NEW EQUIPMENT FOR THE SPACEMASTER SYSTEM
WEAPONS
Item Cost Weapon Category Weapon Data Power Supply
PALMGUN E 500 1H ENERGY
Fumble PB SR MR LR RoF Type MARK Crit
1-5 +15 (1m) +0 (3m) -30 (10m) -90 (20m) 1 BLAST 1 HEAT
1 Weapon Cell
INFO: A small blaster pistol easily concealable and undetectable to all but the strongest scanning devices. However it has only enough charge for six shots.
Item Cost Weapon Category Weapon Data Power Supply
BOWCASTER E 800 2H ENERGY
Fumble PB SR MR LR RoF Mark Type Crits
1-6 +30 (5m) +0 (20m) -40 (40m) -100 (100m) 1 5 BLAST 1st: HEAT
2nd: IMPACT
2 Weapon Cartridges
INFO: An ingenious weapon of Wookie manufacture which combines old and new technologies. Resembling a heavy crossbow, this weapon releases an overly excessive amount of energy from its two weapon cartridges for every shot that it fires. This means that after 6 shots the weapon must be reloaded before it can be used again.

However the vast amount of energy released per shot is highly effective at short ranges and this compensates for the constant reloading that the user is forced to endure. (It's like an energy shotgun).
Item Cost Weapon Category Weapon Data Mag Capacity
GYRO STABILIZED MACHINE GUNS E 3000 SUPPORT
PROJECTILE
Fumble PB SR MR LR RoF Mark Type Crits
1-8 +30 (5m) +0 (40m) -30 (120m) -100 (300m) Burst 4 SMALL PROJECTILE 1st:SHRAPNEL
2nd:IMPACT
Ammo Pack (20 Bursts)
INFO: These behemoths are the top-of-the-range projectile weapons. The basic design is that of a 15mm heavy machine gun mounted on a gyro-stabilized frame, which is then "worn" by the operator. This combination allows portable hard-hitting firepower without the inherent loss of accuracy common to normal machine guns used without mounts.

The frame is quite encumbering however (a -20 Move and Manuver Penalty) and only moderate armour protection can be worn underneath (LBA only). Rate of fire is excellent and ammunition is normally carried in a pack (which is mounted either on the front or back of the operator). Because of the high rate of fire, attacks against multiple targets are not halved( c. Burst Option Players Book 14.0).
Item Cost Weapon Category Weapon Data Mag Capacity
AUTO MLA GUNS E 10 000 SUPPORT
PROJECTILE
Fumble PB SR MR LR RoF Mark Type Crits
1-9 +15 (5m) +0 (180m) -30 (500m) -90 (1750m) Burst 5 SMALL PROJECTILE 1st: PUNCTURE
2nd: IMPACT
Drum
(10 Bursts)
Belt
(20 Bursts)
INFO: A step up from the single shot MLA rifle, this support weapon basically consists of 5 revolving MLA barrels mounted on a tripod. The ammunition is fed from a normal belt/drum. The weapon is very heavy and takes considerable time to set up. However the range of the weapon coupled with the burst capability makes it a formidable support weapon.
Item Cost Info
CHEM ROUNDS Normal Cost x E10 CHEM rounds can be fired from any projectile weapon. After impacting they release virulent and corrosive chemicals that greatly increase the damage taken by the target. Concussion damage is doubled for sucessful strikes.

CHEM rounds can be combined with armour piercing ability, but not with any of the other type of special ammunition.
Item Weapon Types Info
VIBRO WEAPONS
VibroKnife
Mark 1
E 150
VibroBlade
Mark 2
E 300
VibroAxe
Mark 3
E 450
VibroPike
Mark 4
E 600
All vibro weapons do double the amount of concussion damage on sucessful attacks of there normal types.
Item Cost Info
TRUE SMOKE GRENADES E10 per Mark True Smoke grenades when detonated block all forms of electromagnetic detection (infra-red, UV, motion) aswell as well as those in the visible spectrum. Otherwise they operate exactly the same as normal smoke grenades.
CRIM GEAR
Item Cost Info
STANDARD LOCKPICKS E 2000 Minimum requirements to pick mechanical and electronic locks.
Item Cost Info
EXPERT LOCKPICKS E 5000 Gives user +25 bonus to pick mechanical and electronic locks.
Item Cost Info
THE COMPLETE CRIM KIT E 10 000 Allows persons of a criminal nature to pick locks, disarm traps, change facial features, forge documents, etc, etc. The kit is quite substantial (2 cubic metres) and is not suitable for field work.
MEDICAL GEAR
Item Cost Info
SYNTHI-FLESH EGGS E 20 Come in boxes of 10 Eggs. Once cracked and poured over a wound gives the user a +25 bonus to first aid attempts on bleeding wounds.
Item Cost Info
SMART-MEDI E 5000 The SMART-MEDI is a device that is attached to the forearm of the wearer. The device combines the abilities of a medical diagnostic computer with those of a medtab applicator. In operation, the SMART-MEDI continously monitors the wearer's medical condition and adminsters tabs from its store when and if they are required.

The SMART-MEDI has compartments to hold 3 medical tabs and must be fitted by a qualified medical technician (it is fairly simple to operate afterwards). The tabs supplied with the device are FirQueline, Hemoflux & Stirene.
ARMOUR ADD ONS
Item Cost Info
SELF-SEALING CAPABILITY An extra E 10% of cost price of armour Will seal punctures automatically. Useful when adventuring in vacuum of space, corrosive atmospheres and underwater.
Item Cost Info
TEMPERATURE BODY GLOVES An extra E 20% of cost price of armour Air conditioning for warm climes. Nice.
MISC STUFF
Item Cost Info
VOICE WRITER E 50  
Item Cost Info
SEEKER OR LASER BALL E 100 Lightsaber training aid. Laser Mark 1 Max
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