CyberMaster Special Background Category



ROLL[1] ROLL[2] SPECIAL STATUS
01-10 - CURSES.

Your family is cursed with one of the following banes:

- [01-20] You cannot refuse an offer of hospitality regardless of the source or circumstances.
- [21-30] Low empathy towards non-sentient animal life, therefore you may never befriend an animal.
- [31-40] You cannot refuse a plea for help from either an innocent or an underdog, even if it means endangering your own life or intervening against an ally.

But you have a +20 bonus on all actions taken during the endeavor.

- [41-60] You cannot refuse a personal, one-on-one challenge, but you have a +15 bonus on all actions taken during such an endeavor.
- [61-80] You cannot accept a loan without repaying it back threefold.
- [81-100] You cannot harm a creature that has not first shown aggressive behaviour.
11-20 - EXCEPTIONALLY IMPROVISHED FAMILY.

You have acquired any money you possess through questionable practices.

21-30 - CRIMINAL BACKGROUND.

Your youth was spent with people of a criminal nature.

The following skill categories are purchased at half-cost:

Disarm Traps, Pick Locks, Forgery, Counterfeiting, Crime Technics,Gambling, Fast-Talk & Trickery.

31-40 - MERCHANT GUILD BACKGROUND.

Your family is connected with an association of merchants.

The following skill categories are purchased at half-cost:

Administration, Appraisal, Advertising, Fast-Talk, Propoganda & Trading.

41-50 - MULTI-CULTURAL, MULTI-LINGUISTIC BACKGROUND.

You are fluent (10 skill ranks) in 2-6 additional languages of your choice.

You also have a basic understanding of the associated culture.

51-58 - ATHLETIC BACKGROUND.

The following skill categories are purchased at half-cost:

Body Development, Swimming, Diving, Athletic Games & Contortions.

59-65 - MARTIAL ARTS TRAINING.

You were chosen by a martial arts master to learn these ancient skills at an early age.

The following skill categories are purchased at half-cost:

Adrenal Defense & Moves, Martial Arts Sweeps & Strikes, Acrobatics, Contortions, Meditation & Tumbling

66 - THE NEXT STEP IN HUMAN EVOLUTION!

You may select 1 of the following human evolutionary abilities:-

BIOLOGICAL EVOLUTION - You are literally the next step in humanity's biological evolution. All your race ability stats are +5

CYBERNETIC EVOLUTION - You have an natural affinity to the Matrix. All Netrunning Skill costs are halved & your RUN point total is doubled.

MENTAL EVOLUTION - You have developed psionic abilities. This gives you powers beyond that of mortal man. You may now learn psion lists at the following costs: [2/*, 4/*]. You also get a minimum of 3 power points per level regardless of your stats.

67-75 - SCIENTIFIC BACKGROUND.

Your family and associates are well educated.

Any six scientific/engineering skills are at half-cost:

76-85 - NOBLE BLOOD.

Your family are descended from noble blood.

You have a title (choose from Baron, Count or Sir).

The following skills are purchased at half-cost: Public-Speaking & Fast-Talk.

In addition, you have access to friends in high places (See GM for details).

86-90 - RICH.

Your family is well-off.

Make five free WEALTH rolls.

91-95 - A "NATURAL"

In one skill group (Weapon Skills, General Skills, etc) you get a +3 per level bonus.

96-100 - LUCKY.

You are charmed. Events tied to sheer luck are skewed in your favour by 20%




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