| CYBERWARE:
[Total Humanity Cost: 82 EM] [Total Elmonit Cost: 17 100]
|
 |
| Implant |
EM Cost |
E Cost |
Description |
 |
| Neuralware Processor |
2 |
1000 |
Basic requirement for cyber implants |
 |
| SYNTHskins |
1 |
400 |
+10 Stalk & Hide & +10 DB v Flamers
|
 |
| Skinweave |
5 |
2000 |
Unarmoured AT4, Armoured +15DB
|
 |
| Chipware Socket |
3 |
200 |
9 CHIP Capacity
|
 |
| Enhanced Antibodies |
2 |
3000 |
Regenerates 10 Hits Points Per Hour +50 RR vs Disease
|
 |
Optic Module (Right Eye)
- Low Light
|
7 0.5
|
500 300
|
4 Visual Enhancement Modules
No Darkness Penalties for Perception
|
 |
CyberARM (Right)
- Tool Hand
- Mini Flamer
- Micro Missile Launcher
- Armoured
|
7 2 7 9 1
|
3000 200 600 900 200
|
4 Arm Enhancement Modules
+10 Repairs
Flame Mark 1
Range as Grenade Rifle [Mark 1 Missiles]
+20 Defense Bonus
|
 |
CyberLeg (Right)
- Armoured
- Thickened Mynomer
|
8 1 2
|
2000 200 250
|
4 Leg Enhancement Modules
+20 Defense Bonus
+5 DB, +25 Leaping Maneuvers, +10 MA Strikes & x2 Concussion Damage
|
 |
CyberLeg (Left)
- Armoured
- Thickened Mynomer
|
8 4 2
|
2000 200 250
|
4 Leg Enhancement Modules
+20 Defense Bonus
+5 DB, +25 Leaping Maneuvers, +10 MA Strikes & x2 Concussion Dam
|
 |