| CYBERWARE:
[Total Humanity Cost: 37 EM] [Total Elmonit Cost: 7450]
|
 |
| Implant |
EM Cost |
E Cost |
Description |
 |
| Neuralware Processor |
1 |
1000 |
Basic requirement for cyber implants |
 |
| Speedware [SANDEVISTAN] |
3 |
1600 |
+30 Initiative Bonus for 5 Rounds
1 Round to activate.
|
 |
| Muscle & Bone Lace |
3 |
1500 |
+10 Bonus on CON
|
 |
| Chipware Socket |
0.5 |
200 |
5 CHIP Capacity
|
 |
| CHIP [First Aid] |
0 |
500 |
First Aid at +25
|
 |
| CHIP [Martial Arts Sweeps] |
0 |
500 |
Martial Arts Sweeps R1 at +25
|
 |
| SmartGun Link |
2 |
100 |
+20 OB when using Smart Guns
|
 |
| Vehicle Link |
3 |
100 |
+20 Bonus on Driving/Piloting Skills
|
 |
| Interface Plugs |
4 |
200 |
2 LINK Sockets
|
 |
| Adrenal Booster |
9 |
400 |
+10 on AG/QU Stats for 1D6+2 Rounds
1 Round to activate
|
 |
Optic Module (Right Eye)
- Anti-Dazzle
- TeleOptics
- Image Enhancement
- Low Light
|
9 0.5 0.5 1 0.5
|
500 200 150 300 200
|
4 Visual Enhancement Modules
Immune to Flash/Blinding
Telescopic x 20, +10 Perception
+20 Perception
No Darkness Penalties for Perception
|
 |