CYBERMASTER SPECIAL ITEMS CATEGORY TABLE ---------------------------------------- ROLL RESULT ---- ------ 01-02 Free Kibble for A Year! 03-05 Real Estate - Coffin (E 250) 06-10 Bones McCoy (Healing Drugs) 11-15 Standard Toolkit 16-20 Low Impedance Interface Cables (+5) 21-25 Smart Goggles (Choose 3 Options) 26-30 Standard Lockpick Set 31-33 Real Estate - Undeveloped Land (20 SQ KM) 34-37 Motorbike 38-40 Master Toolkit (+25 Repairs) 41-45 Sedan Car 46-50 Weapon of Choice 51-55 Van 56-60 A Trap Device 61-65 E5000 worth of Cyber Implants 66 Experimental AI Weapon (+40 OB) 67-69 Real Estate - Small Dwelling (E20 000) 70-71 Black Market Chipware (Choose any 3 Skills +25) 72-73 Master Lockpicks Set (+25 Pick Locks) 74-75 Access to Military Ammo (Depleted Uranium) 76-77 Cyberdeck worth up to E30 000 (Real Cost) 78-79 Real Estate - Medium Dwelling (E40 000) 80 Nasuka Motorbike (Cyber-Linked) 81 BMV Sports Car (Cyber-Linked) 82 Truck (Cyber-Linked) 83 Commercial Helicopter (Cyber-Linked) 84 Access to Military Armour (AT 9-20) 85 Trama Team Subscription (1 Year) 86 E10 000 worth of Cyber Implants 87 BMV VTOL Car (Cyber-Linked) 88 AV-4 (Cyber-Linked) 89 HoverTank (Cyber-Linked) 90 Access to Militaty Firepower 91 Prototype Weapon - MLA Rifle +20 Clips of Ammo 92 Prototype Body Armour +30DB 93 Prototype Weapon - Laser Rifle (Energy Backpack) 94 Experimental Interface Cables (+20 LINK) 95 Experimental Skin Weave (AT 8 or +20 DB) 96 Experimental Chipware (Choose 5 non-combat skills +50) 97 Flatline Chip (Choose any non-combat skill +100) 98 Experimental Boosterware (+20 Quickness 2D6+2 Rounds) 99 Experimental Nanosurgeons (Bleeding +3/R, Comb Pen +10/Hour, +20 HP/Hours) 100 Experimental Bioware - Penalty for Unknown Skill 0 (Permenently connected to the Net)