| ROLL |
RESULT |
| 01-03 |
Medtab Applicator (Stirene) |
| 04-07 |
Medtab Applicator (FirQueline) |
| 08-10 |
Medtab Applicator (Verex Compound) |
| 11-15 |
A Portable Fusion Reactor |
| 16-20 |
A Sentinel Helmet |
| 21-25 |
A Multiscanner |
| 26-30 |
A Small Toolkit |
| 31-33 |
A Medikit |
| 34-37 |
A Master Toolkit |
| 38-40 |
A Standard Lockpick Set |
| 41-45 |
A Gravitic Belt |
| 46-50 |
Real Estate [Undeveloped Land (10 Sq Km)] |
| 51-54 |
A TRAP Device |
| 55-60 |
A Speeder Bike |
| 61-65 |
+5 Item |
| 66 |
+20 Item, an Enhanced or Special Weapon |
| 67-70 |
Real Estate [Small Dwelling (E10 000)] |
| 71-73 |
A GEM Sedan |
| 74-76 |
A +10 Item |
| 77-80 |
A Power Droid |
| 81-83 |
A Gravitic Sedan |
| 84-87 |
A Labour Droid |
| 88-90 |
Real Estate [Average Dwelling (E35 000)] |
| 91 |
A Master Lockpicks Set |
| 92 |
A Armoured Personal Carrier |
| 93 |
A +15 Item |
| 94 |
Personal Body Armour of Choice |
| 95 |
A Helicopter |
| 96 |
A Gravitic Flitter |
| 97 |
A Combat Droid |
| 98 |
A Protocol Droid |
| 99 |
A Astromech Droid |
| 100 |
A X-Wing Fighter |
|
|
|
| ROLL |
RESULT |
| 01-10 |
CURSES Your family is cursed with one of the following banes:
|
| 01-20 |
You cannot refuse an offer of hospitality regardless of the source
or circumstances.
|
| 21-30 |
Low empathy towards non-sentient animal life, therefore you may
never befriend an animal.
|
| 31-40 |
You cannot refuse a plea for help from either an innocent or an
underdog, even if it means endangering your own life or intervening
against an ally.
But you have a +20 bonus on all actions taken during the endeavor.
|
| 41-60 |
You cannot refuse a personal, one-on-one challenge, but you
have a +15 bonus on all actions taken during such an endeavor.
|
| 61-80 |
You cannot accept a loan without repaying it back threefold.
|
| 81-100 |
You cannot harm a creature that has not first shown
aggressive behaviour.
|
|
| 11-20 |
| EXCEPTIONALLY IMPROVISHED FAMILY |
|
You have acquired any money you currently possess through questionable practices.
|
|
| 21-30 |
| CRIMINAL BACKGROUND |
|
Your youth was spent with people of a criminal nature. The following
skill categories are purchased at half-cost: Disarm Traps, Pick Locks,
Forgery, Counterfeiting, Crime Technics, Gambling, Diplomacy & Trickery.
|
|
| 31-40 |
| MERCHANT GUILD BACKGROUND |
|
Your family is connected with an association of merchants. The
following skill categories are purchased at half-cost:
Administration, Appraisal, Diplomacy & Trading.
|
|
| 41-50 |
| MULTI-CULTURAL, MULTI-LINGUISTIC BACKGROUND |
|
You are fluent (10 skill ranks) in 2-6 additional languages of
your choice. You also have a basic understanding of the associated
culture.
|
|
| 51-58 |
| ATHLETIC BACKGROUND |
|
The following skill categories are purchased at half-cost:
Body Development, Swimming, Acrobatics, Athletic Games,
Contortions.
|
|
| 59-65 |
| MARTIAL ARTS TRAINING |
You were chosen by a martial arts master to learn these ancient
skills from an early age.
The following skill categories are purchased at half-cost: Adrenal
Defense & Moves, Martial Arts Sweeps & Strikes, Acrobatics,
Contortions, Meditation & Tumbling
|
|
| 66 |
| THE FORCE IS STRONG IN YOUR FAMILY |
Your family has an unusually strong connection with the universal
Force. This gives you powers beyond that of mortal beings.
If you are a Telepath already, you gain a free psion list of your
choice to level 20 and your power points are doubled.
If you are a Semi-Telepath you gain a free psion list of your
choice to level 20. In addition, your choice of psion lists and costs
are the same as that for a dedicated telepath.
If you have no telepathic abilities, you may now learn psion lists
at the following costs: [2/*, 4/*]. You generate Power Points from
your EMPATHY and SELF DISCIPLINE stats as per the standard
SPACEMASTER rules (if your stats are two low to generate PPs you
receive a minimum of 2 PPs per level).
|
|
| 67-75 |
| SCIENTIFIC BACKGROUND |
|
Your family and associates are well educated. Any six
scientific/engineering skills are at half-cost (your choice).
|
|
| 76-85 |
| NOBLE BLOOD |
Your family are descended from noble blood. You have a title
(choose from Baron, Count or Sir).
The following skills are purchased at half-cost:
Public-Speaking & Diplomacy.
In addition, you have access to friends in high places
(See GM for details).
|
|
| 86-90 |
| RICH |
|
Your family is extremely well-off. Make five free rolls on the SPECIAL
WEALTH Table.
|
|
| 91-95 |
| A "NATURAL" |
|
In one skill group (Weapon Skills, General Skills, etc) you get
a +3 per level bonus.
|
|
| 96-100 |
| LUCKY |
|
You are charmed. Events tied to sheer luck are skewed in your
favour by 20%.
|
|
|
|