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McJimmy's World:
Any character with a EMPATHY stat of 75 of higher has some latent Force ability.
This ability is far less than that of a true Jedi Character but can be trained to
some small effect if the character so wishes.
- To be able to harness this inherent power the character must come in contact with
and learn from, a real Jedi Knight. In addition the character cannot have any Dark
Force Points when he meets the Jedi Master otherwise the Jedi will sense this and refuse
to train the individual (knowing of the inherent dangers that such an action could
result in.)
- A Jedi Master can train a character to FEEL and CONTROL the Force. A period of 1
month is required for this training (for at least 4 hours per day). This training is
the first thing a true Jedi will learn and enables a character to activate PSIONs.
Once this training is completed a non-Jedi character can learn individual PSIONs from
any PSION list by expending development points at the rate of 3/* (This uses the
same mechanism as true Telepath characters use to learn PSION LISTS). Knowing the
basics on how to tap his Force abilities, a character is assumed to have learned
these PSIONS through trial and error. (If however, a Jedi Master is on hand the character
can learn PSIONs at the rate of 1/*).
Note: The character is only learning an individual PSION and not the entire PSION List
(as would a true Telepath character). Once a character sucessfully learns a PSION he
may activate it by using this procedure
- Feel the Force
- Control the Force
- Expend Power Points necessary for PSION.
- To 'FEEL' the Force the character must make a 100% sucessful roll on the Personal
Maneuver Table under the Medium column adding a bonus for any Mediation skill that they may
posess. If the total roll is 100% sucessful or more then the character feels the Universal
force around him and can attempt to control it. The character can make as many rolls as
required until a 100% sucess result is achieved.
So you can see that if a non-Jedi character wants to use PSIONs he must also learn to
Mediate too. The Mediation skill is developed exactly as per the standard SPACEMASTER
rules.
- To 'CONTROL' the Force, the character must make a roll on the Personal Maneuver Table
on the MEDIUM column with a Bonus of
((+5 per level) + (EM Stat bonus) + (SD Stat bonus)).
If this is 100% sucessful then the character has sucessfully used his intended PSION and
deducts the power points necessary for using it.
- Power points for non-Jedi Force users are calculated thus: ((EM PP + SD PP) x Level)
Note: Non-Jedi Force Users use the standard Power Point system under the SPACEMASTER rules,
real Jedi use the Development Point column instead. In addition there is no Reserve Power
Point Pool for non-Jedis, nor do they have the ability to try and use the Force for
something not covered by an existing PSION.
- All PSIONs learnt by non-Jedi Force users must be in a sequential progression within a
PSION List. So you can't learn a Level 5 Psion from a PSION List until you know the Psions
at 1st, 2nd, 3rd and 4th level first.
- If a non-Jedi Force User somehow acquires a Light Saber they can attempt to
parry incoming fire with it.
For a Light Saber parry to suceed the character must first make a sucessful 'Feel' the Force
roll IN THE SAME round as the attack(s) was initiated. If the 'Feel' the Force roll is sucessful,
then the attack(s) is parried and the character deducts a power point. If the character fails to
'Feel' the Force in that round...then they get hit as they normally would.
...and I think that's it...so I guess an example is in order?
E.G.
McJimmy the Finn is in Engineering when his arch nemesis Mattlock Starfighter mishandles
the 'Aardvark' so badly that it causes 5 serious random malfunctions to erupt within the ship.
Nothing new there I hear you say, but unfortunately one of the malfunctions causes the
ship's HyperSpace drive to shut down and as the valiant rebels are currently trying to escape
from the tender mercies of an Imperial Star Destroyer the situation is now very bad.
Several voices crackle over the Intercom and implore McJimmy the Finn to get his Mon
Calamari arse in gear and fix the HyperDrive ASAP.
McJimmy looks at the HyperDrive, he consults his Power Systems Tech skill...it's good
but not good enough to fix the HyperDrive in the intended time frame...but worry not, true
believers, McJimmy the Finn has some limited Force abilites and has learnt the PSION
'Concentration' which grants the user a +10 bonus to any non-combat skill roll.
McJimmy calms himself and attempts to 'Feel' the Force, his meditation skill is +25
and he rolls a 38 on percentile die...38 + 25 = 63(!) which on the Personal Manuever Table on the
Medium Column is only 40% sucess...the Force proves elusive to the Mon Calamari Engineer as a
bead of sweat trickles down his orange face and the incessant cries of his compatriots over the
intercom reach new levels of intensity.
He tries again...this time he rolls 87, adding his skil of 25 equals 112 which on the PMT
is 80%, added to last rounds attempt makes a total of 120%!...Sucess!...McJimmy the Finn feels
the all powerful Force prevading his body....he then attempts to control this energy and make
it do his bidding (*rasping breath*..in time you will call me Master...*exhale*),
he rolls to 'Control' the Force...his Control bonus is
(+5 x level) + EM Bonus + SD Bonus = (+5 x 5 = +25) +20 EM + 10 SD for a total of +55.
McJimmy drowns out the cries of auguish coming from the Bridge and attempts to Control the
Force...he rolls percentile dice...62...+ 55 = 117...117 on the Medium Column of the Personal
Manuever Table is ....100% sucess...just...the PSION is activated!
McJimmy crosses off 2 power points for using the 'Concentration' PSION from this PP total and
then attempts a Power Systems Tech Repair roll to fix the broken HyperDrive...now with a cool
+10 'Concentration' Bonus......
01....!!!
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