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|
 |
| RACIAL |
ST |
QU |
PR |
IN |
EM |
|
CO |
AG |
SD |
ME |
RE |
| MODS |
+5 |
+0 |
-10 |
+5 |
+5 |
|
+0 |
+5 |
+0 |
+0 |
+0 |
|
 |
| HIT DICE: |
D8 |
|
MAX HITS: |
100 |
|
RECOVERY MODIFIER: |
1 |
|
|
 |
INTRINSIC ABILITIES SKILL & BONUSES |
|
Natural Armour Type : 1
Natural Defense Bonus : +0
Perception : +10
Background Options : 3
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|
Music : 5 Ranks
Singing : 2 Ranks
Dance: 3 Ranks
Diplomacy: 5 Ranks
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| NOTES |
|
The Bith are excellent musicians and will begin playing
a tune at the drop of a hat. They just lurvvvvv music.
Bith characters normally get on with all other races, having an
easy-going and tolerant outlook.
They have no great love for the Empire, whom they describe as "a
bunch of bummers, bringing everyone down....man".
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|
 |
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|
 |
| RACIAL |
ST |
QU |
PR |
IN |
EM |
|
CO |
AG |
SD |
ME |
RE |
| MODS |
+5 |
+0 |
+0 |
+0 |
+0 |
|
+0 |
+0 |
+5 |
+0 |
+0 |
|
 |
| HIT DICE: |
D8 |
|
MAX HITS: |
120 |
|
RECOVERY MODIFIER: |
1 |
|
|
 |
INTRINSIC ABILITIES SKILL & BONUSES |
|
Natural Armour Type : 1
Natural Defense Bonus : +0
Background Options : 4
|
|
Psychology [Human]: 5 Rank
Perception: 2 Ranks
Acting: 2 Ranks
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|
Contortions: 1 Rank
Signalling: 5 Ranks
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|
 |
| NOTES |
|
The Lorrdians are a human race that were enslaved during their recent history.
During this enslavement, the Lorrdians were forbidden to talk to each other.
They did however learn to communicate using a sophisticated language of signs
and facial expressions.
They can also "read" another human's intentions just by viewing their
physical mannerisms for a short time.
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|
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|
 |
| RACIAL |
ST |
QU |
PR |
IN |
EM |
|
CO |
AG |
SD |
ME |
RE |
| MODS |
+5 |
+0 |
+0 |
+0 |
+0 |
|
+0 |
+0 |
+5 |
+0 |
+0 |
|
 |
| HIT DICE: |
D8 |
|
MAX HITS: |
120 |
|
RECOVERY MODIFIER: |
1 |
|
|
 |
INTRINSIC ABILITIES SKILL & BONUSES |
|
Natural Armour Type : 1
Natural Defense Bonus : +0
Background Options : 4
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|
Survival (Desert): 5 Ranks
Gravitic Sedan: 1 Rank
Gravitic Flitter: 2 Ranks
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|
Cybernetic Tech: 2 Rank
Mech Tech: 1 Rank
Repair Scanner: 1 Rank
|
|
 |
| NOTES |
|
Tattotine is a harsh, barren desert world. The humans who scrape a living there
are a tough and ingenious breed.
All natives can drive a GRAV car or fly a Flitter.
This race template can be used for any PC from a "bush" planets.
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|
 |
| RACIAL |
ST |
QU |
PR |
IN |
EM |
|
CO |
AG |
SD |
ME |
RE |
| MODS |
+0 |
-10 |
-10 |
+5 |
+20 |
|
+0 |
-5 |
+5 |
+5 |
+5 |
|
 |
| HIT DICE: |
D8 |
|
MAX HITS: |
100 |
|
RECOVERY MODIFIER: |
1 |
|
|
 |
INTRINSIC ABILITIES SKILL & BONUSES |
|
Natural Armour Type : 3
Natural Defense Bonus : +10
Background Options : 2
|
|
Survival (Jungle): 5 Ranks
Animal Healing: 2 Ranks
Botany (Xeno): 3 Ranks
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|
First Aid: 1 Rank
Med Scanner: 1 Rank
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|
 |
| NOTES |
|
Ithorians have the best understanding of the universal force. They
have a close affinity to nature and a respect for all other life-forms.
They make good telepaths and medics.
They shun violence whenever possible and will only use it as a last
resort. The Ithorian mentality has difficulty understanding the attitudes and
reasoning behind the Imperium's quest for domination.
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|
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| RACIAL |
ST |
QU |
PR |
IN |
EM |
|
CO |
AG |
SD |
ME |
RE |
| MODS |
+0 |
-5 |
+5 |
+10 |
+10 |
|
-5 |
-5 |
+0 |
+5 |
+10 |
|
 |
| HIT DICE: |
D8 |
|
MAX HITS: |
110 |
|
RECOVERY MODIFIER: |
1 |
|
|
 |
INTRINSIC ABILITIES SKILL & BONUSES |
|
Natural Armour Type : 1
Natural Defense Bonus : +0
Background Options : 1
|
|
Swimming: 5 Ranks
Alien Environments (Underwater): 5 Ranks
Perception: +20
Survival (Desert): -20
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|
 |
| NOTES |
|
Mon Calamari are a peaceful and gentle race of beings.
They have a great empathy with the universal Force.
They make great researchers and engineers, building most of the spaceships
available to the Rebel Alliance during the Star Wars.
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 |
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| RACE: |
|
QUARREN (SQUIDHEAD) |
|
 |
| RACIAL |
ST |
QU |
PR |
IN |
EM |
|
CO |
AG |
SD |
ME |
RE |
| MODS |
+0 |
-5 |
-15 |
+10 |
+0 |
|
-5 |
-5 |
+10 |
+10 |
+10 |
|
 |
| HIT DICE: |
D8 |
|
MAX HITS: |
110 |
|
RECOVERY MODIFIER: |
1.5 |
|
|
 |
INTRINSIC ABILITIES SKILL & BONUSES |
|
Natural Armour Type : 1
Natural Defense Bonus : +0
Background Options : 2
|
|
Swimming: 5 Ranks
Alien Environments (Underwater): 5 Ranks
Perception: +10
Survival (Desert): -20
|
|
 |
| NOTES |
|
The Quarren are one of the two races that inhabit the world of Mon Calamar.
Squidheads are more aggressive than their neighbours, the Mon Calamari, and
there has been a number of disagreements between the two races throughout Calamari
history (notably during the Clone Wars when each race chose different sides).
Quarren PCs make excellent technicians and engineers.
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|
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|
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|
 |
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|
 |
| RACIAL |
ST |
QU |
PR |
IN |
EM |
|
CO |
AG |
SD |
ME |
RE |
| MODS |
+5 |
+0 |
-15 |
+0 |
+0 |
|
+5 |
+0 |
+10 |
+5 |
+5 |
|
 |
| HIT DICE: |
D8 |
|
MAX HITS: |
125 |
|
RECOVERY MODIFIER: |
1 |
|
|
 |
INTRINSIC ABILITIES SKILL & BONUSES |
|
Natural Armour Type : 1
Natural Defense Bonus : +0
Background Options : 3
|
|
Night Vision (See Notes)
|
|
 |
| NOTES |
|
Twl'leks are tall, thin humaniods which have two tentacular appendages
protuding from the back of their heads.
Twi'leks prefer to use stealth and cunning to beat opponents rather than
brute force.
Twi'leks can see clearly in darkness, but must wear light filter goggles
during the day or in brightly lit environments.
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|
|
 |
|
|
 |
|
|
 |
|
|
|
|
 |
| RACIAL |
ST |
QU |
PR |
IN |
EM |
|
CO |
AG |
SD |
ME |
RE |
| MODS |
+25 |
-10 |
-10 |
+0 |
+0 |
|
+25 |
+5 |
-15 |
+0 |
+0 |
|
 |
| HIT DICE: |
D12 |
|
MAX HITS: |
200 |
|
RECOVERY MODIFIER: |
0.5 |
|
|
 |
INTRINSIC ABILITIES SKILL & BONUSES |
|
Natural Armour Type : 4
Natural Defense Bonus : +40
Background Options : 1
|
|
Survival (Jungle): 5 Ranks
Climbing: 5 Ranks
Frenzy: 2 Ranks
Martial Arts Strikes (Rank 1): 1 Rank
|
|
 |
| NOTES |
|
Wookies dislike wearing armour of any kind. They will only don
armoured suits if it is absolutely necessary (i.e putting on a spacesuit).
Wookies are normally very slow to anger, but when enraged they are
frightening in their ferocity.
Wookies can understand Galactic Standard but can not speak it.
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