Corporate Sysops (Netrunners in the pay of the Suits) ===================================================== To make use of all those nice Corporate Sysop Node Upgrade cards from the NETRUNNER Game...let's try this... Whenever creating a random (or preplanned) Net Area if any Node Upgrade (Sysop) cards are drawn then they have the following RPG effects. The Sysop Upgrade card is considered a node in the Net Area. If a NETRUNNER makes a RUN on that card, then ICE Combat occurs between the Netrunner and the Sysop encountered. Otherwise the "Consequence" effect of having a Sysop operating in this Net Area applies to all the other Data Forts & Ice (as applicable) encountered by the Netrunner while running in this Net Area. Name: Chester Mix Consequence: Double number of ICE Cards encountered in this Net Area Net Combat: +60 Net Skills: +60 Hit Points: +30 RUN Points: +80 Blurb: [3] Reduce install ICE cost by 2 Name: Dieter Esslin Consequence: All successful NET Damage subroutines do an additional 1D12 damage Net Combat: +90 Net Skills: +60 Hit Points: +30 RUN Points: +90 Blurb: [3] Deiter does 1 Net Damage Name: Jenny Jett Consequence: If Jenny makes a sucessful NET Perception whenever a Netrunner attacks a data fort then 1 additional ICE CODE GATE card appears on that data fort. Net Combat: +40 Net Skills: +40 Hit Points: +20 RUN Points: +80 Blurb: [2] Install new ICE Name: Dr Dreff Consequence: Increase ICE SENTRY NET Perception +50 Net Combat: +50 Net Skills: +50 Hit Points: +30 RUN Points: +80 Blurb: [3] Force Netrunner to encounter ICE Name: Herman Revista Consequence: ICE layout changes after any detected Net Run. Net Combat: +50 Net Skills: +80 (COMP TECH: +100) Hit Points: +50 RUN Points: +100 Blurb: [5] Re-arrange ICE on FORT Name: Lesley Major Consequence: Increases number of Node Upgrades & Ambush Nodes Net Combat: +30 Net Skills: +70 Hit Points: +40 RUN Points: +60 Blurb: [0] Increase Node Ability Name: Lisa Blight Consequence: All ICE SENTRIES have 1 extra subroutine (last one repeated) Net Combat: +50 Net Skills: +50 Hit Points: +20 RUN Points: +80 Blurb: [2] Repeat 1 ICE Subroutine Name: Marcel DeSoleil Consequence: All ICE WALLs & CODE GATES have 1 extra subroutine (last one repeated) Net Combat: +40 Net Skills: +60 Hit Points: +30 RUN Points: +80 Blurb: [2] Repeat 1 ICE Subroutine Name: Olivia Salazar Consequence: If Olivia makes a sucessful NET Perception whenever a Netrunner attacks a data fort then 1 additional ICE WALL card appears on that data fort. Net Combat: +30 Net Skills: +30 Hit Points: +20 RUN Points: +90 Blurb: [1] Install new ICE Name: Omni Kismet Ph'D Consequence: If Omni makes a sucessful NET Perception whenever a Netrunner attacks a data fort then 1 additional ICE SENTRY card appears on that data fort. Net Combat: +60 Net Skills: +60 Hit Points: +30 RUN Points: +90 Blurb: [3] Install new ICE Name: Pavit Bharat Consequence: If Pavit makes a sucessful NET Perception whenever a Netrunner attacks a data fort then 1 additional ICE card appears on that data fort. Net Combat: +30 Net Skills: +90 Hit Points: +20 RUN Points: +120 Blurb: [2] Install new ICE Name: Rasmin Bridger Consequence: All ICE in this area has POWER increased by 1. Net Combat: +120 Net Skills: +90 Hit Points: +50 RUN Points: +120 Blurb: [6] Increase RUN Cost by 1 PER ICE encountered Name: Raymond Ellison Consequence: If Raymond makes a sucessful NET Perception whenever a Netrunner attempts to DELETE/MODIFY or COPY data from a Data Fort, change the data to RED HERRINGS. Net Combat: +40 Net Skills: +40 (COMP TECH: +120) Hit Points: +40 RUN Points: +80 Blurb: [2] Change data in Fort Name: Simon Francisco Consequence: Data Nodes in this Area require a sucessful NET PERCEPTION Roll (-40 Modifier) before they can be attacked. Net Combat: +80 Net Skills: +80 Hit Points: +60 RUN Points: +80 Blurb: [6] Hides 1 Node Name: Turbeau Delacroix Consequence: If Turbeau makes a sucessful NET Perception whenever a Netrunner attacks a data fort then NETRUNNER must make a trace check against Turbeau (Trace 10)....8-) Net Combat: +90 Net Skills: +90 Hit Points: +90 RUN Points: +120 Blurb: [3] Trace 10