Programming

Title   Issue
Colour Have fun in the wonderful world of computer colour with our explicit beginner's guide. 01-01 March 1983
Beginners Series   01-01
Graphics Series   01-01
Numbers How to use random numbers to write easy games - and have fun with Bingo too. 01-01 March 1983
Bubblesort Sorting routines that speed up processing time, with listing for a fast Double Bubble. 01-01 March 1983
Listing Having trouble keying in listings? We review some common copying errors. 01-02 April 1983
Structure Play NIM - and find out how structured programming can easily write itself. 01-02 April 1983
Handbook An essential reference guide for Basic programmers in an eight-page pullout. 01-02 April 1983
Error-Trapping Have fun with your horoscope - and learn the best ways to avoid operator errors. 01-02 April 1983
Disassembler What is that machine code doing? This program lets you see what's going on. 01-02 April 1983
Functions There's much, much more to function keys than might be apparent from the User Guide. 01-03 May 1983
Structure Series   01-03
Inside King Kong We revisit one of our most popular games for a case study in structured programming. 01-06 August 1983
Logical Operations A simple guide to the not as simple use of AND, OR and EOR in conditional statements. 01-06 August 1983
Recursion Does recursion lave you reeling? Find out how easy it is with our domestic robot. 01-09 November 1983
Graceful Games Improve your games programs with careful design. Aleading expert shows you how. 01-09 November 1983
Paged Graphics How to create fast action graphics using the registers of your BBC Micro's video chip. 01-10 December 1983
Sound Advice Series    
Bits & Bytes This popular occasional series returns with an easy to follow look at binary operations. 01-11 January 1984
Only Human Series    
Alien Invasion Game A first-rate version of an arcade classic, plus a revealing article on Mode 7 animation. 01-12 February 1984
Workshop Series    
Memory Short of bytes? Larger programs for disc users with these cunning overlay techniques. 02-03 May 1984
Big Letters Brighten up your programs with our large letters utility that's much, much more. 02-03 May 1984
Machine Code Learn where to store machine code in this easy-paced excerpt from Ian Murray's book. 02-03 May 1984
Spiro We show you how to multiply your graphic windows - with spectacular results. 02-03 May 1984
Typing In Listings Further explanations of Jim Notman's formatter - with Mode 7 firmly in mind. 02-03 May 1984
Monitor A machine code monitor that makes debugging those assembly language programs simple. 02-04 June 1984
Input This generalised input routine brings new ways to make programs crash-proof. 02-06 August 1984
Disabled Keyboards can cause problems for some handicapped people. We examine alternatives. 02-08 October 1984
Short Cut A program that enables you to write directly to integer variables and print them out. 02-08 October 1984
M/Code Messages Printed text in machine code? We show you how easy it is with Basic II's EQUS. 02-11 January 1985
Backgammon Game Upgrade our first version into a two player game and learn the noble art of SPOOLing. 02-11 January 1985
PROCchange Utility Legible listings! Let PROCchange convert capitals to lower case in procedure names. 02-12 February 1985
Disassembler Utility Second Processor? Sideways ROMs? This disassembler takes them all in its stride! 02-12 February 1985
Ins and Outs Make use of Basic ROM routines to print out hex and decimal numbers from machine code. 02-12 February 1985