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McJIMMY THE FINN
STATS: Stats
Scores
Stat
Bonus
Racial
Bonus
Special
Bonus
Total
Bonus
Dev
Pts
Name: McJimmy the Finn ST: 87 ( 88) +5 - - +5  
Race: Mon Calamari QU: 54 ( 55) - -5 - -5  
Class: Engineer PR: 86 ( 86) +5 +5 - +10  
Level: 6 IN: 95 ( 95) +15 +10 - +25  
EXP Points: 76 250 EM: 94 ( 94) +10 +10 - +20  
Age: 60  
Appearance: 92 CO: 80 ( 80) +5 -5 - +0 7
Total DP: 37 AG: 98 (98) +20 -5 - +15 9
Mass: 80kg          Height: 1.9m SD: 83 (83) +5 +5 - +10 7
Hair: Black Fin    Eyes: Green ME: 69 (72) - - - +0 6
Dark Force Points: 1 RE: 90 (90) +10 +10 - +20 8
HIT POINTS
Base Hit Points: +44
CON Bonus [+0%]: +0
 
 
 
TOTAL +44
 
DEFENSE
Armour Type: 8
LBA Reinforced Flak Armour (Enhanced)
+ Deflector Shield
Defense Bonus
  Energy Projectile Missile Melee
Quickness - - - -
Shield +60 +40 +15 +5
Armour - - - -
Total +60 +40 +15 +0
LANGUAGES
Galactic Standard Rank 10
Mon Calamari Rank 10
MER LANEX TAU (C) Space Vessels
DO DEC (C) Space Vessels
NAV 4A (C) Low Security
SPSn (C) Medium Security
BIVOC (C) Droids
TABLET (C) Research
EDIC (C) Education
MECHRUN (C) Industrial Robots
MONEY
Cash  
Unlimited
 
 
Investments
E 2 Billion
WEAPON SKILLS:
Weapon Fail Range Skill Bonus Stat Bonus Weapon Bonus Armour Penalty Level Bonus Item Bonus Misc Total Bonus at Range
PB SR MR LR
BLASTER RIFLE 1-7 +30 +15 +15 - - - MK 5 +75 (3m) +60 (30m) +30 (90m) -30 (250m)
STUNNER RIFLE (sw) 1-5 +15 +15 - - - - - +45 (3m) +30 (15m) +0 (30m) -60 (200m)
HEAVY LASER 1-7 +15 +15 - - - - - +45 (5m) +30 (100m) +0 (500m) -60 (2000m)
THROWN GRENADE 1-5 +10 +10 - - - - - +120 (3m) +70 (10m) +50 (30m) +20 (50m)
LIGHT SABER 1-5 +10 +8 - - - - - +18 - - -
MAC-3/OBLIVIMAC (sw) 1-6 +15 +15 - - - - - +45 (3m) +30 (15m) +0 (30m) -60 (200m)
SKILLS:
Type Stats Skill Rank Stat Bonus Level Bonus Armour Penalty Item Bonus Misc Bonus Total Skill Special Modifiers
Armour Skills:
  Light Body Armour (LBA) AG/ST MIN +10 - -15 - - -5 -
  Armoured Body Suiting (ABS) AG/ST +5 +10 - - - - - -
 
General Skills:
  Swimming AG +25 +15 - - - - +40 -
  Stalking AG/SD -25 +13 - - - - -12 -
  Hiding SD -25 +10 - - - - -15 -
  Perception IN/IN/RE +20 +23 - - - +10 +53 -
  Grav Sled AG/QU +5 +5 - - - - +10 -
  Grav Belt AG/QU +5 +5 - - - - +10 -
 
Special Skills:
  Survival (Artic) CO/RE +5 +10 - - - - +15 -
  Survival (Desert) CO/RE +10 +10 - - - -20 +0 -
  Survival (Jungle) CO/RE +5 +10 - - - - +15 -
  Repair Scanner IN/RE +50 +23 - - +10 - +83 -
  Tactical Scanner (ss) IN/RE +25 +23 - - - +50 +98 -
 
Combat Skills:
  Alien Environments (Underwater) AG/SD +25 +13 - - - - +38 -
  HE Projectors IN/AG -25 +20 - - - - -5 -
 
Astronautic Skills:
  Sensor Analysis IN/RE +10 +23 - - - - +33 -
 
Technics Skills:
  Mechanical Tech AG/ME +45 +8 - - - - +53 -
  Weapon Tech AG/ME +50 +8 - - - - +58 -
  Electronic Tech RE/ME +45 +10 - - - - +55 -
  Computer Tech RE/ME +50 +10 - - - - +60 -
  Power Systems Tech AG/ME +45 +8 - - - - +53 -
  Cybernetic Tech AG/ME +25 +8 - - - - +33 -
  Crime Tech AG/IN +25 +20 - - - - +45 -
 
Scientific Skills:
  General Physics ME/RE +20 +10 - - - - +30 -
  Advanced Maths ME/RE +20 +10 - - - - +30 -
  Chemistry IN/RE +20 +23 - - - - +43 -
  Metallurgy IN/RE +10 +23 - - - - +33 -
 
Engineering Skills:
  Mechanical Engineering IN/RE +30 +23 +12 - - - +65 -
  Weapon Design IN/RE +30 +23 +12 - - - +65 -
  Electronics IN/RE +30 +23 +12 - - - +65 -
  Computers IN/RE +30 +23 +12 - - - +65 -
  Power Systems Theory IN/RE +30 +23 +12 - - - +65 -
  Cybernetics IN/RE +5 +23 +12 - - - +40 -
 
Secondary Skills:
  Administration IN/EM +5 +23 - - - - +28 -
  Alcohol Tolerance CO/SD +5 +5 - - - - +10 -
  Diplomacy PR/IN +15 +18 - - - - +33 -
  Meditation PR/SD +20 +10 - - - - +30 -
  Trading RE/EM +10 +20 - - - - +30 -
  Truth Drug Tolerance CO/SD +5 +15 - - - - +10 -
  Tumbling AG/SD -25 +13 - - - - -12 -
EQUIPMENT:
On Body On Weapon Belt In Grav Pack Other
Black Fin

LBA Reinforced Flak Armour
- Enhanced (No Missile Attack Pen)
- Cost: E2 000

Sentinel Helmet
Rugged Boots
Grav-Pack
Weapon Belt

Grav Belt
Chronometer 'The SuperNova'
- +10 Bonus
- Cost: E1 000
Guaranteed to withstand a Supernova explosion or your
money back

Smart-Medi (on right arm)
- Fir Queline (10)
- Hemoflux (10)
- Stirene (10)

Armband of Tion Royal Jelly
Light Saber

Deflector Shield Belt
Pocket Communicator
Lightrod
Platinium Elmonit Card
Ident Disc
Fake Ident Disc (Jupiter Storm)

1 Tab of Fir Queline (10)

6 MK2 PD Plasma Grenades
6 Weapon Cartridges
6 Utility Cells
Repair Scanner
- +10 Bonus
- Detect Driods (50M)
- Cost: E7 000

Master Toolkit
- +25 on Repairs

Gas Mask
Computer Map
Glowglobe
Heavy Welder/Cutter

Mark 4 MicroComputer
Box of Memory Discs (6)

Tactical Scanner

2 Deflector Shield Belts

5 MK 5 Enh Plasma Grenades
9 MK 5 Enh Concussion Grenades
10 MK 5 Enh Smoke Grenades
9 MK 5 Knockout Gas Grenades

Geonosian Distrupter (2H Energy)

Spare Blaster Rifle
Stunner Rifle

200 Ton Star Racer

2 ObliviMac Guns (Engine Room on Aardvark)

Norbert (R2 Unit) (on Aardvark)

Kas (Protocol Droid)

Maximillian (Guard Droid)
- Armour Type: 12
- DB: +30
- Hit Points: 150
- +25 Strength
- +60 Blaster Rifle
- +40 Heavy Stunner
- +50 MA Strikes Rank 2
- +30 Perception
- +30 Reasoning
- +10 All other skills
- Cost: E25 000
DAMAGED (SEVERE)

AutoMLA Carbine Prototype & Plans (locked in secure place within Aardvark Engine room)
BACKGROUND INFO & NOTES:
Weapon Categories Special Medals Metal Bits
2H Energy
Portable Energy
Thrown
2 Handed
Collector: You are an avid collector of weapons & firearms. You will never pass up a chance to add to your collection (arsenal) while you are adventuring.

MCUF x 3
MCG x 2
Metal Left Arm
- Armour Type: 20
- Strength: +20
- MA Strikes Rank 4: +30
Character History Commercial Stuff Escapades To Do List
McJimmy Industries
The Space Pirate Menace



- Geonosian Rail Transport Commercial Opportunity

- Nano Repair Bots (200 Hours for 40% Completion) (16 Hours Done)

- Auto MLA Carbine Deal (10 Million + 4% of Profit to Nissan O'Douglas. Have Working Gun, Plans & Monopoly. Current Sales of MLA 15% Million per Year, 10% of Weapons Market)

- Combine Mac3 with other Weapon to take advantage of the shield disabling properties of the Mac3.
- Destroyed 60 Droids in 1-to-1 Combat (inactive, immobile droids - ED).

- 3km Drop

- Held by Droid, Bleeding 2 hits per round, 5 tabs left.

- Graham - Tells me how to use lightsaber

- Hit with Lightsaber
- Build a Combined Tactical & Repair Scanner

- Anti Stun Drugs
FORCE ABILITIES:
Power Points Psions Known Feel the Force Control the Force
12



((SD PP + EM PP) x Lvl)
MANIPULATE (1) (pg 103)
DETECT PROBE (1) (pg 112)
CONCENTRATION (2) (pg 112)
PHRASE(+5)
You can learn individual Psions at 3/* from any Psion list.
+30



Meditation Skill
+60

+5 Per Level
+20 EM Stat Bonus
+10 SD Bonus
 
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