE (SENTRY) | HOSTILE NETRUNNER |
| -201 & Beyond | God you must feel so proud. Winging along your navigated route you are distracted by a Cyber Phemomenon (CyberBabe, Cyber-Elvis, etc). This causes you to vere off course and while still distracted, smash straight into a nearby Net Node. Roll up random node (1D10) and begin combat. All ICE must be defeated before you can do anything else. Hopefully it won't be the X-File Conspiracy Site. TRACE Level is ZERO. | In an act of unparalleled stupidity you use an Backdoor thru a Netwatch Node that was discovered & shut off a few weeks ago. Roll up a Level 7 data fort and lets see you RUN that baby. All ICE must be defeated before you can do anything else. TRACE Level is ZERO. | Could it get any worse? Of course it could. Approach this wall a little too quick and strike it at speed. All ICE subroutines succeed automatically & the feedback from the collision causes 2D10 of Hit Point Damage. Your ICON signature is registered at this network node & all further attempts to defeat ICE here are at a -50 modifier | The Net's not just there for the nice things. ICE Code Gate scrambles Netrunner's mind big time. Make a Brain Damage Roll and spend 1D10 WEEKS to recuperate. In this time you are unable to RUN & at -25 on all actions. Mamma. | PAH! Your feeble attempts are no match for the power of the dark side...you have paid the price of your lack of vision. All subroutines on ICE Sentry automatically succeed and cause triple damage. In addition, the ICE assault leaves your cybermodem a smouldering wreck & causes 4D10 points of Hit Point Damage. | You stand transfixed as your opponent grows to titanic proportions and then tears your NET ICON in half! Lose 80 RUN Points, suffer 3D12 MEAT damage. Your DECK is a smouldering, crackling piece of slag and you are in a coma for 1D10 days. Boy I won't try that again! |
| -200 -> -151 | At the last moment the Netrunner decides to completely ignore his planned route and instead punchs a hole straight to the intended Net Area. Mr Lightspeed is so quick he runs right into the first layer of ICE. Good Luck. You must defeat this ICE layer before performing any other action. Deduct 15 RUN points & your TRACE level is ZERO. | The course is a good one. So good in fact (slingshot around Saturn?), the Netrunner suffers a -100 to his NET Piloting Roll. Put your trust in the Cyberlord. Trace Level is ZERO. | BANG! BANG! BANG! Have you quite finished? Your inept attempts at entry alert a passing ICE Sentry (Random) which positions itself infront of the wall. All future RUNs against this fort will have to overcome this new defender too. Also deduct 40 RUN points. | You mean the answer to the questions is the question itself? Superlative Code Gate does a great job of messing the NETRUNNER up mentally. Lose the ability to make a RUN for 1D10 days. Damn this software's good. | Your mind makes it real. In addition to any damage caused by the Sentry, suffer 2D10 of Hit Point damage & roll for Severe Severity malfunction for your cybermodem. Deduct another 25 RUN points. I bet that smarts. | ARRRRRRRGH!!!! With one deft move, your opponent moves in, parries your ineffectual attacks and then breaks your arm....and you didn't even see him move! Lose 30 RUN points & suffer 2D12 MEAT damage as your mind makes it real. Ouch! |
| -150 -> -101 | As you enter the Matrix you faint! Netrunner will regain his senses after 1D20 Rounds. Weird & a trifle worrying. Deduct 10 RUN Points anyway. | In your semi-concious state you forget the concept of a TRACE program. Course is ok. TRACE Level is ZERO. | Subtle work numbnuts! Lose 30 RUN points & await NET eviction. | Prepared answers prove inadequate as Code Gate proves to be tougher than originally thought. It brushs the Netrunner aside with ease. Lose 40 RUN points. | Come to me Son of Jor-El, Kneeeeeeel before Zod! Super Ice villian is just too fast. Double Damage from subroutines & lose an additional 20 RUN points. | Hurry to Meet Death Before Your Place is Taken. Incredible attacking combinations rain pain & destruction down on you. Lose 20 RUN points, suffer 1D12 MEAT damage and trash 2 pieces of DECK hardware. |
| -100 -> -51 | REM count still too low buddy. You brain simply refuses to even attempt the maneuver. Grab some caffeine dude and try again in 1D10 Rounds. Deduct 5 RUN Points | Take the strain, or not as is the case. Course plotted after 10 rounds. Deduct 20 RUN points. | The wall laughs off your feeble attempts at entry. Lose 20 RUN points. | What you need in this situation is either RAFFLES or a genius..... better go get the code-breaker huh? Lose 20 RUN points. | Wow! Your Cyber Martial Arts move 'Snake in the Monkey's Shadow' quickly turns into the 'Let the Ice Sentry Stab Me in the Chest Unimpeded'. Damage is doubled for all ICE attacks that suceed this round & oh yeah, deduct an additional 5 RUN points. | There are the Quick and then there are the Dead...which one are you Boy? Lose 15 RUN points, suffer 1D10 MEAT damage and lose 1 Random DECK Program/Hardware. |
| -50 -> -26 | Wow! Mr Big Time Net Man realises that's he isn't jacked in properly. Try again after 1D5 rounds fiddling with cables. Hopefully no one was watching. Lose 2 RUN points. | Shorts cuts lead to long delays. Got that right bud. Piloting this course will take 10 rounds!. TRACE level is increase by 2 levels. Nice but deduct an additional 10 RUN points for the priviledge. | 5% What kind of plan was 'I suppose I should knock?'. Lose 15 RUN points. | 5% Puzzles prove to tough. Deduct 10 RUN points from the shame of losing a game of Hangman. Doh! | 5% The CGI work overawes you. A rabbit caught in the headlights of a car. This is gonna hurt. Lose an additional 5 RUN Points. | Your opponent batters you to the floor and then stands above you laughing in contempt. You are not worthy to wipe the shit from his asshole! Lose 15 RUN points, suffer 1D8 MEAT Damage and initiative next round. |
| -25 -> 0 | What day is it? Hell what year is it? As you contemplate this, you fail to attempt the maneuver. Deduct 2 RUN Points. | Dream Dream Dream Dream D-rea-mmmmm....No maneuver but deduct 5 RUN Points anyway. | 10% Sure looks inpregnable. Watch & wait for forceful eviction. In the meantime deduct 10 RUN points. | 10% ? What was the middle thing? Lose 10 RUN points stupid. | 10% I guess this mean we're not gonna be friends? Deduct an additional 2 RUN points. | Take multiple hits to the abdomen and head. When you touch your mouth you feel blood.....Lose 10 RUN Points & suffers 1D6 MEAT damage. You also lose initiative for next round too. LOSER! |
| 01 -> 10 | 15% Should have drunk more coffee bro. | 15% Maths? Yeah I remember maths.. | 15% Cyber Cement's a Bitch baby. | 15% Oh! I see. *Your* the one asking the questions! | 15% Can we talk about this? | MY STYLE? I CALL IT THE ART OF FIGHTING WITHOUT FIGHTING... Your opponent attacks quicker that you can follow and hits you before you have moved....Lose 10 RUN Points...I think you better START fighting... |
| 11 -> 20 | 20% | 20% | 20% | 20% | 20% | No Way Out Man! You barely parry a flurry of deft blows from your opponent! You lose initiative next round. -40 penalty on your next attack roll. |
| 21 -> 30 | 30% | 30% | 30% | 30% | 30% | This could spell trouble...the dude's not even using his arms to defend...-30 penalty on your Initiative Roll & Attack for next round. |
| 31 -> 45 | 40% | 40% | 40% | 40% | 40% | Hell! This guy's good. You are forced backwards as you desperately try to defend the torrent of blows coming from your opponent. I hope you learn fast. -20 penalty on your Initiative & Attack rolls for next round. |
| 46 -> 55 | 50% | 50% | 50% | 50% | 50% | Feeble! Your opponent laughs at you in contempt. -10 penalty on your Initiative & Attack Rolls for next round. |
| 56 -> 65 | 60% | 60% | 60% | 60% | 60% | Opponent blocks and dodges without breaking sweat. Try Harder. |
| 66 -> 85 | 70% | 70% | 70% | 70% | 70% | Cyber Opponents equally matched, defenses hard to break down. Both Opponents loses 5 RUN Points from the strain of concentration. |
| 86 -> 105 | 80% | 80% | 80% | 80% | 80% | STOP TRYING TO HIT ME AND HIT ME! Opponent blocks most things you can throw at him. This one might be tough! Opponent loses 5 RUN points & you have +10 Bonus on Initiative & Attack for next round. |
| 106 -> 125 | 90% | 90% | 90% | 90% | 90% | Your move 'FIND THE SNAKE' does just that and opponent doubles up in pain. Opponent loses 10 RUN points & suffer 1D8 MEAT damage. Bet he can reach those high notes now...+20 bonus on your next combat roll. |
| 126 -> 145 | 100% No more, no less. | 100% Naturally. | 100% Your Cyber Cement needs more Cyber Sand ICE-dudes. | 100% ..Navejo yeah yeah yeah... | 100% A true Pro conserves his strength | THWACK! KING KONG PALM draws blood but opponent recovers well. Opponent loses 15 RUN points & suffers 1D6 MEAT damage. You win initiative next round and get a special +30 attack bonus too. |
| 146 -> 165 | 110% | 110% | 110% | 110% | 110% | I'M GONNA ENJOY WATCHING YOU DIE MR "xxxx" Opponent loses 20 RUN Points, suffers 1D8 MEAT Damage and his sneering smile. +20 on your next ICE COMBAT roll. |
| 166 -> 185 | 120% No Run Points expended. | 120% No Run Points expended. | 120% No Run Points expended this round. | 120% No Run Points expended this round. | 120% No Run Points expended this round. | SMACK! NO SHADOW KICK pays dividends. Opponents flys back 20 cyber metres and lands in a heap. Opponent loses 20 RUN points, suffers 1D10 MEAT Damage and loses a random DECK Program/Hardware. +20 on your next ICE COMBAT roll. |
| 186 -> 200 | 130% Your beginning to get a mean hard on. Gain 10 Run Points. | 130% You work your mojo to good effect. Gain 10 Run Points. | 130% ...and the walls came down... Gain 10 Run Points. | 130% There is no Cyber Heaven Mr Code Gate....Gain 10 Run Points | 130% Your weakness is not your technique ICE Dude. Gain 10 Run Points. | DEFT MOVE BABY! A flying whirlwind kick leaves your opponent with broken sunglasses and a perplexed expression. Your opponent loses 20 RUN Points, suffers 1D12 MEAT damage and 1 Random DECK Program/Hardware. +30 on your next ICE COMBAT roll. |
| 201 -> 225 | 150% Impressive! +30 on your next Net Roll. Gain 10 Run Points. | 150% As jagged as broken glass dude! Increase TRACE Level by 1. Gain 10 RUN Points. | 150% Ice Wall circumvented like a pro. Gain 20 Run Points & have a +30 Bonus on your next NET Roll. | 150% Leave the Code Gate talking to itself. You are one sexy bitch. Have +30 on your next NET roll & gain 10 RUN points. | 150% HA! You either got it or you haven't....and ICE dude you ain't even close. +30 on your next roll & gain 5 RUN points. | AWESOME!...Your opponent gets that worried look in his eye while you raise your eyebrows at him cheekily after your stylish attack. Opponent loses 30 RUN points, take 1D12 MEAT damage & 2 Random DECK Programs/Hardwares. Your masterful style grants you a +20 Bonus on your next attack & you get 20 RUN points for free. |
| 226 -> 275 | 200% Grease Lightning Baby! +30 on your next 3 Net Rolls. Gain 20 Run Points. | 200% Jesus Bro! To the Moon and back? Are you nuts! +30 on your next roll and increase Trace Level by 2. | 200% Charles Bronson would have been awed by your tunnelling prowess. The ICE Wall is trashed permanently and you gain +30 on your next 3 rolls. Have another 20 RUN points. | 200% Humilate the Code Gate with your adroit answering. Code Gate is permanently trashed. You gain +30 on your next roll & 5 RUN Points. | 200% Some rules of the Matrix can be bent..others can be broken! A smouldering scene of cyber-debris is all that remains behind you as the ICE SENTRY is permanently trashed. +30 on your next roll & gain 10 RUN points. | When the going gets tough, the tough switch to the "EIGHT DRUNKEN AIs STYLE" of Cyber Kung Fu. Your opponent has no response to your barrage of adroit attacks. He LOSES 40 RUN points, 2D12 MEAT Damage and 3 Random DECK Programs/Hardware....while you gain +20 RUN points and a ready smile! |
| 276+ | 200% Adrenaline Rush! +30 on your next 6 NET Rolls. Gain 30 Run Points. | 200% Rumoured Newsgroup Filter backdoor proves correct. You discover a new backdoor thru a large corporation (random). Increase TRACE level by 1 & gain 30 RUN points. (Note: You can keep using this backdoor until it is discovered). | 200% BANG! Wall is overcome with ease. Gain 30 RUN points & a permanent +10 bonus against this type of ICE Wall. Cool. | 200% Preparation is the Key. You have all the answers. +30 on your next roll. Gain a +20 against this type of Code Gate. | 200% Obi-Wan has taught you well...+30 on your next 3 rolls. Gain a permanent +10 bonus against this type of ICE Sentry. | You Will Never Be As Strong Or As Fast As Me! A blistering series of kicks & punches smashes your opponent's NET ICON to pieces! The Netrunner is quite dead, in addition, his DECK explodes causing C & A HEAT/IMPACT criticals to anyone in a 5 metre radius. Wow! Call the Fire Brigade. +10 Permanent Bonus on your ICE COMBAT skill. |