| CYBERWARE:
[Total Humanity Cost: 62 EM ] [Total Cost: E10 000]
|
 |
| Implant |
EM Cost |
E Cost |
Description |
 |
| Neuralware Processor |
2 |
1000 |
Basic requirement for cyber implants |
 |
| Muscle & Bone Lace [1] |
1 |
1500 |
+5 Bonus to STR & CON
|
 |
| SubDermal Armour |
7 |
1200 |
AT9 (Unarmoured) or +20 DB (Armoured)
|
 |
| SMART Gun Link |
2 |
100 |
+20 OB with SMART Guns
|
 |
| Vehicle LINK |
3 |
100 |
+20 Bonus Driving/Piloting
|
 |
| Interface Plugs |
1 |
200 |
2 LINK Sockets
|
 |
| Cowl |
2 |
200 |
+5 DB, Considered Helmeted for Criticals
|
 |
| Talon Foot |
8 |
600 |
Extend Toe Blades
Melee Mark 1 or +10 MA Strikes
|
 |
CyberARM (Right)
- REALskinn
- Mini Flamer
- Micro Missile Launcher
- Buzz Hand
|
7 -1 8 8 3
|
3000 200 600 900 600
|
4 Arm Enhancement Modules
Limb looks real, Empathy Loss -1
Flame Mark 1
Range as Grenade Rifle [Mark 1 Missiles]
Wire Circular Saw, +20 Bonus MA Strikes
Increases Severity of Criticals by 1 Level
|
 |
Optic Module (Right Eye)
- Image Enhancement
- Digital Camera
- Colour Shift
|
7 1 0.5 0.5
|
500 300 300 300
|
4 Visual Enhancement Modules
+20 Perception
50 Still Image Capacity [2 Module Slots]
Can change eye colour +5 Presence when applicable
|
 |