Portrait Requirements
Tutorial by NomadicTrooperGirl
Last update: 23/5/2009
These are the basic requirements for your portrait to be able to fit into the game. These requirements are game restrictions.
1) Portrait size
2) Palette
3) Mouth/eye frames
4) Mini portrait size
1) Your portrait must fit into the grey area. Below are examples
of how a portrait is split up, first with an example of a portrait and
second with numbered coloured areas.

2) Your palette (your portrait's colours) should contain no more
than 16 colours (including the background colour). Below is an example
of my simple portrait's colours, and second is a black and white
palette using the maximum amount of colours.

3) The mouth and eye frames for your portrait should be no
bigger than 2 x 4 tiles (16 x 32 pixels). In addition, you should know
that the data is stored in tiles (8 x 8 pixels) and as well as being
under the restricted size, your frame must be within an area of tiles.
Below is an example of the frames for my portrait. To the bottom right
are enlarged sections, showing the possible areas I could use for my
frames.

4) Your mini portrait, which is viewed on the map when hovering over a character, can be no bigger than 32 x 32 pixels (4 x 4 tiles).