| Title |
|
Issue |
| Colour |
Have fun in the wonderful world of computer colour with our explicit
beginner's guide. |
01-01 March 1983 |
| Beginners Series |
|
01-01 |
| Graphics
Series |
|
01-01 |
| Numbers |
How to use random numbers to write easy games - and have fun with
Bingo too. |
01-01 March 1983 |
| Bubblesort |
Sorting routines that speed up processing time, with listing for
a fast Double Bubble. |
01-01 March 1983 |
| Listing |
Having trouble keying in listings? We review some common
copying errors. |
01-02 April 1983 |
| Structure |
Play NIM - and find out how structured programming can easily write
itself. |
01-02 April 1983 |
| Handbook |
An essential reference guide for Basic programmers in an eight-page
pullout. |
01-02 April 1983 |
| Error-Trapping |
Have fun with your horoscope - and learn the best ways to avoid
operator errors. |
01-02 April 1983 |
| Disassembler |
What is that machine code doing? This program lets you see what's
going on. |
01-02 April 1983 |
| Functions |
There's much, much more to function keys than might be apparent
from the User Guide. |
01-03 May 1983 |
| Structure Series |
|
01-03 |
| Inside King Kong |
We revisit one of our most popular games for a case study in structured
programming. |
01-06 August 1983 |
| Logical Operations |
A simple guide to the not as simple use of AND, OR and EOR in conditional
statements. |
01-06 August 1983 |
| Recursion |
Does recursion lave you reeling? Find out how easy it is with our
domestic robot. |
01-09 November 1983 |
| Graceful Games |
Improve your games programs with careful design. Aleading expert
shows you how. |
01-09 November 1983 |
| Paged Graphics |
How to create fast action graphics using the registers of your BBC
Micro's video chip. |
01-10 December 1983 |
| Sound Advice
Series |
|
|
| Bits &
Bytes |
This popular occasional series returns with an easy to follow look
at binary operations. |
01-11 January 1984 |
| Only Human
Series |
|
|
| Alien Invasion
Game |
A first-rate version of an arcade classic, plus a revealing article
on Mode 7 animation. |
01-12 February 1984 |
| Workshop Series |
|
|
| Memory |
Short of bytes? Larger programs for disc users with these cunning
overlay techniques. |
02-03 May 1984 |
| Big Letters |
Brighten up your programs with our large letters utility that's
much, much more. |
02-03 May 1984 |
| Machine
Code |
Learn where to store machine code in this easy-paced excerpt from
Ian Murray's book. |
02-03 May 1984 |
| Spiro |
We show you how to multiply your graphic windows - with spectacular
results. |
02-03 May 1984 |
| Typing
In Listings |
Further explanations of Jim Notman's formatter - with Mode 7 firmly
in mind. |
02-03 May 1984 |
| Monitor |
A machine code monitor that makes debugging those assembly language
programs simple. |
02-04 June 1984 |
| Input |
This generalised input routine brings new ways to make programs
crash-proof. |
02-06 August 1984 |
| Disabled |
Keyboards can cause problems for some handicapped people. We examine
alternatives. |
02-08 October 1984 |
| Short Cut |
A program that enables you to write directly to integer variables
and print them out. |
02-08 October 1984 |
| M/Code Messages |
Printed text in machine code? We show you how easy it is with Basic
II's EQUS. |
02-11 January 1985 |
| Backgammon Game |
Upgrade our first version into a two player game and learn the noble
art of SPOOLing. |
02-11 January 1985 |
| PROCchange Utility |
Legible listings! Let PROCchange convert capitals to lower case
in procedure names. |
02-12 February 1985 |
| Disassembler Utility |
Second Processor? Sideways ROMs? This disassembler takes them all
in its stride! |
02-12 February 1985 |
| Ins and Outs |
Make use of Basic ROM routines to print out hex and decimal numbers
from machine code. |
02-12 February 1985 |
| |
|
|